exit0 the Dungeon (0, 50, D) a manual of Long Blades (0, 51, D) a staff of cold (unseen) (0, 52, D) the ring of Liceraus {rElec MP+9 Slay+2} [ring of magical power] rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring of Paranoia {rElec Str+6 Int+3} [ring of strength] rElec: It insulates you from electricity. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). a +5 ring of evasion a ring of positive energy (1, 33, D) a staff of fire (unseen) (1, 52, D) a +3 ring mail of fire resistance (unseen) (2, 16, D) a staff of death (unseen) (2, 32, D) a +1 great mace of holy wrath (unseen) (2, 33, D) the blade talisman of Crawling {*Slow rElec rCorr Int-2} [blade talisman] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). (unseen) (2, 34, D) the +8 morningstar "Uquy" {vamp, Int+3} Int+3: It affects your intelligence (+3). (2, 51, D) a +2 helmet of see invisible (2, 52, D) a +0 heavy arbalest (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 33, D) a +0 trident of venom (3, 41, D) a +1 rapier of electrocution a +0 robe a spriggan skeleton (3, 50, D) a staff of conjuration (unseen) (3, 51, D) a +0 flail (3, 52, D) the +4 great mace "Vosob" {chaos, rCorr MP+7 SInv} rCorr: It protects you from acid and corrosion. MP+7: It affects your magic capacity (+7). SInv: It lets you see invisible. (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 15, D) a Compendium of Siegecraft (4, 16, D) a +0 broad axe of freezing (4, 33, D) the +9 trident of Kindness {elec, Fly rN+ rCorr Int-3} Fly: It grants you flight. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). (unseen) (4, 34, D) a staff of alchemy (4, 45, D) a caustic shrike skeleton (4, 46, D) a +4 long sword of electrocution a +0 robe a +0 buckler (4, 47, D) the staff "Aqouwkeq" {rPois rC+ rCorr Int-3 Dex+6 Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). Ice: It increases the power of your Ice spells. a +0 robe a spriggan skeleton (4, 50, D) a Gell's gravitambourine (2/2) (5, 14, D) a +3 plate armour of fire resistance (5, 15, D) a +2 robe of willpower (5, 16, D) a +2 spear of venom (5, 32, D) a +3 ring mail of poison resistance (5, 33, D) a +3 leather armour of cold resistance (5, 46, D) a dire elephant skeleton (5, 47, D) a +2 trident of flaming a +0 robe a spriggan skeleton (5, 52, D) a +2 mace of draining (unseen) (6, 14, D) a staff of conjuration (6, 15, D) a +5 flail of holy wrath (6, 16, D) the staff of Ahuzipt {rC+ Int+2 Dex+3 Ice} [staff of cold] rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (6, 32, D) a book of Cantrips (6, 33, D) the +7 quarterstaff of Responsibility {flame, Dex+3} Dex+3: It affects your dexterity (+3). (6, 43, D) a +0 spear a +0 longbow (6, 44, D) a +0 spear a +0 longbow (6, 50, D) the +5 hand axe of Lipa {chaos, SInv} SInv: It lets you see invisible. (unseen) (6, 51, D) a book of Cantrips (6, 52, D) a ring of ice (7, 13, D) an amulet of guardian spirit (7, 14, D) a staff of fire (unseen) (7, 15, D) a +1 great sword of freezing (7, 24, D) a +1 vampiric demon whip a +0 ring mail (7, 32, D) a +4 ring of protection (7, 33, D) the +0 plate armour "Ziott" {^Contam rElec Regen+ Str+3} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). (7, 34, D) a staff of death (unseen) (7, 42, D) a +0 robe (7, 43, D) a +0 spear of flaming a +0 longbow (7, 45, D) a +0 spear a +0 longbow (7, 47, D) a +0 longbow a +0 quarterstaff (7, 51, D) a +0 leather armour (7, 52, D) the +2 leather armour of Guint {Fly rPois rF- MP-6} Fly: It grants you flight. