Dungeon Crawl Stone Soup version 0.35-a0-1311-gb127d7523c (webtiles) character file. Game seed: 11783183634449510060 138 finild the Shooter (level 5, -9/39 HPs) Began as a Barachi Hexslinger on Oct 20, 2026. Mangled by a gnoll bouda ... wielding a +0 whip (10 damage) ... on level 4 of the Dungeon. The game lasted 00:06:16 (2143 turns). finild the Shooter (Barachi Hexslinger) Turns: 2143, Time: 00:06:17 Health: -9/39 AC: 2 Str: 9 XL: 5 Next: 20% Magic: 6/6 EV: 12 Int: 14 God: Gold: 200 SH: 0 Dex: 16 Spells: 6/6 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + c - ring of see invisible HPRegen 0.26/turn (no ring) MPRegen 0.10/turn %: no passive effects @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 200 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) e - a +1 leather armour of fire resistance g - the +0 helmet of Privacy {rElec rPois rC- Dex-2 Ice} (You took it off Robin on level 3 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex-2: It affects your dexterity (-2). Ice: It increases the power of your Ice spells. It cannot be enchanted further. Jewellery c - a ring of see invisible (worn) d - a ring of positive energy f - a +4 ring of protection Scrolls p - a scroll of poison c - a scroll of immolation {unknown} e - a scroll of enchant armour {unknown} t - 3 scrolls of teleportation b - a scroll of blinking l - a scroll of enchant weapon {unknown} m - a scroll of fear {unknown} x - a scroll of amnesia o - a scroll of brand weapon {unknown} q - a scroll of noise {unknown} u - a scroll of identify {unknown} v - a scroll of fog {unknown} Potions d - a potion of magic {unknown} f - 2 potions of brilliance {unknown} j - a potion of resistance {unknown} p - a potion of lignification {unknown} Skills: * Level 2.7 Fighting * Level 4.4 Ranged Weapons * Level 2.9 Dodging - Level 1.1 Spellcasting - Level 3.2 Hexes - Level 1.1 Fire Magic You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 11% 2 Ensorcelled Hibernation Hex/Ice 10% N/A 21% 2 Sigil of Binding Hex 9% N/A 21% 3 Kiss of Death Conj/Necr 0% 2d5 26% 1 Inner Flame Hex/Fire 6% N/A 32% 3 Construct Spike Launche Frge 0% 2d3 36% 2 Lesser Beckoning Tloc 0% N/A 36% 2 Cause Fear Hex 4% N/A 56% 4 Dimensional Bullseye Hex/Tloc 2% N/A 78% 4 Malign Gateway Summ/Tloc 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21481 Temple: D:4-7 Altars: Elyvilon Shops: D:2 ( Annotations: D:3 1 runed translucent door, exclusion: floor, Crazy Yiuf Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, covering ground quickly, 65% to hit) Okay, then. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (lightly wounded, 65% to hit) You shoot a sling bullet. The sling bullet hits the gnoll bouda! The gnoll bouda is severely wounded. The gnoll bouda closely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (severely wounded, 65% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll bouda. The sling bullet hits the gnoll. The gnoll is moderately wounded. The gnoll bouda calls upon its god to heal the gnoll. The gnoll's wounds heal themselves! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (almost dead, covering ground quickly, 65% to hit) You shoot a sling bullet. The sling bullet hits the gnoll bouda but does no damage. The gnoll bouda is severely wounded. The gnoll barely misses you. The gnoll bouda hits you with a +0 whip! The gnoll hits you from afar with a +0 spear. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (almost dead, covering ground quickly, 65% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll bouda. The sling bullet barely misses the gnoll. The gnoll bouda hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll bouda hits you with a +0 whip! You die... ############ ...........# .#########.# .# #.# .#### #.######### ....# #......@ğğ# ....# #########ğ# ....# #.# ....# #.# ....# #ğ) ....############ #... ........<....... ..... ....############ ##.... ....# ..... You could see a gnoll bouda and 2 gnolls. Vanquished Creatures An orc wizard (D:4) Robin (D:3) A gnoll (D:4) 2 adders 2 dart slugs 2 ribbon worms (D:2) 4 orcs 8 endoplasms 10 hobgoblins 4 quokkas 5 ball pythons 4 bats 3 frilled lizards 16 goblins 5 kobolds 7 rats 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | finild the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 119 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 260 | D:1 | Found a faded altar of an unknown god. 571 | D:2 | Reached XP level 3. HP: 27/27 MP: 4/4 626 | D:2 | Reached skill level 3 in Ranged Weapons 764 | D:2 | Found Cume's Antique Weapon Shop. 1103 | D:3 | Encountered Crazy Yiuf 1198 | D:3 | Reached XP level 4. HP: 33/33 MP: 5/5 1372 | D:3 | Identified the +0 helmet of Privacy {rElec rPois rC- Dex-2 | Ice} 1372 | D:3 | Encountered Robin 1391 | D:3 | Killed Robin 1494 | D:3 | Reached skill level 4 in Ranged Weapons 1595 | D:3 | Found a white marble altar of Elyvilon. 1930 | D:4 | Reached XP level 5. HP: 12/39 MP: 6/6 2143 | D:4 | HP: 1/39 [gnoll/+0 spear[a gnoll bouda] (8)] 2143 | D:4 | Mangled by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_rooms, shapermc_ecumenical_altar_venn D:2: layout_basic, serial_shops, nicolae_shop_back_alley_shop D:3: layout_basic, mainiacjoe_overflow_cross_hatched, uniq_crazy_yiuf_cottage, uniq_robin D:4: layout_basic, nicolae_dithmenos_dark_matter_galaxy, minmay_temple_entry_fiery, nicolae_ossuary_entry_giza, minivault_5 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 2 | 2.7 Ranged Weapons | 3 4 | 4.4 Dodging | | 2.9 Spellcasting | | 1.1 Hexes | | 3.2 Fire Magic | | 1.1 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 | XLs as -------------+----------------+--------- None | * * * * * | 5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 107 | 99 || 206 Ability: Hop | | 3 || 3 Read: Teleportation | | 1 || 1 Blinking | | 1 || 1 Amnesia | | 1 || 1 Armour: Robe | 9 | 34 || 43 Dodge: Dodged | 20 | 30 || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2517 | 2124 | 393 | 141 | 1581 | 4 | 629.2 | Dungeon | 2517 | 2124 | 393 | 141 | 1581 | 4 | 629.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1050 daAuts D:2: 698 daAuts D:1: 517 daAuts D:4: 250 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+