Dungeon Crawl Stone Soup version 0.35-a0-1312-g5e89c473da (webtiles) character file. Game seed: 18221142289315617709 100 finild the Shooter (level 4, -7/33 HPs) Began as a Barachi Hexslinger on Oct 21, 2026. Mangled by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:46 (1524 turns). finild the Shooter (Barachi Hexslinger) Turns: 1524, Time: 00:02:47 Health: -7/33 AC: 2 Str: 10 XL: 4 Next: 72% Magic: 5/5 EV: 12 Int: 13 God: Gold: 158 SH: 0 Dex: 16 Spells: 5/5 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + d - ring of see invisible HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 158 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles e - 3 throwing nets Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery d - a ring of see invisible (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of acquirement {unknown} j - a scroll of butterflies {unknown} Potions d - a potion of enlightenment {unknown} Skills: * Level 2.3 Fighting * Level 4.1 Ranged Weapons * Level 2.9 Dodging - Level 1.1 Spellcasting - Level 3.2 Hexes - Level 1.1 Fire Magic You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 11% 2 Foxfire Conj/Fire 8% 2x1d4 22% 1 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 58% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Martyr's Knell Necr/Summ 0% N/A 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10232 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 69% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is severely wounded. Terence closely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 69% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is severely wounded. Terence barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 69% to hit) You shoot a sling bullet. The sling bullet barely misses Terence. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Terence barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 69% to hit) You shoot a sling bullet. The sling bullet closely misses Terence. Terence barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 69% to hit) You shoot a sling bullet. The sling bullet hits Terence. Terence is almost dead. Terence misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (almost dead, 69% to hit) You shoot a sling bullet. The sling bullet barely misses Terence. Terence hits you with a +0 flail! You die... Terence says, "Finally, peace and quiet." .....# ##...### ..... ##..... ###.#.##### ###### .........# # #.#.###.# #### #....##.# #... ###..##.# #######..# #†@##.# #......... #@.##.###.#####..# #.............†... ##.........####..# ###...###......)# ##### #######.# #.# #<. ### You could see Terence. Vanquished Creatures 4 gnolls (D:2) 6 dart slugs A ribbon worm (D:1) 5 endoplasms 6 hobgoblins A jackal (D:2) 4 quokkas 6 ball pythons 5 bats 3 frilled lizards 5 goblins 5 kobolds 7 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | finild the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 225 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 397 | D:1 | Reached XP level 3. HP: 27/27 MP: 4/4 402 | D:1 | Reached skill level 3 in Ranged Weapons 962 | D:2 | Reached XP level 4. HP: 15/33 MP: 5/5 1130 | D:2 | Reached skill level 4 in Ranged Weapons 1164 | D:2 | Found a faded altar of an unknown god. 1496 | D:2 | Encountered Terence 1521 | D:2 | HP: 1/33 [Terence/+0 flail (9)] 1524 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_rooms, chequers_mini_garden, fountainhead, nicolae_concentric_dashed_squares_wild, minmay_surrounded D:2: layout_loops_ring, ebering_ecumenical_altar_mist, minmay_splitting_lines, minmay_small_reverse_x, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 3 4 | 4.1 Fighting | 2 | 2.3 Dodging | | 2.9 Spellcasting | | 1.1 Hexes | | 3.2 Fire Magic | | 1.1 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 | XLs as -------------+-------------+--------- None | * * * * | 4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 93 | 74 || 167 Ability: Hop | 1 | 1 || 2 Read: Poison | 1 | 1 || 2 Armour: Robe | 20 | 17 || 37 Dodge: Dodged | 27 | 22 || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1766 | 1690 | 76 | 151 | 1237 | 2 | 883.0 | Dungeon | 1766 | 1690 | 76 | 151 | 1237 | 2 | 883.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 954 daAuts D:2: 811 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+