Dungeon Crawl Stone Soup version 0.35-a0-816-gfc24b9975f (webtiles) character file. Game seed: 1702866021076619146 28 eunhae the Shooter (level 2, 16/16 HPs) Began as a Deep Elf Hunter on Aug 1, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:01:30 (1294 turns). eunhae the Shooter (Deep Elf Hunter) Turns: 1294, Time: 00:01:31 Health: 16/16 AC: 3 Str: 8 XL: 2 Next: 96% Magic: 4/4 EV: 11 Int: 13 God: Gold: 167 SH: 0 Dex: 18 Spells: 1/1 levels left rFire . . . (100%) a - +0 shortbow rCold x . . (150%) [offhand occupied] rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.18/turn %: no passive effects @: no status effects A: magic regeneration, cold vulnerability 1, devolution 1, time-warped blood 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 167 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (worn) Jewellery c - a +4 ring of protection d - a ring of willpower e - an amulet of faith Scrolls s - a scroll of butterflies c - a scroll of teleportation {unknown} e - a scroll of identify {unknown} h - a scroll of enchant weapon {unknown} Potions d - a potion of lignification {unknown} f - a potion of invisibility {unknown} Skills: - Level 1.5 Fighting + Level 6.6 Ranged Weapons - Level 2.4 Dodging - Level 1.2 Stealth You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 41% 1 Soul Splinter Necr 0% N/A 41% 1 Construct Spike Launche Frge 0% 2d3 56% 2 Lesser Beckoning Tloc 0% N/A 56% 2 Mercury Arrow Conj/Alch 0% 2d5 56% 2 Hailstorm Conj/Ice 0% 3d5 80% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are vulnerable to cold. (rC-) You have hidden genetic defects. Your blood hastes a few of your allies when you are sufficiently damaged. Message History You see here a hobgoblin corpse. You pick up a parchment of Apportation and begin reading... You add the spell Apportation to your library. No target in view! There is a shaft here. You now have 157 gold pieces (gained 13). You encounter a bat. You shoot an arrow. The arrow hits the bat! You kill the bat! Found a stone staircase leading up. Found a mace. No target in view! There is an open door here. e - a scroll labelled AZYKHL PEHADAM You encounter a goblin. It is wielding a +0 mace, wearing an amulet of faith and carrying a +0 sling. A goblin is nearby! You shoot an arrow. The arrow hits the goblin. The goblin is heavily wounded. The goblin unwields a +0 mace. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet completely misses you. You shoot an arrow. The arrow hits the goblin. The goblin is severely wounded. The goblin shoots a sling bullet. The sling bullet hits you but does no damage. You shoot an arrow. The arrow closely misses the goblin. The goblin shoots a sling bullet. The sling bullet completely misses you. You shoot an arrow. The arrow hits the goblin. You kill the goblin! Found a dagger. No target in view! No target in view! e - an amulet of faith You now have 167 gold pieces (gained 10). Things that are here: a +0 sling; a +0 mace No target in view! You feel a genetic drift. You feel vulnerable to cold. h - a scroll labelled FUAXESK BEMYA Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...........# ...........#.# .............# ...........### ...........# ...........# ...........############. ........................ ...........###..@....... ##############.######### ###...#### #.......)# #######........# #.....#........# #.....#........# ####.....#........# ...'.....#........# There were no monsters in sight! Vanquished Creatures 3 dart slugs 2 hobgoblins (D:3) 3 quokkas A ball python (D:2) A bat (D:3) 3 endoplasms A frilled lizard (D:2) 4 goblins 2 kobolds 5 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eunhae the Deep Elf Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 116 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/4 140 | D:1 | Reached skill level 6 in Ranged Weapons 824 | D:3 | Gained mutation: You have hidden genetic defects. [potion | of mutation] 824 | D:3 | Gained mutation: Your blood hastes a few of your allies | when you are sufficiently damaged. [potion of mutation] 1282 | D:3 | Gained mutation: You are vulnerable to cold. (rC-) [hidden | defects] 1294 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_rooms D:2: layout_basic, hangedman_decor_push D:3: layout_basic, grunt_decor_clamped Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 6 | 6.6 Fighting | | 1.5 Dodging | | 2.4 Stealth | | 1.2 Action || total ---------------------------++------- Fire: Shortbow || 59 Drink: Attraction || 2 Curing || 1 Moonshine || 1 Mutation || 1 Read: Noise || 1 Blinking || 1 Silence || 1 Armour: Leather armour || 7 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1303 | 1289 | 14 | 24 | 1112 | 3 | 434.3 | Dungeon | 1303 | 1289 | 14 | 24 | 1112 | 3 | 434.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 487 daAuts D:1: 447 daAuts D:2: 369 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+