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. MP-6: It affects your magic capacity (-6). (8, 15, D) a +3 long sword of holy wrath (8, 32, D) a Treatise on Traps (8, 33, D) a +6 shortbow (8, 34, D) a +2 sling of flaming (unseen) (8, 44, D) a +1 spear of venom a +0 longbow (8, 45, D) an eleionoma skeleton (8, 47, D) a +0 war axe a +0 animal skin a spriggan skeleton a caustic shrike skeleton (8, 52, D) a staff of earth (unseen) (9, 14, D) a +1 vampiric spear (unseen) (9, 15, D) the +4 shortbow of Dawn {freeze, rElec rF+ rC+ Dex+2} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (9, 16, D) a +0 glaive of venom (9, 32, D) a dragon-coil talisman (9, 44, D) a +0 club a +0 longbow (9, 46, D) an eleionoma skeleton (9, 50, D) a +0 leather armour (9, 54, D) a +1 heavy mace a +0 orcbow (9, 56, D) a +0 shortbow an amulet of the acrobat a centaur skeleton (9, 57, D) a +0 long sword (still there?) a +2 heavy shortbow (still there?) a staff of earth (still there?) a +0 orcbow (still there?) a staff of alchemy (still there?) a +0 orcbow (still there?) a +0 orcbow (still there?) a kobold skeleton (still there?) a centaur skeleton (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a +2 vampiric morningstar (unseen) (10, 15, D) a +3 chain mail of fire resistance (10, 16, D) a staff of earth (10, 21, D) a +1 demon whip of draining (still there?) a +0 leather armour (still there?) a +0 buckler (still there?) (10, 32, D) a +3 battleaxe of electrocution (unseen) (10, 33, D) a book of Cantrips (10, 45, D) an eleionoma skeleton (10, 51, D) the orb of Oxexujeo {*Rage, Int+6 Hexes} Int+6: It affects your intelligence (+6). Hexes: It increases the power of your Hexes spells. (10, 52, D) a staff of cold (10, 55, D) a +1 antimagic shortbow (still there?) a centaur skeleton (still there?) (10, 56, D) the +8 longbow "Zofij" {flame, rElec rPois rF+ Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Stlth+: It makes you more stealthy. a +0 orcbow (10, 57, D) a +0 arbalest 2 large rocks a +0 longbow a +0 leather armour (10, 58, D) a +0 longbow a +0 leather armour a +0 arbalest a yaktaur skeleton (10, 59, D) a +0 arbalest a +0 hand axe a +0 robe 2 large rocks (10, 60, D) a +0 arbalest a +0 shortbow a centaur skeleton (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) the staff "Cirawnoni" {rF- Int+3 Earth} [staff of earth] rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. (unseen) (11, 16, D) a sack of spiders (11, 23, D) a +2 vampiric demon blade (still there?) a +0 leather armour (still there?) a +1 demon whip (still there?) (11, 33, D) a +1 shortbow of draining (11, 34, D) the +0 leather armour of Jorghogerch {Fly rF+} Fly: It grants you flight. rF+: It protects you from fire. (unseen) (11, 45, D) a +0 quarterstaff a +0 longbow a satyr skeleton (11, 51, D) a staff of earth (11, 52, D) a +3 leather armour of poison resistance (11, 56, D) the staff of the Summoning Gods {rF+ Dex+3 Stlth+ Tloc Fire} [staff of fire] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. a +0 arbalest (11, 57, D) a +0 arbalest 4 large rocks a +0 arbalest a kobold skeleton a yaktaur skeleton (11, 58, D) a +0 shortbow the +8 halberd of Ceblan {antimagic, rPois rC+ rCorr} rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. a +0 robe a +5 spear of venom 3 javelins a +0 leather armour a +0 shortbow an amulet of faith a merfolk skeleton a centaur skeleton (11, 59, D) 7 large rocks a stone giant skeleton (11, 60, D) a +0 arbalest a yaktaur skeleton (12, 14, D) a staff of earth (unseen) (12, 15, D) a +2 scale mail of poison resistance (unseen) (12, 32, D) The Intricacies of Wizardry Spells Type Level a - Disjunction Translocation 8 (12, 33, D) the staff of Zeup Wotek {rPois rC+ Will+ Str+3 Ice Alch} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (unseen) (12, 34, D) a +2 scale mail of poison resistance (unseen) (12, 52, D) a +2 whip of electrocution (12, 56, D) a +0 arbalest a +0 hand axe a +0 robe a naga skeleton (12, 57, D) a +0 battleaxe (still there?) a +0 shortbow (still there?) a +0 arbalest (still there?) a +0 longbow (still there?) the +0 robe "Nuats" {rC++} (still there?) rC++: It greatly protects you from cold. a +0 longbow (still there?) a +0 leather armour (still there?) a naga skeleton (still there?) a kobold skeleton (still there?) (12, 58, D) a +0 arbalest a +2 long sword of protection a +1 barding of fire resistance a +0 orcbow a +0 longbow a +0 leather armour a +0 longbow a +0 leather armour a +0 orcbow a centaur skeleton (12, 59, D) 4 large rocks (still there?) a +0 spear (still there?) 