exit0 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 6, D) a +0 buckler a +0 scale mail (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman of Ebbite {rF+ rN+ Int-3 Dex+3} [quill talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +8 storm bow {elec, penet} (61, 0, D) a staff of earth (unseen) (61, 4, D) a human corpse (61, 12, D) an adder corpse (62, 3, D) a human corpse (62, 8, D) a +1 mace of holy wrath (unseen) (62, 9, D) the +1 plate armour of the Hall of Blades {rF+ Str+3 Int+2} rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (62, 12, D) a water moccasin corpse (63, 0, D) a +0 triple sword of holy wrath (unseen) (63, 3, D) a human corpse (63, 8, D) a staff of conjuration (unseen) (67, 0, D) the +1 quarterstaff "Mishain" {venom, Int+7} Int+7: It affects your intelligence (+7). (67, 4, D) a scorpion corpse (69, 0, D) a +1 spear of pain (unseen) (70, 8, D) a staff of air (unseen) (70, 9, D) the +6 eveningstar of the Open Hand {speed, +Blink Str+2 Stlth+} +Blink: It lets you blink. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (71, 8, D) a staff of cold (unseen) (71, 16, D) the +1 scale mail of Kotuaro {*Silence rN+++ Dex+3 SInv} *Silence: It may silence you when you take damage. rN+++: It renders you almost immune to negative energy. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (71, 17, D) the Handbook of Blows Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 c - Conjure Ball Lightning Conjuration/Air 6 d - Orb of Destruction Conjuration 7 (unseen) (72, 16, D) the +2 sling of Moderation {freeze, Fly rF+} Fly: It grants you flight. rF+: It protects you from fire. (unseen) (72, 17, D) a +0 halberd of protection (unseen) (73, 1, D) a +0 pair of gloves of strength (unseen) (73, 2, D) a +0 dagger (73, 16, D) a +1 vampiric dagger (unseen) (73, 17, D) the +3 buckler of Cof Effi {rF- Will++ Int+6} rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. Int+6: It affects your intelligence (+6). (unseen) (74, 2, D) a +0 flail a +0 scale mail (75, 1, D) 4 potions of haste