Dungeon Crawl Stone Soup version 0.34-a0-106-ga9c97bacbe (webtiles) character file. Game seed: 14813412636072142644 191 eternalray the Conjurer (level 5, -9/28 HPs) Began as a Deep Elf Conjurer on June 6, 2025. Mangled by a crocodile (12 damage) ... in a sewer. The game lasted 00:05:02 (1137 turns). eternalray the Conjurer (Deep Elf Conjurer) Turns: 1137, Time: 00:05:02 Health: -9/28 AC: 3 Str: 4 XL: 5 Next: 41% Magic: 9/13 EV: 12 Int: 25 God: Gold: 75 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . c - +0 pair of gloves SInv . (no boots) Will ..... k - amulet of magic regeneration Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.66/turn %: no passive effects @: very slow A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 75 gold pieces. Inventory: Missiles l - 4 atropa-tipped darts Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Jewellery k - an amulet of magic regeneration (worn) Scrolls e - a scroll of vulnerability {unknown} h - a scroll of identify {unknown} i - a scroll of poison {unknown} o - a scroll of brand weapon {unknown} p - a scroll of acquirement {unknown} Potions b - a potion of magic d - 2 potions of haste {unknown} f - 3 potions of heal wounds {unknown} g - 2 potions of enlightenment {unknown} j - a potion of brilliance {unknown} m - 3 potions of cancellation {unknown} n - a potion of invisibility {unknown} Skills: + Level 4.0 Dodging - Level 3.0 Stealth + Level 4.6 Spellcasting + Level 5.3 Conjurations + Level 1.4 Translocations + Level 1.4 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 11% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the crocodile. The crocodile is heavily wounded. The searing ray hits the plant. The plant is lightly damaged. The crocodile bites you! * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Okay, then. Okay, then. Throw: 4 darts (atropa) Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. Press: ? - help, v - describe, . - travel Here: a crocodile (heavily wounded) Some shallow water. Unknown command. The searing ray misses the crocodile. The searing ray hits the plant! The plant is lightly damaged. You finish channelling your searing ray. A nearby plant withers and dies. The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! Splash! You hear a shout! Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (heavily wounded, 76% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is severely wounded. (Press . to maintain the ray.) The crocodile closely misses you. The searing ray hits the crocodile! The crocodile is almost dead. The crocodile bites you! You die... ####≈###### ≈≈≈≈≈#....## ≈≈≈≈~..~~..## ≈≈≈≈...~.~..# ≈.P~.~~P~#### ####~P~.~P.~~~~ ~~~~~.†.~~~### #PPl.†....# ≈≈≈..#@#.~~~## ≈≈≈≈≈≈≈# ≈≈≈ #~#~..~~# ≈≈≈≈≈≈≈# ≈ #~#≈≈≈...# ≈≈≈≈≈≈≈# #~#≈≈≈≈≈≈# ≈≈≈≈≈≈≈# #~#≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈#≈#≈≈≈≈≈#~#≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈#≈#≈≈≈≈≈#†#≈≈≈≈≈≈≈≈≈ ~~~~≈≈≈#≈#≈≈≈≈≈#~#≈≈≈≈≈≈≈≈≈≈ .~~..~~#~#≈≈≈≈≈#~#≈≈≈≈≈≈≈≈≈≈ You could see a crocodile. Vanquished Creatures A brain worm (Sewer) 7 adders 3 river rats (Sewer) An orc (D:3) 4 endoplasms 2 giant cockroaches A hobgoblin (D:1) 2 jackals (Sewer) 3 quokkas 11 ball pythons 3 bats 7 frilled lizards A goblin (D:1) 4 kobolds 2 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eternalray the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 193 | D:1 | Found a faded altar of an unknown god. 243 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 246 | D:1 | Learned a level 2 spell: Searing Ray 662 | D:2 | You fall into a shaft and drop 2 floors! 685 | D:4 | Identified the +0 ring mail of Poor Excuses {Will++ Int-5 | Dex+5} 707 | D:4 | Reached XP level 3. HP: 19/19 MP: 8/10 853 | D:3 | Found a glowing drain. 859 | Sewer | Entered a sewer 875 | Sewer | Reached skill level 5 in Conjurations 875 | Sewer | Reached XP level 4. HP: 20/24 MP: 9/12 881 | Sewer | Learned a level 4 spell: Fulminant Prism 886 | Sewer | Learned a level 4 spell: Iskenderun's Mystic Blast 1068 | Sewer | Noticed a brain worm 1073 | Sewer | Killed a brain worm 1074 | Sewer | Reached skill level 1 in Translocations 1074 | Sewer | Reached skill level 1 in Alchemy 1074 | Sewer | Reached XP level 5. HP: 22/28 MP: 10/13 1129 | Sewer | Noticed a crocodile 1137 | Sewer | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_loops_ring, nicolae_ecumenical_snake_handling D:2: layout_rooms, nrook_mini_vaults, nicolae_houndstooth_variations D:3: cheibrodos_old_hovel, layout_basic, mainiacjoe_sewer_entry_somewhere_in_here_1 D:4: layout_rooms Sewer: sewer_co_scattered_pipes Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 | 3.0 Dodging | 3 4 | 4.0 Spellcasting | 4 | 4.6 Conjurations | 5 | 5.3 Translocations | 1 | 1.4 Alchemy | 1 | 1.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | 1 || 2 Punch | | 1 || 1 Cast: Magic Dart | 41 | 12 || 53 Searing Ray | 5 | 10 || 15 Armour: Robe | 3 | 6 || 9 Dodge: Dodged | 7 | 4 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1190 | 1166 | 24 | 18 | 788 | 5 | 238.0 | Dungeon | 859 | 835 | 24 | 0 | 603 | 4 | 214.8 | Sewer | 330 | 330 | 0 | 18 | 185 | 1 | 330.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 623 daAuts Sewer: 330 daAuts D:3: 144 daAuts D:4: 54 daAuts D:2: 36 daAuts