3 silver javelins (still there?) the +0 plate armour of Conscience {rN+++ Int-5 Slay-5} (still there?) rN+++: It renders you almost immune to negative energy. Int-5: It affects your intelligence (-5). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). the ring of Darkness {Str+3 Dex+10} (still there?) [ring of dexterity] Str+3: It affects your strength (+3). Dex+10: It affects your dexterity (+10). a stone giant skeleton (still there?) a merfolk skeleton (still there?) (12, 60, D) a +0 arbalest (13, 33, D) the +5 sling "Fegaeq" {antimagic, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (13, 34, D) a staff of cold (unseen) (13, 50, D) a +3 leather armour of fire resistance (13, 52, D) a staff of conjuration (unseen) (13, 58, D) a +0 arbalest a +2 robe of fire resistance 14 large rocks a yaktaur skeleton a cyclops skeleton a cyclops skeleton (13, 59, D) a +6 orcbow of freezing a +0 shortbow a centaur skeleton (14, 51, D) the Disquisition on Ashes and Drafting Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Diamond Sawblades Forgecraft 7 (14, 52, D) a +4 great sword of flaming (unseen) (18, 48, D) Sif Muna's Volume of Exhalation Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Swiftness Air 3 c - Mephitic Cloud Conjuration/Alchemy/Air 3 d - Vhi's Electric Charge Translocation/Air 4 e - Silence Hexes/Air 5 (unseen) (18, 49, D) a +5 ring of evasion (18, 50, D) a book of Debilitation (19, 0, D) a staff of cold (unseen) (19, 1, D) a +2 ring mail of cold resistance (unseen) (19, 17, D) a +4 plate armour of fire resistance (unseen) (19, 32, D) a +2 buckler of fire resistance (unseen) (19, 48, D) the +0 robe "Zoraus" {MP+7 Dex+9} MP+7: It affects your magic capacity (+7). Dex+9: It affects your dexterity (+9). (unseen) (19, 49, D) a phantom mirror (19, 50, D) the +2 robe of the Catfish {Str+9 Dex-3} Str+9: It affects your strength (+9). Dex-3: It affects your dexterity (-3). (unseen) (20, 0, D) a book of the Grave (20, 1, D) a +1 dagger of draining (unseen) (20, 16, D) the +0 robe "Riuhidum" {MP+11 Int+3 Stlth+} MP+11: It affects your magic capacity (+11). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (20, 17, D) a staff of air (unseen) (20, 32, D) the Quarto of the Blacksmith and the Mantle Spells Type Level a - Kinetic Grapnel Forgecraft 1 b - Construct Spike Launcher Forgecraft 2 c - Forge Blazeheart Golem Fire/Forgecraft 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Spellspark Servitor Conjuration/Forgecraft 7 (20, 33, D) a +4 battleaxe of flaming (20, 48, D) a +3 flail of protection (unseen) (20, 49, D) a staff of cold (unseen) (20, 50, D) a +1 leather armour of poison resistance (unseen) (21, 0, D) a +1 falchion of flaming (unseen) (21, 1, D) a Handbook of Applied Construction (21, 16, D) a +1 vampiric glaive (21, 17, D) a staff of conjuration (unseen) (21, 32, D) the +10 halberd "Vuete" {holy, rF+ Will+ Int+3 SInv} rF+: It protects you from fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (21, 48, D) a +1 scale mail of cold resistance (unseen) (21, 49, D) the staff of the Chewing Scorpion {rElec rF- Dex-2 Conj Air} [staff of conjuration] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex-2: It affects your dexterity (-2). