Dungeon Sprint DCSS version 0.33.1 (webtiles) character file. Game seed: 7419245352377234933 6 exit0 the Magician (level 1, -5/15 HPs) Began as a Deep Elf Alchemist on Oct 17, 2025. Splashed by a jelly's acid (10 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:47 (46 turns). exit0 the Magician (Deep Elf Alchemist) Turns: 46, Time: 00:00:47 Health: -5/15 AC: 2 Str: 5 XL: 1 Next: 75% Magic: 7/7 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . h - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.20/turn %: no teleportation @: berserking, very quick A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons h - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting * Level 2.9 Conjurations + Level 3.8 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 40% 1d2 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 32% 2d7 5% 2 Mephitic Cloud Conj/Alch/Air 12% N/A 17% 3 Olgreb's Toxic Radiance Alch 18% N/A 28% 4 Sticky Flame Fire/Alch 10% 2d5 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an open door to the Dungeon here. Items here: ( )) ††. h - a +0 short sword h - a +0 short sword (weapon) You start resting. Magic restored. As you open the door, it creaks loudly! A jackal, 2 orcs and 2 jellies come into view. An orc is wielding a +0 mace of protection. The orc shouts! The jelly quivers. The orc shouts! Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 mace of protection Poisonous fumes billow around the orc! The orc is poisoned. The jelly quivers. The orc misses you. You hit the orc. The orc is heavily wounded. The orc hits you with a +0 mace of protection. Ouch! That really hurt! The orc attacks as it pursues you! The orc hits you with a +0 mace of protection. You kill the orc! You aren't carrying any items that you can evoke. Okay, then. There is an open door to the Dungeon here. Items here: ( ) ††. Okay, then. Casting: Poisonous Vapours (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You completely miss the jelly. The jelly hits you. You are splashed with acid! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<..@Jh.o)J'.....+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see 2 jellies, an orc and a jackal. Vanquished Creatures An orc (D) A quokka (D) A bat (D) A goblin (D) A kobold (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | exit0 the Deep Elf Alchemist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 35 | D | Noticed a jelly 35 | D | Noticed a jelly 46 | D | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.9 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 9 Short sword || 2 Cast: Poisonous Vapours || 6 Use: Potion || 1 Armour: Robe || 7 Dodge: Dodged || 7