exit0 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 8, D) the +1 leather armour of Anaesthesia {rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (61, 16, D) a +0 leather armour of willpower (unseen) (61, 20, D) a +0 dagger an orc corpse (61, 26, D) a book of Misfortune (62, 8, D) a +2 heavy hand axe (62, 9, D) a +2 chain mail of cold resistance (62, 16, D) a +2 demon blade of venom (62, 20, D) a +0 club (62, 21, D) a +0 flail a +0 chain mail (62, 26, D) the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (unseen) (62, 27, D) a staff of conjuration (unseen) (63, 4, D) an adder corpse (63, 8, D) a +0 vampiric dagger (unseen) (63, 16, D) a +4 heavy spear (63, 17, D) a +0 long sword a +0 buckler a +0 scale mail (63, 19, D) a +0 short sword a +0 ring mail a +0 club a +0 leather armour an orc corpse (63, 20, D) a +0 club (63, 26, D) a +2 broad axe of electrocution (unseen) (63, 27, D) a +8 chain mail of ponderousness (unseen) (64, 16, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (unseen) (64, 21, D) a +0 dagger a +0 robe an orc corpse (64, 26, D) a Treatise on Traps (64, 27, D) the +9 whip of the Toad {heavy, Int+2 Dex+4} Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (unseen) (65, 26, D) a book of Sloth (69, 0, D) the +1 rapier of a sewer {vamp, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (70, 10, D) a +0 shortbow (70, 11, D) a +0 shortbow (71, 9, D) a +0 arbalest a yaktaur corpse (71, 10, D) a +0 orcbow a centaur corpse (71, 16, D) the staff of Infinity {^Fragile Fly rElec rPois SInv Alch} [staff of alchemy] ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. (71, 17, D) a +1 spectral giant spiked club (71, 26, D) a +3 morningstar of draining (unseen) (71, 27, D) a ring of see invisible (71, 30, D) a +0 dagger a +0 robe (71, 31, D) a +0 morningstar a +0 chain mail an orc corpse (72, 11, D) a +0 arbalest a yaktaur corpse (72, 16, D) a +2 spear of freezing (unseen) (72, 17, D) a +3 chain mail of poison resistance (72, 26, D) a staff of alchemy (72, 27, D) a +0 rapier of protection (unseen) (72, 29, D) a +0 halberd a +0 plate armour (73, 1, D) a ring of poison resistance (73, 26, D) a +3 scale mail of positive energy (unseen) (73, 30, D) a +0 flail (73, 31, D) a +0 dagger a +0 scimitar a +0 plate armour (75, 1, D) a +2 ring mail of positive energy (unseen)