Dungeon Sprint DCSS version 0.33.1 (webtiles) character file. Game seed: 7429412078236212943 120 exit0 the Magician (level 5, 0/52 HPs) Began as a Djinni Alchemist on Oct 18, 2025. Slain by an orc wizard ... wielding a +0 dagger (2 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:49 (81 turns). exit0 the Magician (Djinni Alchemist) Turns: 81, Time: 00:00:50 Health: 0/52 AC: 2 Str: 7 XL: 5 Next: 25% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . g - +0 short sword rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth (no ring) HPRegen 0.28/turn %: no teleportation, infuse magic (-1 HP) @: berserking, flying, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 7.7 Spellcasting + Level 7.7 Conjurations + Level 7.7 Hexes + Level 7.7 Summonings + Level 7.7 Necromancy + Level 7.7 Translocations + Level 7.7 Forgecraft + Level 7.7 Fire Magic + Level 7.7 Ice Magic + Level 7.7 Air Magic + Level 7.7 Earth Magic + Level 7.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 100% 1d4 1% 1 b - Mercury Arrow Conj/Alch 72% 2d10 1% 2 c - Mephitic Cloud Conj/Alch/Air 36% N/A 1% 3 d - Olgreb's Toxic Radia Alch 36% N/A 3% 4 e - Sticky Flame Fire/Alch 36% 2d8 3% 4 f - Foxfire Conj/Fire 100% 2x1d9 1% 1 g - Momentum Strike Conj/Tloc 72% 3d10 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your magical contamination has completely faded away. There is an open door to the Dungeon here. Things that are here: a jackal corpse; a hobgoblin corpse You reach down and close the door. You feel a bit more experienced. Your Spellcasting skill increases to level 7! Your Conjurations skill increases to level 7! Your Hexes skill increases to level 7! Your Summonings skill increases to level 7! Your Necromancy skill increases to level 7! Your Translocations skill increases to level 7! Your Forgecraft skill increases to level 7! Your Fire Magic skill increases to level 7! Your Ice Magic skill increases to level 7! Your Air Magic skill increases to level 7! Your Earth Magic skill increases to level 7! Your Alchemy skill increases to level 7! You have reached level 5! The power to cast Momentum Strike wells up from within. Spell assigned to 'g'. You need no library to learn spells. Unknown command. Something unseen opens the door. There is a staircase leading out of the dungeon here. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * You feel a strong urge to attack something. Something hits you but does no damage. You barely miss something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * You hit something. You closely miss something. Something hits you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +..h..B..†hB'{@.<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a bombardier beetle and a hound. Vanquished Creatures 2 scorpions (D) A hobgoblin (D) A jackal (D) 2 goblins (D) A kobold (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | exit0 the Djinni Alchemist began the quest for the Orb. 0 | D | exit0 set off with the following spells memorised: | Poisonous Vapours, Mercury Arrow, Mephitic Cloud, Olgreb's | Toxic Radiance, Sticky Flame. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 62 | D | Noticed a hound 62 | D | Noticed a bombardier beetle 62 | D | Noticed an orc wizard 62 | D | Noticed a scorpion 62 | D | Noticed a scorpion 69 | D | Killed a scorpion 70 | D | Reached XP level 2. HP: 1/21 MP: 0/0 70 | D | Reached XP level 3. HP: 2/25 MP: 0/0 70 | D | Learned a level 1 spell: Foxfire 70 | D | Reached XP level 4. HP: 2/31 MP: 0/0 72 | D | Killed a scorpion 73 | D | Reached XP level 5. HP: 3/35 MP: 0/0 73 | D | Learned a level 2 spell: Momentum Strike 79 | D | HP: 1/52 [something/puff of flame (4)] 81 | D | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 6 7 | 7.7 Conjurations | 6 7 | 7.7 Hexes | 6 7 | 7.7 Summonings | 6 7 | 7.7 Necromancy | 6 7 | 7.7 Translocations | 6 7 | 7.7 Forgecraft | 6 7 | 7.7 Fire Magic | 6 7 | 7.7 Ice Magic | 6 7 | 7.7 Air Magic | 6 7 | 7.7 Earth Magic | 6 7 | 7.7 Alchemy | 6 7 | 7.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | | 3 || 3 Cast: Poisonous Vapours | 8 | || 8 Use: Potion | | 1 || 1 Armour: Robe | 6 | 4 || 10 Dodge: Dodged | 5 | || 5