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. (unseen) (21, 50, D) +0 ice dragon scales (22, 1, D) a +4 shortbow of draining (unseen) (22, 32, D) a +0 quarterstaff of speed (22, 33, D) a +5 rapier of venom (22, 48, D) a book of Spatial Translocations (22, 49, D) an amulet of regeneration (22, 50, D) the Unrestrained Analects (23, 1, D) the staff of the Vestibule of Hell {rElec rC+ Conj Air} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. (23, 17, D) a +1 heavy mace (unseen) (23, 18, D) an amulet of faith (23, 32, D) the +2 arbalest "Kath" {penet, *Slow rElec Int+6 SInv} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. (23, 33, D) the inkwell talisman of Sloth {Str+2 Dex+3} [inkwell talisman] Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (23, 34, D) a staff of fire (unseen) (23, 48, D) a Gell's gravitambourine (2/2) (23, 49, D) a staff of alchemy (unseen) (23, 50, D) a +2 heavy battleaxe (unseen) (24, 0, D) the +0 leather armour of Veari {^Drain rPois rN+ Will++} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (24, 18, D) a +2 short sword of speed (unseen) (24, 44, D) a +0 dire flail a +0 scale mail (24, 48, D) a +4 ring of protection (24, 49, D) a staff of death (unseen) (24, 50, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (unseen) (25, 1, D) a staff of fire (25, 7, D) a +5 long sword of flaming a +0 chain mail (25, 17, D) a lupine talisman (25, 18, D) a ring of wizardry an amulet of regeneration a ring of ice a +6 ring of dexterity a +6 ring of strength the amulet of Lumoq {RegenMP+ SInv} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. SInv: It lets you see invisible. the ring of Discord {*Slow rElec rPois Will+ rCorr} [ring of resist corrosion] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a +6 ring of intelligence a ring of poison resistance the ring of Juijeut {rF- rN+ rCorr EV+5 Str+4} [ring of evasion] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Str+4: It affects your strength (+4). a ring of flight the ring of Woton {Will+ MP+9 Str-5 Dex+2} [ring of magical power] Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). an amulet of reflection (25, 33, D) a +1 battleaxe of freezing (25, 34, D) a +2 falchion of distortion (unseen) (25, 48, D) the ring of Wueddesi {rPois rF+ Str+4 Dex-5 Stlth+} [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (unseen) (25, 49, D) a staff of conjuration (unseen) (25, 50, D) a ring of the Octopus King {rN+ HP+2 AC+2 EV+2 SH+2} [ring of positive energy] rN+: It protects you from negative energy. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). (unseen) (26, 0, D) a staff of alchemy (26, 1, D) a +0 vampiric great sword (26, 6, D) a +3 demon whip of flaming a +0 plate armour (26, 16, D) the staff "Cousa Vyr" {rC+ Dex+3 SInv Ice} [staff of cold] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. (26, 17, D) a +4 dagger of venom (26, 32, D) a staff of earth (26, 33, D) the +0 ring mail "Vainnot" {rN+} rN+: It protects you from negative energy. (26, 34, D) a staff of cold (unseen) (26, 40, D) a +2 whip of holy wrath (still there?) a +0 robe (still there?) (26, 48, D) an orb of energy (unseen) (26, 49, D) a Gell's gravitambourine (2/2) (26, 50, D) the +7 rapier "Hellblazer" {vamp, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (27, 0, D) the +1 plate armour "Guqumoe" {rPois Str+2 SInv} rPois: It protects you from poison. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (27, 1, D) a staff of alchemy (27, 7, D) a +5 great mace a +0 chain mail (27, 16, D) the +2 plate armour of Irksome Birdsong {Harm rF++ Regen+ rCorr} Harm: It increases damage dealt and taken. rF++: It greatly protects you from fire. