Dungeon Crawl Stone Soup version 0.33-a0-1149-g9fdd3ef415 (webtiles) character file.

Game seed: 13900158430624311591

6 farm9876654 the Conjurer (level 1, 0/10 (13) HPs)
             Began as a Human Conjurer on Mar 29, 2025.
             Frozen to death by an endoplasm (4 damage)
             ... on level 1 of the Dungeon.
             The game lasted 00:01:49 (226 turns).

farm9876654 the Conjurer (Human Conjurer)            Turns: 226, Time: 00:01:49

HP:   0/10 (13)     AC:  2    Str:  7    XL:     1   Next: 90%
MP:   3/3           EV: 11    Int: 18    God:    
Gold: 9             SH:  0    Dex: 11    Spells: 3/4 levels left

rFire   . . .        d - +0 trident
rCold   . . .        (no offhand)
rNeg    . . .        a - +0 robe
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.21/turn    (no ring)
MPRegen 0.08/turn

%: no passive effects
@: heavily drained
A: explore regen
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 1 of its levels.

You collected 9 gold pieces.

Inventory:

Hand Weapons
 d - a +0 trident (weapon)
 e - a +0 dagger
 f - a +3 dagger of draining
Armour
 a - a +0 robe (worn)
Scrolls
 g - a scroll of blinking {unknown}
 h - a scroll of enchant armour {unknown}
Potions
 b - a potion of magic
 c - 2 potions of curing {unknown}


   Skills:
 + Level 2.1 Dodging
 + Level 2.0 Stealth
 + Level 2.1 Spellcasting
 + Level 4.1 Conjurations


You had 3 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           64%        1d6       3%          1

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Searing Ray              Conj           32%        2d5       4%          2
 Fulminant Prism          Conj/Alch      4%         3d5       58%         4
 Iskenderun's Mystic Bla  Conj/Tloc      9%         2d4 (+2d1 58%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)            

Altars:


Innate Abilities, Weirdness & Mutations

You regain HP and MP as you explore.

Message History

a +3 dagger of draining; a goblin corpse
f - a +3 dagger of draining
g - a scroll labelled SUBEONK JURIP
There are no items here.
You see here a ball python corpse.
h - a scroll labelled MYDOHY DEABUWU
There are no items here.
You open the door.
There is an open door here.
You open the door.
There is an open door here.
You open the door.
There is an open door here.
A ball python comes into view.
An endoplasm and a jackal come into view.
2 jackals come into view.
The endoplasm quivers.
The helpless ball python fails to defend itself.
You hit the ball python.
The ball python is heavily wounded.
The jackal barks! x2; You hear a bark!
The ball python barely misses you. The ball python grabs you.
The ball python constricts you.
A jackal comes into view.
The ball python bites you but does no damage.
The ball python constricts you.
You barely miss the ball python.
The ball python is heavily wounded.
The ball python completely misses you. The ball python constricts you.
You hit the ball python.
You kill the ball python!
The endoplasm closely misses you. The endoplasm hits you.
The endoplasm freezes you.
You are frozen.
You see here a ball python corpse.
The jackal barks!
The jackal bites you. x2
The endoplasm freezes you.
You are frozen.
You die...

          #########
          .........
          #........
          #....#.#
          #hh....#
          #@.h...##
          #hJ......
          #....#...
          #.#.##  #
          #.#.#
#.#       #.#.#
#.#       #.# #
#.#      .#.#
#.#      .#.#


You could see an endoplasm and 4 jackals.

Vanquished Creatures
  2 goblins (D:1)
  4 ball pythons (D:1)
6 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | farm9876654 the Human Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 3/3
   226 | D:1      | Frozen to death by an endoplasm

Illustrated notes

Levels and vault maps discovered:
D:1:      nzn_arrival_water_spiral, layout_basic

Action                     || total
---------------------------++-------
  Melee: Trident           ||     9
         Unarmed           ||     4
   Stab: Sleeping          ||     1
 Armour: Robe              ||    25
  Dodge: Dodged            ||    14

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |    233 |    233 |      0 |      0 |      0 |   1 |  233.0 |
       Dungeon |    233 |    233 |      0 |      0 |      0 |   1 |  233.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 233 daAuts