Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 8549755856235122148 88 exit0 the Conjurer (level 4, 8/30 HPs) Began as a Demonspawn Conjurer on Oct 17, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:02:02 (2152 turns). exit0 the Conjurer (Demonspawn Conjurer) Turns: 2152, Time: 00:02:02 Health: 8/30 AC: 2 Str: 7 XL: 4 Next: 30% Magic: 9/9 EV: 11 Int: 21 God: Gold: 195 SH: 0 Dex: 11 Spells: 6/9 levels left rFire + . . o - +0 trident rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + n - ring of protection from fire HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: confused A: antennae 1, spiny 1, condensation shield a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 195 gold pieces. Inventory: Hand Weapons o - a +0 trident (weapon) Armour a - a +0 robe (worn) Jewellery n - a ring of protection from fire (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of silence {unknown} h - a scroll of enchant armour {unknown} i - 2 scrolls of teleportation {unknown} k - a scroll of noise {unknown} Potions b - a potion of magic d - a potion of invisibility {unknown} f - a potion of heal wounds {unknown} g - 2 potions of curing {unknown} j - 2 potions of haste {unknown} l - a potion of resistance {unknown} m - a potion of ambrosia {unknown} p - a potion of moonshine {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting + Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 12% N/A 13% 1 Grave Claw Necr 6% 2d7 19% 2 Vampiric Draining Necr 3% 2d6 36% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Vhi's Electric Charge Tloc/Air 6% N/A 77% 4 Arcjolt Conj/Air 7% 1d17 77% 5 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You are partially covered in sharp spines. A meltable shield of frost defends you. (SH +4) Message History An orc wizard is nearby! You see here a ball python corpse. You hit the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you with a +0 dagger. You barely miss the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you with a +0 dagger. The orc wizard barely misses you. You hit the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you with a +0 dagger. You hit the orc wizard. The orc wizard is severely wounded. The orc wizard casts a spell at you. The magic dart hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You completely miss the orc wizard. The orc wizard is severely wounded. The orc wizard casts a spell at you. You are confused. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You closely miss the orc wizard. The orc wizard is severely wounded. The orc wizard is struck by your spines. You kill the orc wizard! Your Conjurations skill increases to level 5! You have reached level 4! You feel clever. Your demonic ancestry asserts itself... Frost condenses into a shield before you. You're confused, stopping explore. You're confused, stopping explore. You see here a ball python corpse. You're too confused to move! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..#.####......# #...# #.##... #.###.## #...# #.# #.... #..# ##### ..###..#######.## .............#..# .###....?....##.#### ..# ........##....## #... ..............# .... ......†###@.).# #..#......... #....# ............. .......... ..########...#...##.... #..####### .... ... ... ### . There were no monsters in sight! Vanquished Creatures An orc wizard (D:3) 2 adders (D:3) A dart slug (D:3) 3 orcs (D:3) A ribbon worm (D:2) 3 endoplasms (D:2) 2 giant cockroaches (D:2) 7 hobgoblins 4 jackals (D:2) A quokka (D:2) 6 ball pythons 4 bats A frilled lizard (D:1) 2 goblins 2 kobolds (D:2) 3 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | exit0 the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 845 | D:2 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 845 | D:2 | Reached XP level 2. HP: 19/19 MP: 1/5 994 | D:2 | Found a faded altar of an unknown god. 1252 | D:2 | Learned a level 2 spell: Searing Ray 1440 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 1440 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 2150 | D:3 | Reached skill level 5 in Conjurations 2150 | D:3 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 2150 | D:3 | Reached XP level 4. HP: 8/30 MP: 9/9 2152 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_basic D:2: layout_basic, hellmonk_ecumenical_altar_arch_garden D:3: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.3 Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 14 | || 14 Punch | 1 | || 1 Trident | 21 | || 21 Cast: Magic Dart | 61 | || 61 Searing Ray | 3 | || 3 Stab: Sleeping | 1 | || 1 Armour: Robe | 22 | || 22 Dodge: Dodged | 14 | || 14