exit0 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (60, 31, D) a black bear corpse (60, 32, D) a +0 rapier a +0 robe a +0 quarterstaff a +0 robe a spriggan corpse (61, 1, D) a +0 trident (61, 8, D) a +1 chain mail of fire resistance (unseen) (61, 11, D) a water moccasin corpse (skeletalised by now) an adder corpse (skeletalised by now) (61, 32, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (61, 33, D) a black bear corpse (62, 0, D) a +0 morningstar of protection (62, 1, D) a +0 dagger a +0 robe a +3 great sword of venom (62, 2, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (62, 9, D) a +2 sling of flaming (62, 11, D) a water moccasin corpse (skeletalised by now) (62, 16, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (62, 17, D) a +3 vampiric rapier (unseen) (62, 27, D) a +2 ring mail of poison resistance (unseen) (63, 0, D) a +3 chain mail of willpower (63, 1, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 8, D) a +0 rapier of electrocution (unseen) (63, 16, D) a staff of air (63, 26, D) an amulet of magic regeneration (65, 26, D) a +2 whip of flaming (unseen) (67, 0, D) a +1 falchion of protection (68, 3, D) a polar bear corpse (skeletalised by now) (69, 36, D) a Compendium of Siegecraft (70, 9, D) the +1 trident "Bicul" {freeze, rF+} rF+: It protects you from fire. (70, 20, D) a +0 arbalest (70, 36, D) 4 potions of haste (70, 37, D) the +1 mace "Asyf" {elec, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (71, 8, D) a staff of cold (unseen) (71, 16, D) 4 potions of heal wounds (71, 17, D) a +0 broad axe of electrocution (unseen) (71, 20, D) 4 large rocks a +0 shortbow a cyclops corpse a centaur corpse (71, 21, D) a +0 arbalest a yaktaur corpse (71, 27, D) a staff of fire (unseen) (71, 36, D) the amulet of Vitality {Regen++ RegenMP++} [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. (unseen) (71, 37, D) an amulet of reflection (72, 8, D) a +2 orcbow of freezing (72, 9, D) a staff of air (72, 16, D) a staff of death (72, 19, D) a +0 arbalest (72, 22, D) a +0 shortbow (72, 26, D) a +3 ring mail of fire resistance (unseen) (72, 31, D) a shapeshifter corpse (72, 32, D) a shapeshifter corpse (72, 36, D) a +1 orcbow of freezing (unseen) (72, 37, D) the +2 long sword of the Beastly God {venom, Int+2} Int+2: It affects your intelligence (+2). (unseen) (73, 1, D) the +9 shortbow of World's End {flame, Int+3} Int+3: It affects your intelligence (+3). (unseen) (73, 26, D) a fortress talisman (73, 27, D) a +0 war axe of venom (unseen) (73, 32, D) a shapeshifter corpse (73, 36, D) the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. (unseen) (73, 37, D) a phial of floods (75, 1, D) a +2 sling of electrocution (unseen)