exit0 Level 1 of the Dungeon (1, -16, D:1) a ball python skeleton (2, -18, D:1) a staff of cold (8, 9, D:1) a +0 whip a kobold skeleton (9, -8, D:1) a +0 whip (17, -16, D:1) a frilled lizard corpse (skeletalised by now) (19, 8, D:1) a potion of haste (20, 7, D:1) 2 potions of heal wounds (22, -26, D:1) 6 poisoned darts (27, -19, D:1) a bat skeleton (29, -2, D:1) a +0 short sword a kobold skeleton (30, 1, D:1) a +0 robe (31, -17, D:1) a +0 dagger (34, -26, D:1) a +0 mace (40, -11, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a potion of brilliance (3, -4, D:2) a +0 club a potion of enlightenment a goblin corpse (skeletalised by now) (10, 12, D:2) the +0 pair of gloves of Freedom {-Tele Rampage rPois rCorr} -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (11, 12, D:2) a bat skeleton (11, 13, D:2) a frilled lizard skeleton (11, 14, D:2) a frilled lizard corpse (skeletalised by now) (30, 23, D:2) a rat skeleton (37, 24, D:2) a +0 scale mail (40, 2, D:2) a potion of might (42, 6, D:2) an adder corpse (skeletalised by now) (42, 17, D:2) 7 stones (42, 26, D:2) an inkwell talisman Level 3 of the Dungeon (3, -4, D:3) a scroll of enchant armour (5, 5, D:3) 7 gold pieces