Dungeon Crawl Stone Soup version 0.35-a0-1310-g49955dfc25 (webtiles) character file. Game seed: 6095135244224999360 23 finild the Vexing (level 2, 0/22 HPs) Began as a Barachi Hexslinger on Oct 20, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:20 (1457 turns). finild the Vexing (Barachi Hexslinger) Turns: 1457, Time: 00:01:21 Health: 0/22 AC: 2 Str: 9 XL: 2 Next: 95% Magic: 3/3 EV: 11 Int: 13 God: Gold: 92 SH: 0 Dex: 14 Spells: 3/3 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: lethally poisoned (0 -> -5), unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls c - 4 scrolls of teleportation {unknown} e - 2 scrolls of enchant weapon {unknown} Potions d - 2 potions of might {unknown} f - a potion of haste {unknown} j - a potion of brilliance {unknown} k - 2 potions of ambrosia {unknown} l - a potion of mutation {unknown} Skills: * Level 1.9 Fighting * Level 2.8 Ranged Weapons * Level 2.6 Dodging - Level 1.1 Spellcasting - Level 3.2 Hexes - Level 1.1 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 11% 2 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Gloom Hex/Necr 8% N/A 38% 3 Cause Fear Hex 4% N/A 58% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10257 Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You kill the endoplasm! The adder barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, 38% to hit) You shoot a sling bullet. The sling bullet misses the adder. You feel sick. The adder bites you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, 38% to hit) You shoot a sling bullet. The sling bullet misses the adder. You feel sick. The adder closely misses you. The adder bites you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, 38% to hit) You shoot a sling bullet. The sling bullet hits the adder. The adder is heavily wounded. You feel sick. The adder closely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, 38% to hit) You shoot a sling bullet. The sling bullet misses the adder. You feel sick. You are no longer poisoned. The adder closely misses you. The adder bites you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, 38% to hit) You shoot a sling bullet. The sling bullet misses the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The adder bites you. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, 38% to hit) You shoot a sling bullet. The sling bullet completely misses the adder. You die... #.#.#.....#..# ξg.##.# ....#.....+ζ§# .ℓ.?$#.# ....#.....#§ℓ## ###)(...#.# ....#.....#.ζℓ####hSww)!.#.## ....#.....###§ℓ§ξξℓ##$[$##..##### ..............§ζ..g.#####........ ...############.ξζ§#ξζ§ζ§..###### ..........##ξ.§§Sℓζ.§ζ###### #.#######.##ζ.ℓ§@ℓ.ξ.§# #.......ζξ§.ξℓ§§ζ§ℓ§.ℓ# ###.......ℓ§ℓ§..§.§ξℓ.# #.....ζℓ..§####ξℓ.### #.....ζζℓ..# #§#.# ##....ξ§...# #§ζζ## #.....§...# ###.ℓ## #....ℓ....######.§.### #.................ℓζ.## You could see 2 adders, a jackal and a goblin. Vanquished Creatures A dart slug (D:2) 4 endoplasms A hobgoblin (D:1) 2 quokkas 6 ball pythons 4 bats A frilled lizard (D:1) A goblin (D:2) 2 kobolds 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | finild the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 152 | D:1 | Found a faded altar of an unknown god. 202 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 1456 | D:2 | HP: 1/22 [adder (4)] 1457 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_loops_corners, shapermc_ecumenical_altar_petra, chequers_serial_rivers_room_b D:2: layout_basic, minmay_misc_feat_x, minmay_joined_circles Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- None | * * | 2 Action || total ---------------------------++------- Fire: Sling || 46 Ability: Hop || 1 Read: Poison || 1 Armour: Robe || 8 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1742 | 1625 | 117 | 0 | 1511 | 2 | 871.0 | Dungeon | 1742 | 1625 | 117 | 0 | 1511 | 2 | 871.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1213 daAuts D:2: 528 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+