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (27, 17, D) a +5 heavy mace (unseen) (27, 33, D) a sack of spiders (27, 34, D) a +2 triple crossbow of flaming (unseen) (27, 48, D) a +0 hand axe of flaming (unseen) (27, 49, D) a manual of Staves (27, 50, D) a +1 robe of positive energy (unseen) (28, 0, D) the +6 demon whip "Tado" {freeze, rF+ Str+5} rF+: It protects you from fire. Str+5: It affects your strength (+5). (28, 1, D) the +0 ring mail of the Forest {Fly Str-4 Slay+4 SInv} Fly: It grants you flight. Str-4: It affects your strength (-4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. (28, 7, D) a +0 heavy halberd a +0 chain mail (28, 33, D) a +2 bardiche of venom (unseen) (28, 48, D) the staff of Breach {rC+ Int+4 Ice} [staff of cold] rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. (unseen) (28, 49, D) a book of Decay (28, 50, D) the ring "Meosh" {Fly rF+} [ring of flight] Fly: It grants you flight. rF+: It protects you from fire. (29, 0, D) the +6 halberd of Departure {vamp, Int+5 Dex-3} Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). (unseen) (29, 9, D) a +4 heavy partisan (still there?) a +0 chain mail (still there?) (29, 16, D) a +2 scale mail of cold resistance (unseen) (29, 17, D) the +2 robe of Resourcefulness {rF+} rF+: It protects you from fire. (unseen) (29, 32, D) a +0 leather armour of poison resistance (unseen) (29, 33, D) a +2 great sword of protection (unseen) (29, 48, D) the +1 leather armour of the Transparent Shishi {Will+ Int+3 Slay-5 Stlth+} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). Stlth+: It makes you more stealthy. (29, 49, D) a book of Storms (29, 50, D) a book of Beasts (30, 9, D) a +4 war axe (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (30, 48, D) a +2 pair of boots of flying (30, 49, D) a book of Death (30, 50, D) a +3 ring mail of fire resistance (unseen) (31, 48, D) a +6 ring of strength (31, 49, D) the +10 orcbow "Cyum" {drain, rF+ Dex+3 SInv} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (31, 50, D) the staff of Teuram {rF+ MP+7 Fire} [staff of fire] rF+: It protects you from fire. MP+7: It affects your magic capacity (+7). Fire: It increases the power of your Fire spells. (unseen) (32, 48, D) the Thoughts on Vapourous Congelation Spells Type Level a - Swiftness Air 3 b - Conjure Ball Lightning Conjuration/Air 6 c - Permafrost Eruption Ice/Earth 6 (unseen) (32, 49, D) the staff "Etsepufo" {rF+ rN++ Int-2 Fire} [staff of fire] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). Fire: It increases the power of your Fire spells. (32, 50, D) a +4 ring of protection (33, 48, D) a staff of earth (unseen) (33, 49, D) an amulet of regeneration (33, 50, D) a condenser vane (34, 48, D) a staff of earth (unseen) (34, 49, D) the Collected Works on Profulgent Fermentation Spells Type Level a - Static Discharge Conjuration/Air 2 b - Alistair's Walking Alembic Alchemy/Forgecraft 5 c - Freezing Cloud Conjuration/Ice/Air 5 d - Sculpt Simulacrum Ice/Alchemy 6 (unseen) (34, 50, D) a lightning rod (4/4) (35, 14, D) a +2 leather armour of willpower (unseen) (35, 15, D) a ring of flight (35, 28, D) a +6 dagger of venom (35, 29, D) the +8 morningstar "Vuriwn" {protect, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (36, 0, D) a +3 shortbow of electrocution (36, 1, D) a +6 ring of strength (36, 15, D) a +2 scale mail of fire resistance (unseen) (36, 29, D) the +5 scythe "Finisher" {speed, execute} (37, 0, D) a +2 whip of venom (37, 1, D) a +3 heavy war axe (unseen) (37, 3, D) a polar bear corpse (skeletalised by now) (37, 14, D) the +1 battleaxe of Valour {venom, rElec} rElec: It insulates you from electricity. (37, 15, D) a staff of fire (unseen) (37, 28, D) a +2 chain mail of positive energy (unseen) (37, 29, D) a staff of alchemy (37, 34, D) a +0 trident a boomerang a +0 trident a +0 leather armour a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (37, 