finild Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -24, D:1) a +0 dagger (4, -20, D:1) a +0 dagger (4, 3, D:1) a bat skeleton (9, -2, D:1) a +0 dagger (10, -2, D:1) a frilled lizard skeleton (14, -19, D:1) a +0 whip of electrocution (15, -16, D:1) a +0 spear (17, -15, D:1) 6 boomerangs (22, -7, D:1) a frilled lizard skeleton (23, -1, D:1) a +0 club a gnoll skeleton (27, -13, D:1) a hobgoblin skeleton (36, 24, D:1) a +1 mace of protection (37, 16, D:1) a +0 club a goblin corpse (skeletalised by now) (40, 9, D:1) a +0 dagger (41, -18, D:1) a +0 spear (44, 9, D:1) a frilled lizard corpse (skeletalised by now) (48, 2, D:1) a +0 mace (51, 2, D:1) a hobgoblin corpse (skeletalised by now) (52, -1, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 5, D:2) a scroll of teleportation (5, 5, D:2) a potion of attraction (34, 38, D:2) a +0 short sword (35, 31, D:2) a +1 short sword of speed (44, 33, D:2) a jackal corpse (skeletalised by now) (45, 44, D:2) 4 boomerangs