Dungeon Crawl Stone Soup version 0.35-a0-1310-g49955dfc25 (webtiles) character file. Game seed: 7422125262217690802 24 finild the Vexing (level 3, 0/27 HPs) Began as a Barachi Hexslinger on Oct 20, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:44 (1103 turns). finild the Vexing (Barachi Hexslinger) Turns: 1103, Time: 00:01:45 Health: 0/27 AC: 2 Str: 9 XL: 3 Next: 0% Magic: 4/4 EV: 12 Int: 13 God: Gold: 89 SH: 0 Dex: 16 Spells: 4/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -6), slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) c - a +0 helmet d - a +1 pair of boots Scrolls p - a scroll of poison c - a scroll of identify {unknown} d - 2 scrolls of enchant armour {unknown} e - a scroll of immolation {unknown} h - a scroll of fog {unknown} j - 2 scrolls of teleportation {unknown} k - a scroll of revelation {unknown} Potions f - a potion of mutation {unknown} l - a potion of moonshine {unknown} Skills: * Level 1.8 Fighting * Level 3.0 Ranged Weapons * Level 2.5 Dodging - Level 1.1 Spellcasting - Level 3.2 Hexes - Level 1.1 Fire Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 11% 2 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 58% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10678 Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Aim: an adder (heavily wounded, 40% to hit) You shoot a sling bullet. The sling bullet barely misses the adder. The adder bites you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, 40% to hit) You shoot a sling bullet. The sling bullet barely misses the adder. The adder barely misses you. The adder bites you. You are poisoned. The adder poisons you! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, 40% to hit) You shoot a sling bullet. The sling bullet barely misses the adder. You feel sick. The adder closely misses you. x2 Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, 40% to hit) You shoot a sling bullet. The sling bullet completely misses the adder. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, 40% to hit) You shoot a sling bullet. The sling bullet hits the adder. The adder is almost dead. You feel sick. The adder closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (almost dead, 40% to hit) You shoot a sling bullet. The sling bullet hits the adder. You kill the adder! You die... ## #.....# ##### #. ... ..> #...#######.###... ..# # #............#... ..# ># #.......####)..# #.###..# #..####.##.....# #..... #..# #†##.##..# #... #..# #........#####.# #..# ####.##..@....$# ##..# #.##....##### #...#######.##.##.# #.#.........##.##.# #.#.##########.##.. ......# .#.#### ....#.# # # ...##.# #.###.# There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 2 hobgoblins 2 quokkas (D:2) 2 ball pythons 3 bats 2 endoplasms (D:1) 2 frilled lizards (D:1) 3 goblins 5 kobolds (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | finild the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 305 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 1096 | D:2 | Reached XP level 3. HP: 11/27 MP: 4/4 1103 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_loops_ring, hangedman_decor_diamond_cutter, kennysheep_crisscross, amcnicky_mini_corridor_feature D:2: layout_loops_ring, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 3 | 3.0 Fighting | | 1.8 Dodging | | 2.5 Spellcasting | | 1.1 Hexes | | 3.2 Fire Magic | | 1.1 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- None | * * | 2 Action || total ---------------------------++------- Fire: Sling || 77 Ability: Hop || 1 Armour: Robe || 21 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1321 | 1248 | 73 | 0 | 1081 | 2 | 660.5 | Dungeon | 1321 | 1248 | 73 | 0 | 1081 | 2 | 660.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 900 daAuts D:2: 421 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+