35, D) a +0 trident a +0 robe a merfolk corpse (skeletalised by now) (37, 36, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (37, 37, D) a +1 spear of freezing 3 silver javelins a +0 leather armour (38, 0, D) a staff of cold (38, 1, D) a +2 dagger of holy wrath (unseen) (38, 15, D) a staff of conjuration (unseen) (38, 28, D) a +1 helmet of intelligence (38, 29, D) the +4 shortbow of an ice cave {drain, Str+3} Str+3: It affects your strength (+3). (38, 35, D) a snapping turtle corpse (skeletalised by now) (38, 36, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) a manticore corpse (skeletalised by now) (38, 37, D) a +0 trident of venom (still there?) a +2 robe of positive energy (still there?) (38, 38, D) a +0 trident a +0 robe (39, 0, D) a +3 quick blade of freezing (39, 5, D) an ice dragon corpse (skeletalised by now) (39, 13, D) a ring of ice a ring of fire a ring of fire (39, 14, D) the blade talisman "Henonif" {Harm} [blade talisman] Harm: It increases damage dealt and taken. (39, 15, D) an orb of wrath (unseen) (39, 28, D) the +6 plate armour of Saasod {rPois Will- Str+4} rPois: It protects you from poison. Will-: It decreases your willpower. Str+4: It affects your strength (+4). (39, 29, D) the +1 spear of the Eleven Mystics {heavy, *Rage rF++ Int+5} *Rage: It berserks you when you make melee attacks (+20% chance). rF++: It greatly protects you from fire. Int+5: It affects your intelligence (+5). (39, 34, D) a +2 spear of venom (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (39, 35, D) a +0 trident of venom a +0 leather armour a merfolk corpse (skeletalised by now) (39, 36, D) a wind drake corpse (skeletalised by now) (40, 0, D) the +5 glaive of Lusting Dismemberment {flame, rElec Will+ Stlth+} rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (40, 14, D) a +1 vampiric falchion (40, 15, D) the staff of the Nexus {rPois Hexes Summ Alch} [staff of alchemy] rPois: It protects you from poison. Hexes: It increases the power of your Hexes spells. Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. (unseen) (40, 29, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (40, 34, D) a sea snake corpse (skeletalised by now) (40, 35, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (40, 36, D) a harpy corpse (skeletalised by now) (41, 1, D) a +3 rapier of venom (unseen) (41, 14, D) a +2 hand axe of venom (41, 15, D) a +1 hand axe of freezing (unseen) (41, 28, D) a staff of fire (41, 29, D) the +7 orcbow of Larphepatu {antimagic, Will+} Will+: It increases your willpower. (42, 0, D) the +2 robe of Vajia {rElec rCorr Str-3 SInv} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). SInv: It lets you see invisible. (unseen) (42, 1, D) the +0 scale mail "Rokett" {Rampage MP+6 Int-4 Slay+3} Rampage: It bestows one free step when moving towards enemies. MP+6: It affects your magic capacity (+6). Int-4: It affects your intelligence (-4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (42, 14, D) a +3 great sword of draining (42, 15, D) the +8 mace of Lumn {drain, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (42, 28, D) a +0 vampiric whip (unseen) (42, 29, D) a staff of fire (42, 34, D) a sea snake corpse (skeletalised by now) (43, 28, D) a staff of conjuration (unseen) (44, 28, D) a +2 spectral quarterstaff (unseen) (48, 4, D) a +3 war axe (still there?) a +0 chain mail (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) (48, 5, D) a +0 war axe a +0 plate armour (48, 6, D) a +1 war axe (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (48, 30, D) a +0 rapier of speed (still there?) a +0 robe (still there?) (48, 32, D) the +7 captain's cutlass {speed, disarm} (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a merfolk skeleton (still there?) (49, 1, D) a +0 plate armour of poison resistance (unseen) (49, 5, D) a +0 arbalest (still there?) a +0 glaive (still there?) a +0 plate armour (still there?) 