exit0 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) the fortress talisman of Snakes and Ladders {rCorr Int+4 Dex+3} [fortress talisman] rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (47, 31, D) a redback corpse (48, 32, D) a +0 hand axe a +0 animal skin (48, 33, D) a +0 robe a skyshark corpse (49, 0, D) a staff of alchemy (unseen) (49, 1, D) a Gell's gravitambourine (2/2) (49, 24, D) a +6 ring of strength (49, 33, D) a +0 quarterstaff a +0 robe a spriggan corpse (49, 37, D) the +2 leather armour of Ehil {Rampage +Inv} Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. (50, 0, D) a ring of wizardry (50, 1, D) a ring of protection from cold (50, 12, D) a +2 dagger of protection (50, 25, D) a +2 scale mail of positive energy (unseen) (50, 32, D) a +0 robe a spriggan corpse (50, 36, D) a +4 sling of electrocution (50, 37, D) the staff of the Burning Boar {rElec Dex+5 Air} [staff of air] rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). Air: It increases the power of your Air spells. (unseen) (50, 40, D) a +3 scimitar of freezing (still there?) a +0 robe (still there?) (50, 41, D) a +0 robe (51, 0, D) a box of beasts (51, 1, D) a scroll of brand weapon (51, 6, D) a +3 great sword a +1 heavy arbalest a +3 plate armour of cold resistance (51, 13, D) an amulet of faith (51, 24, D) the +4 plate armour of the Constellations {rPois} rPois: It protects you from poison. (51, 25, D) a +2 hand axe of freezing (unseen) (51, 36, D) a staff of fire (51, 37, D) a potion of might (51, 42, D) a +0 robe a ghoul corpse (52, 0, D) the staff of Profit {rF+ rCorr Fire} [staff of fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. (unseen) (52, 1, D) a book of Weapons (52, 12, D) a sanguine talisman (52, 13, D) a staff of conjuration (52, 24, D) the +9 falchion of Edoir {venom, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (unseen) (52, 25, D) a potion of might (52, 36, D) a staff of air (53, 0, D) a ring of protection from fire (53, 1, D) a +0 long sword of protection (unseen) (53, 12, D) a staff of conjuration (53, 13, D) a +4 morningstar of protection (unseen) (53, 24, D) a +2 flail of draining (unseen) (53, 25, D) a +3 chain mail of poison resistance (53, 37, D) a staff of death (unseen) (54, 0, D) a ring of willpower (54, 1, D) the +0 quarterstaff of Tekkor {reap, rElec Dex+3 SInv} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (54, 13, D) a book of Annihilations (54, 24, D) the +7 captain's cutlass {speed, disarm} (unseen) (54, 30, D) a rime drake corpse (55, 0, D) the ring of the Mage {Wiz Archmagi} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. (unseen) (55, 1, D) the +7 plate armour "Yxiy" {Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (55, 12, D) a staff of air (55, 13, D) the staff "Ofiawn" {rF++ rC+ Ice} [staff of cold] rF++: It greatly protects you from fire. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. (unseen) (55, 24, D) a staff of cold (unseen) (57, 15, D) a raiju corpse (59, 36, D) a +4 quick blade of flaming (60, 36, D) the staff of Karma {^Contam Int+6 Earth} [staff of earth] ^Contam: It causes magical contamination when unequipped. Int+6: It affects your intelligence (+6). Earth: It increases the power of your Earth spells. (60, 37, D) the +9 battleaxe of Zoytzing {venom, rElec rC+ Str+2 Stlth+} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (61, 3, D) a ball python corpse (skeletalised by now) (61, 8, D) a +2 scimitar of protection (61, 10, D) a +2 dagger of venom a +0 robe (61, 16, D) a ring of poison resistance (61, 20, D) a +0 trident (61, 26, D) a +0 spear of flaming (unseen) (61, 29, D) a +0 trident a throwing net a merfolk corpse (61, 36, D) a potion of might (62, 1, D) a +1 orcbow of electrocution (62, 8, D) a +0 buckler a +0 scale mail a +0 long sword a wellspring talisman (62, 9, D) a staff of air (62, 10, D) a +0 dagger a +0 robe a +0 hand axe an orc corpse (skeletalised by now) (62, 16, D) a staff of air (unseen) (62, 17, D) a +2 long sword of protection (unseen) (62, 19, D) a +0 shortbow (62, 20, D) 4 large rocks a +0 trident a merfolk corpse (skeletalised by now) (62, 28, D) a +0 trident (62, 29, D) a +0 shortbow (62, 30, D) a wind drake corpse (skeletalised by now) (62, 36, D) a +1 robe of willpower (unseen) (63, 0, D) the +4 broad axe of Cheibriados's Grace {flame, rF++ Int-5 Stlth+} rF++: It greatly protects you from fire. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. (63, 8, D) a +2 plate armour of poison resistance (unseen) (63, 10, D) a +0 dagger an orc corpse (skeletalised by now) (63, 16, D) the +2 robe "Cuuvvuga" {rF+ Archmagi} rF+: It protects you from fire. Archmagi: It increases the power of your magical spells. (63, 17, D) a +4 great sword of holy wrath (63, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 27, D) a +3 leather armour of willpower (unseen) (63, 30, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (63, 36, D) the +7 flail of Flawed Execution {heavy, SInv} SInv: It lets you see invisible. (unseen) (63, 37, D) the +3 scale mail of the Prince of Darkness {Fly rElec rC-} Fly: It grants you flight. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. (unseen) (64, 16, D) a book of Dreams (64, 17, D) a ring of poison resistance (64, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (64, 26, D) the +5 mace of the Crucible of Flesh {vamp, rCorr Int+4} rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (unseen) (64, 27, D) a +0 falchion of venom (unseen) (64, 28, D) a +0 orcbow a centaur corpse (64, 29, D) a +0 trident a throwing net (64, 41, D) a death scarab corpse (65, 26, D) a staff of fire (unseen) (67, 0, D) a staff of fire (unseen) (68, 0, D) a +2 orcbow of flaming (69, 0, D) a +4 trident of freezing (unseen) (70, 9, D) a +1 spear of freezing (unseen) (70, 36, D) a +2 morningstar of venom (71, 8, D) a +2 falchion of electrocution (71, 17, D) a +2 ring mail of fire resistance (unseen) (71, 27, D) a +1 falchion of freezing (unseen) (71, 30, D) a +0 club a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 37, D) the +8 halberd of Dismemberment {antimagic, +Blink rCorr Int+6} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). (unseen) (72, 8, D) the +7 short sword "Faiwk" {drain, Int+4} Int+4: It affects your intelligence (+4). (72, 9, D) the +4 long sword "Ushrac" {pain, rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). (72, 16, D) +0 ice dragon scales (72, 17, D) the +1 ring mail "Ofasukes" {Harm Slay+2} Harm: It increases damage dealt and taken. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (72, 26, D) a spider talisman (72, 27, D) the +2 rapier of the Fortifying Asp {antimagic, rElec} rElec: It insulates you from electricity. (72, 30, D) a +0 club a +0 short sword a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 37, D) a staff of alchemy (unseen) (73, 1, D) a staff of fire (unseen) (73, 30, D) a +0 flail an orc corpse (skeletalised by now) (73, 36, D) a ring of positive energy (73, 37, D) the +3 flail of Hacking and Slashing {antimagic, rN+ Will+ Int-3 Stlth+} rN+: It protects you from negative energy. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. (unseen) (74, 2, D) a +0 flail (75, 1, D) a +2 antimagic hand axe (unseen) (75, 2, D) a +0 club a draconian corpse (skeletalised by now)