Dungeon Crawl Stone Soup version 0.35-a0-1310-g49955dfc25 (webtiles) character file. Game seed: 13196148579331040531 308 finild the Shooter (level 6, -9/47 HPs) Began as a Barachi Hexslinger on Oct 20, 2026. Mangled by a crocodile (13 damage) ... in a sewer. The game lasted 00:05:36 (2211 turns). finild the Shooter (Barachi Hexslinger) Turns: 2211, Time: 00:05:36 Health: -9/47 AC: 2 Str: 9 XL: 6 Next: 40% Magic: 7/7 EV: 12 Int: 13 God: Gold: 70 SH: 0 Dex: 17 Spells: 7/7 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of resist corrosion HPRegen 0.27/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 70 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles c - 2 throwing nets Armour b - a +0 robe (worn) e - an orb of pyromania Jewellery d - a ring of resist corrosion (worn) Scrolls p - 3 scrolls of poison i - 2 scrolls of identify g - a scroll of fog V - 2 scrolls of vulnerability Potions d - a potion of attraction {unknown} f - a potion of moonshine {unknown} j - 3 potions of cancellation {unknown} k - a potion of resistance {unknown} l - 2 potions of curing {unknown} n - a potion of heal wounds {unknown} p - a potion of brilliance {unknown} Skills: * Level 3.0 Fighting * Level 5.6 Ranged Weapons * Level 3.3 Dodging - Level 1.1 Spellcasting - Level 3.2 Hexes - Level 1.1 Fire Magic You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 11% 2 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Construct Spike Launche Frge 0% 2d3 38% 2 Cause Fear Hex 4% N/A 58% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dispel Undead Necr 0% 3d6 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15778 Sewer (1/1) Zot: 5627 Altars: Ashenzari Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You shoot a sling bullet. The sling bullet hits the crocodile but does no damage. The crocodile is severely wounded. The crocodile bites you. The crocodile drags you backwards! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile (severely wounded, 55% to hit) You shoot a sling bullet. The sling bullet hits the crocodile! The crocodile is almost dead. The crocodile bites you. The crocodile drags you backwards! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile (almost dead, 55% to hit) You shoot a sling bullet. The sling bullet misses the crocodile. The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile (almost dead, 55% to hit) You shoot a sling bullet. The sling bullet hits the crocodile but does no damage. The crocodile is almost dead. The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile (almost dead, 55% to hit) You shoot a sling bullet. The sling bullet misses the crocodile. The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile (almost dead, 55% to hit) You shoot a sling bullet. The sling bullet hits the crocodile. The crocodile is almost dead. The crocodile bites you! You die... ..... ... ... ... ####### #.# #.....## #!# ...≈...## #.# ..≈≈≈.÷.#######.#### .≈≈≈≈≈..........@l.# ..≈≈≈†..#######.#### ...≈...## #.# #.....## #.# ####### #.# #.# #.# #∩# ### You could see a crocodile. Vanquished Creatures A brain worm (Sewer) 2 rock fish (Sewer) A bombardier beetle (D:3) A clockroach (D:3) 4 adders 4 dart slugs (D:3) A ribbon worm (D:2) 2 endoplasms 4 hobgoblins (D:2) 3 jackals (D:2) A quokka (D:2) 6 ball pythons 7 bats 2 frilled lizards 3 goblins 4 kobolds 5 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | finild the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 417 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 742 | D:2 | Reached skill level 3 in Ranged Weapons 777 | D:2 | Reached XP level 3. HP: 27/27 MP: 4/4 1689 | D:3 | Found a broken altar of Ashenzari. 1710 | D:3 | Reached skill level 4 in Ranged Weapons 1710 | D:3 | Reached XP level 4. HP: 18/33 MP: 5/5 1845 | D:3 | Reached XP level 5. HP: 30/39 MP: 6/6 1846 | D:3 | Found a glowing drain. 1861 | Sewer | Entered a sewer 2143 | Sewer | Reached skill level 5 in Ranged Weapons 2143 | Sewer | Reached XP level 6. HP: 41/46 MP: 5/7 2211 | Sewer | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_loops_ring D:2: layout_loops_corners D:3: layout_basic, ashenzari_conservatory_becter, portal_sewer_entry_f, lemuel_flame_loot_1 Sewer: sewer_big_baddie Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Ranged Weapons | 3 4 5 | 5.6 Fighting | 2 3 | 3.0 Dodging | 3 | 3.3 Spellcasting | | 1.1 Hexes | | 3.2 Fire Magic | | 1.1 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 6 | XLs as -------------+-------------------+--------- None | * * * * * * | 6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 117 | 114 || 231 Ability: Hop | | 3 || 3 Read: Identify | 2 | || 2 Armour: Robe | 22 | 23 || 45 Dodge: Dodged | 22 | 28 || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2593 | 2306 | 287 | 215 | 1645 | 4 | 648.2 | Dungeon | 2222 | 1935 | 287 | 0 | 1635 | 3 | 740.7 | Sewer | 371 | 371 | 0 | 215 | 9 | 1 | 371.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1152 daAuts D:1: 823 daAuts Sewer: 371 daAuts D:3: 246 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+