5 large rocks (still there?) a +0 hand cannon of freezing (still there?) a yaktaur corpse (skeletalised by now) (still there?) (49, 6, D) 8 large rocks a +0 dire flail a +0 chain mail a stone giant corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (49, 12, D) a +2 short sword of protection (unseen) (49, 32, D) a +1 spear of venom 3 silver javelins a +0 leather armour (49, 33, D) the +3 rapier of the Original Sin {holy, rN+} (still there?) rN+: It protects you from negative energy. 2 javelins (still there?) a +0 leather armour (still there?) a merfolk skeleton (still there?) (49, 36, D) the +1 leather armour of Submission {Harm rC+ rN+} Harm: It increases damage dealt and taken. rC+: It protects you from cold. rN+: It protects you from negative energy. (50, 0, D) +2 fire dragon scales (50, 5, D) a +0 halberd a +0 chain mail a +0 war axe a +0 plate armour a human corpse (skeletalised by now) (50, 12, D) a +0 scale mail of poison resistance (unseen) (50, 13, D) a +2 shortbow of flaming (unseen) (50, 24, D) the scarab talisman "Kaedd" {Stlth+} [scarab talisman] Stlth+: It makes you more stealthy. (50, 25, D) a +0 great mace of venom (unseen) (50, 33, D) a +0 spear a +0 robe a merfolk skeleton (50, 36, D) the +4 shortbow of Hubris {freeze, Str+2 Int-5 Dex+7 Stlth+} Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). Dex+7: It affects your dexterity (+7). Stlth+: It makes you more stealthy. (51, 0, D) a +2 rapier of speed (51, 13, D) the +1 quarterstaff of the Fifty Visions {pain, +Blink MP+9} +Blink: It lets you blink. MP+9: It affects your magic capacity (+9). (unseen) (51, 27, D) a +2 spear of freezing 3 javelins a +0 leather armour (51, 37, D) a +3 bardiche of protection (52, 0, D) a +4 partisan of flaming (52, 1, D) a +0 mace of draining (unseen) (52, 12, D) a staff of alchemy (52, 13, D) a +1 quarterstaff of speed (52, 19, D) a hell hog corpse (skeletalised by now) (52, 24, D) a +1 trident of protection (52, 36, D) a +0 vampiric scimitar (unseen) (52, 43, D) a +1 glaive a +1 animal skin a +0 rapier a +0 leather armour the gnoll corpse of Grum (skeletalised by now) the elf corpse of Duvessa (skeletalised by now) (52, 44, D) a +0 hand axe a throwing net a +0 scale mail the human corpse of Harold (skeletalised by now) (53, 0, D) a +1 robe of willpower (unseen) (53, 13, D) a +2 hand axe of electrocution (unseen) (53, 18, D) a very ugly thing corpse (skeletalised by now) (53, 19, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (53, 24, D) a +2 spear of venom (unseen) (53, 36, D) a staff of death (unseen) (53, 37, D) a +1 mace of draining (unseen) (53, 42, D) a +0 spear a +0 trident a +0 leather armour the goblin corpse of Sprozz (skeletalised by now) (53, 43, D) a +2 troll leather armour {Snorg} a +0 dagger a +0 robe a +4 lajatang of venom a +0 robe the troll corpse of Snorg (skeletalised by now) the spriggan corpse of Agnes (skeletalised by now) (53, 44, D) a +1 scimitar of flaming (54, 0, D) a +0 flail of protection (unseen) (54, 1, D) a ring of resist corrosion (54, 13, D) the staff of Dup Dosk {rN+ Str+4 Necro} [staff of death] rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Necro: It increases the power of your Necromancy spells. (unseen) (54, 24, D) a +1 heavy mace (54, 25, D) a +1 hand axe of venom (54, 36, D) a +3 leather armour of poison resistance (unseen) (54, 43, D) a +0 dagger a +0 robe (55, 0, D) the +6 plate armour "Suetoj" {rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (55, 1, D) a +4 shortbow of electrocution (unseen) (55, 13, D) a +4 shortbow of flaming (unseen) (55, 24, D) a +0 spear (59, 36, D) a +0 robe of resistance (unseen) (59, 37, D) a staff of air (unseen) (60, 36, D) a +0 buckler a +0 scale mail a +0 long sword a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (61, 0, D) a +0 scale mail of poison resistance (unseen) (61, 8, D) a staff of alchemy (unseen) (61, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 16, D) a staff of earth (unseen) (61, 26, D) a +4 longbow of freezing (unseen) (61, 36, D) a +6 heavy hand axe (unseen) (62, 11, D) a +0 dagger a +0 robe (62, 17, D) a +3 broad axe of flaming (unseen) (62, 36, D) a staff of alchemy (unseen) (63, 0, D) a +2 hand cannon of freezing (63, 8, D) a +2 long sword of electrocution (unseen) (63, 11, D) a +0 morningstar a +0 ring mail an orc corpse (skeletalised by now) (63, 12, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 17, D) a staff of earth (63, 19, D) a +0 trident of distortion (63, 27, D) a spider talisman (63, 30, D) a wolf corpse (skeletalised by now) (63, 36, D) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. (64, 16, D) a staff of death (unseen) (64, 17, D) the +9 whip "Huimurar" {protect, Will+ Int+6} Will+: It increases your willpower. Int+6: It affects your intelligence (+6). (unseen) (64, 20, D) a +0 short sword a +0 robe a +0 rapier a +0 robe an elf corpse (skeletalised by now) (64, 21, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (64, 27, D) the +0 troll leather armour of Bequeathed Creativity {rC- Will+ Regen+ Dex+3} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). (64, 29, D) a river rat corpse (skeletalised by now) (64, 30, D) a cane toad corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (65, 18, D) a +1 dagger of holy wrath (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) (65, 29, D) a basilisk corpse (skeletalised by now) (66, 19, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (67, 0, D) a +2 heavy shortbow (unseen) (67, 3, D) a river rat corpse (skeletalised by now) (69, 0, D) a +3 flail of holy wrath (unseen) (69, 3, D) a bullfrog corpse (skeletalised by now) (69, 36, D) a ring of see invisible (70, 8, D) a +1 eveningstar of venom (70, 9, D) a +0 falchion of protection (unseen) (70, 36, D) a ring of resist corrosion (70, 37, D) a +9 plate armour of ponderousness (70, 41, D) a +0 mace (71, 16, D) a +0 long sword of holy wrath (unseen) (71, 26, D) a +3 morningstar of protection (unseen) (71, 30, D) a komodo dragon corpse (skeletalised by now) a polar bear corpse (skeletalised by now) (71, 36, D) a +1 heavy quarterstaff (71, 37, D) a staff of conjuration (unseen) (71, 41, D) a +0 mace (72, 8, D) a staff of conjuration (72, 9, D) a +4 ring mail of poison resistance (72, 16, D) a +2 heavy long sword (72, 17, D) the +1 short sword of Anxiety {flame, rElec rF+ rCorr Int-4} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). (72, 22, D) a +0 short sword a red draconian corpse (skeletalised by now) (72, 27, D) the +4 ring mail "Umpog" {rN+ rCorr Dex-5} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). (unseen) (72, 30, D) a jackal corpse (skeletalised by now) (72, 37, D) a +0 dagger of speed (unseen) (73, 1, D) a +0 orcbow a staff of fire (73, 17, D) the +0 shortbow of Infinity {freeze, Fly rPois Dex-4} Fly: It grants you flight. rPois: It protects you from poison. Dex-4: It affects your dexterity (-4). (73, 20, D) a +1 flail of holy wrath a draconian corpse (skeletalised by now) (73, 27, D) the +1 chain mail "Usai" {Regen+} Regen+: It increases your rate of health regeneration. (73, 37, D) a staff of alchemy (unseen) (74, 19, D) a +0 hand axe (74, 20, D) a +0 flail of holy wrath (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (74, 21, D) a +0 short sword a +0 short sword a draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (75, 1, D) a +0 shortbow a +2 short sword of freezing