fjdsjfd Level 1 of the Dungeon (2, 2, D:1) a +0 dagger (9, 6, D:1) a +0 helmet (9, 26, D:1) a +0 club a +0 dagger a goblin corpse (skeletalised by now) (18, 16, D:1) a +0 giant spiked club (19, 30, D:1) a +0 mace (32, 13, D:1) a +0 short sword (35, 27, D:1) a bat corpse (skeletalised by now) (38, -11, D:1) a ball python corpse (skeletalised by now) (38, 28, D:1) a +0 chain mail (39, -11, D:1) a +0 club (44, 6, D:1) a scarab talisman Level 2 of the Dungeon (5, -17, D:2) a rat skeleton (8, -17, D:2) a +0 rapier (8, 5, D:2) an adder corpse (skeletalised by now) (19, -10, D:2) a +0 club (19, -4, D:2) a +0 dagger (20, -17, D:2) a +0 dagger a goblin corpse (skeletalised by now) (20, -6, D:2) a +0 spear a +0 animal skin a +0 helmet the hobgoblin corpse of Robin (22, -3, D:2) a potion of heal wounds (23, -6, D:2) a +0 dagger (26, 0, D:2) an adder corpse (skeletalised by now) (28, -1, D:2) the +11 dagger of the Enemy {drain, rF+ rC+ Dex+2} rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (30, 0, D:2) a +0 robe (43, 2, D:2) a +0 spear