fbwer Level 1 of the Dungeon (0, 0, D:1) 10 gold pieces (0, 1, D:1) a potion of curing (0, 2, D:1) a +0 leather armour (1, 0, D:1) a scroll of revelation (1, 1, D:1) a scroll of brand weapon (1, 2, D:1) a +0 chain mail (2, 0, D:1) a +0 hand axe (2, 1, D:1) a potion of heal wounds (2, 2, D:1) 12 gold pieces (4, -8, D:1) a +0 flail (16, -5, D:1) a +0 dagger 5 stones (19, 25, D:1) a +0 sling (24, 24, D:1) a +0 club (26, 8, D:1) a bat skeleton (28, 3, D:1) a hobgoblin skeleton (32, 18, D:1) a +0 club (33, 9, D:1) a +0 leather armour (33, 21, D:1) a +0 short sword 3 stones a kobold skeleton (34, -15, D:1) 3 large rocks (44, 1, D:1) a +0 club a goblin corpse (skeletalised by now) (48, -16, D:1) a +0 ring mail (54, 12, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 mace (1, 3, D:2) a wand of charming (14) (3, 2, D:2) a +0 club (4, 0, D:2) a hobgoblin corpse (5, 1, D:2) a +0 club (41, -3, D:2) the +0 plate armour of Henotheism {*Slow Str+5 Dex+7} *Slow: It may slow you when you take damage. Str+5: It affects your strength (+5). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (43, 3, D:2) a +0 flail a +0 chain mail the human corpse of Terence (skeletalised by now) (55, -7, D:2) a +0 hand axe a +0 robe the human corpse of Sigmund (skeletalised by now) (64, -9, D:2) 4 boomerangs (68, -7, D:2) a +0 leather armour