Dungeon Crawl Stone Soup version 0.34-a0-1484-g10247e2f1a (webtiles) character file. faust22 the Conjurer (Deep Elf Conjurer) Turns: 1350, Time: 00:03:01 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 69% Magic: 9/10 EV: 11 Int: 24 God: Gold: 60 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) f - staff of air rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 60 gold pieces. Inventory: Hand Weapons c - a +0 dagger Armour a - a +0 robe (worn) b - a +0 buckler d - the +1 leather armour of the Hidden Spirits {rC+ Dex+4} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. e - the +3 leather armour "Uheystuk" {*Silence Dex+8 Slay-6} (You found it on level 2 of the Dungeon) *Silence: It may silence you when you take damage. Dex+8: It affects your dexterity (+8). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). It cannot be enchanted further. Magical Staves f - a staff of air (weapon) Scrolls c - a scroll labelled ZESU IFIPHIALA e - a scroll labelled PAASO GEUKAJU h - a scroll labelled IMIZ LEAQYONGI k - 2 scrolls labelled BAWO OLAUGUSM Potions g - 2 potions of magic d - a blue potion f - a grey potion j - a cyan potion Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting + Level 5.2 Conjurations You have 7 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 10% 2d7 14% 2 Flame Wave Conj/Fire 18% 2d7 30% 4 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Battlesphe Conj/Frge 18% 2d9 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Freezing Cloud Conj/Ice/Air 10% 6-21 77% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: an adder (wandering, hasn't noticed you, 66% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) The adder hisses angrily. You hear a bark! x3 You encounter a jackal. The searing ray hits the adder! The adder is almost dead. You encounter a jackal. x2 The jackal leaves your sight. The searing ray hits the adder! You kill the adder! You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (74% to hit) You focus your ray upon the jackal. The searing ray misses the jackal. The searing ray hits the jackal! You kill the jackal! The searing ray hits the jackal. The jackal is moderately wounded. (Press . to maintain the ray.) The jackal bites you but does no damage. The searing ray hits the jackal. You kill the jackal! The searing ray hits the jackal. You kill the jackal! The searing ray hits the jackal! You kill the jackal! You stop channelling your searing ray. You start resting. Magic restored. Key pressed, stopping explore. You start waiting. You encounter an endoplasm. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) ##.## ### ... ..# ########.# #.# .......#.####.# #†..†..#.#### #.....#.##.#.#>.# .....#.#.##.#.#..# .#.. h.#.##.#'#..#####. #. ####.##@........... .. ..##.....####### # #######.....# ............# .#######....# #....# #....# ####### #....# #...... ########.†..# ##...... There are no monsters in sight! Vanquished Creatures 3 adders (D:2) 2 dart slugs 2 endoplasms 2 hobgoblins (D:2) 4 jackals (D:2) A quokka (D:2) 2 ball pythons (D:1) 3 bats (D:2) 2 frilled lizards (D:2) 2 goblins (D:1) 5 kobolds 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | faust22 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 283 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 449 | D:1 | Found a faded altar of an unknown god. 933 | D:2 | Learned a level 2 spell: Searing Ray 978 | D:2 | Identified the +1 leather armour of the Hidden Spirits {rC+ | Dex+4} 1109 | D:2 | Reached skill level 5 in Conjurations 1121 | D:2 | Identified the +3 leather armour "Uheystuk" {*Silence Dex+8 | Slay-6} 1151 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 Illustrated notes Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 53 Searing Ray || 2 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1350 | 1313 | 37 | 65 | 1112 | 2 | 675.0 | Dungeon | 1350 | 1313 | 37 | 65 | 1112 | 2 | 675.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 884 daAuts D:2: 465 daAuts