Dungeon Crawl Stone Soup version 0.35-a0-1310-g49955dfc25 (webtiles) character file. Game seed: 8401273206943694012 937 finild the Shooter (level 8, -1/61 HPs) Began as a Barachi Hexslinger on Oct 20, 2026. Succumbed to a water moccasin's poison ... on level 7 of the Dungeon. The game lasted 00:12:33 (4970 turns). finild the Shooter (Barachi Hexslinger) Turns: 4970, Time: 00:12:33 Health: -1/61 AC: 5 Str: 9 XL: 8 Next: 11% Magic: 9/9 EV: 14 Int: 13 God: Gold: 241 SH: 0 Dex: 24 Spells: 9/9 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +1 robe rPois + (33%) f - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . j - +0 pair of boots Will ..... (no amulet) Stlth ++ e - +6 ring of dexterity HPRegen 0.30/turn d - ring of poison resistance MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-1 -> -11), unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 241 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) g - the +3 long sword of Kismet {valour, rF+ Str+2 Int+4} (You took it off a hobgoblin on level 4 of the Dungeon) rF+: It protects you from fire. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). It cannot be enchanted further. h - the +6 hand axe of Nightmares {freeze, rElec rF- SInv} (You found it on level 5 of the Dungeon) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. It cannot be enchanted further. Armour b - a +1 robe (worn) f - a +0 helmet (worn) j - a +0 pair of boots (worn) Jewellery c - an amulet of faith d - a ring of poison resistance (worn) e - a +6 ring of dexterity (worn) i - a ring of resist corrosion Scrolls r - 3 scrolls of revelation c - 2 scrolls of immolation {unknown} e - a scroll of vulnerability {unknown} a - 2 scrolls of enchant armour h - a scroll of summoning {unknown} o - a scroll of brand weapon {unknown} k - a scroll of acquirement {unknown} m - a scroll of teleportation {unknown} n - a scroll of noise {unknown} Potions d - a potion of haste {unknown} b - a potion of brilliance f - a potion of attraction {unknown} j - 2 potions of heal wounds {unknown} l - a potion of enlightenment {unknown} p - a potion of might {unknown} Skills: * Level 4.7 Fighting * Level 7.7 Ranged Weapons * Level 4.1 Dodging - Level 1.1 Spellcasting - Level 3.2 Hexes - Level 1.1 Fire Magic You had 9 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 36% N/A 8% 1 Jinxbite Hex 18% 2d2 11% 2 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Construct Spike Launche Frge 0% 2d3 38% 2 Grave Claw Necr 0% 2d7 38% 2 Searing Ray Conj 0% 2d4 38% 2 Cause Fear Hex 4% N/A 58% 4 Call Canine Familiar Summ 0% N/A 63% 3 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Animate Dead Necr 0% N/A 95% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 95% 4 Olgreb's Toxic Radiance Alch 0% N/A 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (7/15)* Zot: 26962 Temple (0/1) D:5 *You can no longer be shafted in this branch The Realm of Zot is guarded by orbs of winter. Altars: Gozag Kikubaaqudgha Ru Vehumet Portals: Bailey: D:7 Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You feel sick. The water moccasin barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (severely wounded, 54% to hit) You shoot a sling bullet. The sling bullet closely misses the water moccasin. You feel sick. The water moccasin bites you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (severely wounded, 54% to hit) You shoot a sling bullet. The sling bullet closely misses the water moccasin. You feel sick. You are no longer poisoned. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Hop to where? Press: ? - help, Dir - move target Boing! * * * LOW HITPOINT WARNING * * * You feel very sick. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (severely wounded, 54% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin but does no damage. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (severely wounded, 54% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin! You kill the water moccasin! You die... ,,,#..#.....########*,,,,,,,+,,*, *,*##.#.....#########,,,,,,,*,,*, *,*##.##+#......#...#,,,,,,,****, ,,,......#......#...#*****,,,,*** ,,,......#...........*,,,*,,,,+,, *,,###+###..~~~~~~~.#*,,,*,,,,*,, *,,#....?...≈≈####~.**,,,*,,,,*** ,,,+.......!~≈#.>#~.***+**,,,,,,, ,,,#........~≈(†@#~,*,,,,,,,,,,,, ***#........~~(..#~,+,,,,,,,,,,,, ,,,...###.#.~((..#~,*,,,,,,,,,,,, ,,,...* #...~≈#.∩#~,*,,,,,,,,,,,, ,,,..,* ##..~≈####~,,,,,,,,,,,,,, ,,,,,,* #..~~~~~~~,,,,,,,,,,,,,, ,,,,,,* ##....,,,,,,,,,,,,,,,,,, ******* *#....+,,,,,***+*****,,, *.....#,,,,,*,,,,,,,*,,, There were no monsters in sight! Vanquished Creatures A water moccasin (D:7) 2 ogres A centaur (D:5) A phantom (D:4) 2 scorpions A howler monkey (D:4) A hound (D:4) An orc priest (D:4) A gnoll bouda (D:5) 2 iguanas A sleepcap (D:5) 3 orc wizards Robin (D:4) 3 gnolls (D:2) 6 adders 5 dart slugs 2 ribbon worms 22 orcs 8 endoplasms 13 hobgoblins 6 jackals 3 quokkas 5 ball pythons 9 bats 4 frilled lizards 19 goblins 5 kobolds 6 rats 134 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | finild the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 284 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 829 | D:2 | Reached XP level 3. HP: 27/27 MP: 4/4 979 | D:2 | Reached skill level 3 in Ranged Weapons 1039 | D:2 | Found a faded altar of an unknown god. 1373 | D:2 | Reached XP level 4. HP: 16/33 MP: 5/5 2204 | D:3 | Found a radiant altar of Vehumet. 2297 | D:3 | Found a sacrificial altar of Ru. 2316 | D:3 | Reached skill level 4 in Ranged Weapons 2420 | D:3 | Reached XP level 5. HP: 39/39 MP: 6/6 2461 | D:3 | Found an opulent altar of Gozag. 2620 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2834 | D:4 | Reached skill level 5 in Ranged Weapons 2837 | D:4 | Reached XP level 6. HP: 39/46 MP: 7/7 2845 | D:5 | Entered Level 5 of the Dungeon 3338 | D:4 | Encountered Robin 3349 | D:4 | Identified the +3 long sword of Kismet {valour, rF+ Str+2 | Int+4} 3384 | D:4 | Killed Robin 3792 | D:4 | Reached skill level 6 in Ranged Weapons 3792 | D:4 | Reached XP level 7. HP: 47/52 MP: 8/8 4192 | D:5 | Reached skill level 7 in Ranged Weapons 4249 | D:5 | Identified the +6 hand axe of Nightmares {freeze, rElec rF- | SInv} 4532 | D:5 | Reached XP level 8. HP: 21/61 MP: 9/9 4891 | D:5 | Found a statue of an orb of winter. 4892 | D:5 | Found a staircase to the Ecumenical Temple. 4897 | D:5 | Found a statue of an orb of winter. 4934 | D:5 | You fall into a shaft and drop 2 floors! 4947 | D:7 | Found a flagged portal. 4969 | D:7 | HP: 1/61 [poisoned by a water moccasin] 4970 | D:7 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_large, layout_loops_ring, amcnicky_mini_pool_small, minmay_tetromino_s2 D:2: kb_forest_paths, layout_basic, serial_corexii_hall, corexii_hall_statues_l, corexii_hall_statues_i, dreamdust_ecumenical_altar_hidden_monk_grotto D:3: layout_basic, mainiacjoe_overflow_surrounded_room, nicolae_ru_great_annihilating_truth, mainiacjoe_overflow_brackets, nicolae_vehumet_console_conduits, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_3 D:4: layout_basic, uniq_robin D:5: layout_rooms, lemuel_coloured_pillars_altar, temple_entry_dummy, kennysheep_generic_room_6 D:7: layout_gridville, enter_bailey_4, uniq_menkaure Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Ranged Weapons | 3 4 5 6 7 | 7.7 Fighting | 2 3 4 | 4.7 Dodging | 3 4 | 4.1 Spellcasting | | 1.1 Hexes | | 3.2 Fire Magic | | 1.1 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 6 7 8 | XLs as -------------+-------------------------+--------- None | * * * * * * * * | 8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | 103 | 261 | 136 || 500 Ability: Hop | 2 | 4 | 4 || 10 Drink: Brilliance | | | 1 || 1 Read: Poison | 1 | | || 1 Identify | | 3 | || 3 Enchant armour | | 1 | || 1 Fear | | 2 | || 2 Blinking | | | 1 || 1 Revelation | | | 1 || 1 Armour: Robe | 31 | 73 | 65 || 169 Dodge: Dodged | 37 | 73 | 58 || 168 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5625 | 5164 | 461 | 1209 | 3059 | 6 | 937.5 | Dungeon | 5625 | 5164 | 461 | 1209 | 3059 | 6 | 937.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1561 daAuts D:3: 1237 daAuts D:4: 1013 daAuts D:1: 916 daAuts D:5: 857 daAuts D:7: 39 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+