Dungeon Crawl Stone Soup version 0.34-a0-757-gdbd17588e6 (webtiles) character file. Game seed: 1748035294431048769 13 fjdsjfd the Slasher (level 2, -1/4 HPs) Began as a Human Gladiator on Sept 13, 2025. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:06 (484 turns). fjdsjfd the Slasher (Human Gladiator) Turns: 484, Time: 00:01:06 Health: -1/4 AC: 0 Str: 14 XL: 2 Next: 37% Magic: 2/2 EV: 14 Int: 8 God: Gold: 53 SH: 0 Dex: 14 Spells: 1/1 levels left rFire + + . (33%) a - melded +0 long sword rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) b - melded +0 leather armour rPois x (150%) c - melded +0 helmet rElec . (100%) f - melded +0 cloak rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.08/turn h - scarab talisman %: no passive effects @: scarab-form A: sun companion, searing attack, fire wizardry, reduced hp, poison vulnerability, small, explore regen a: no special abilities You were on level 1 of the Dungeon. You were a gleaming scarab beetle. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +0 long sword (melded) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (melded) c - a +0 helmet (melded) f - a +0 cloak (melded) g - a +0 robe Talismans h - a scarab talisman (worn) Scrolls c - a scroll of amnesia {unknown} d - a scroll of fear {unknown} Potions f - a potion of might {unknown} j - a potion of haste {unknown} Skills: - Level 2.0 Fighting + Level 3.1 Long Blades - Level 2.0 Throwing - Level 3.0 Dodging - Level 2.0 Stealth You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 0% N/A 78% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a gleaming scarab beetle. You manifest a globe of solar heat that you carry with you. Your solar ember damages enemies next to it every second time you attack. You heal your solar ember whenever you swap places with it. Your melee attacks sometimes make enemies vulnerable to fire. You can cast Fire magic much more easily. Your maximum health is decreased, since you lack skill for your form. You are susceptible to poisons. (rPois-) You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regain HP and MP as you explore. Message History Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You swap places. The endoplasm hits your solar ember but does no damage. The endoplasm hits your solar ember. The endoplasm hits your solar ember but does no damage. The endoplasm hits your solar ember but does no damage. The endoplasm completely misses your solar ember. The endoplasm completely misses your solar ember. The endoplasm misses your solar ember. The endoplasm barely misses your solar ember. The endoplasm hits your solar ember but does no damage. The endoplasm completely misses your solar ember. The endoplasm misses your solar ember. The endoplasm barely misses your solar ember. The endoplasm closely misses your solar ember. You swap places. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You see here a +0 ring mail. You swap places. The endoplasm barely misses your solar ember. The endoplasm hits your solar ember but does no damage. The endoplasm misses your solar ember. The endoplasm barely misses your solar ember. The endoplasm closely misses your solar ember. The endoplasm barely misses your solar ember. The endoplasm barely misses your solar ember. The endoplasm misses your solar ember. The endoplasm closely misses your solar ember. You swap places. The endoplasm misses you. You see here a +0 ring mail. You hit the endoplasm. The endoplasm is lightly wounded. Your solar ember glows brighter. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You die... ####### #.....# >.....############## ...................# .......###########.# .......# #.##.# .......# #....# .......# ##*#### ...#'#.# #..BJ.# .###.#.# #.##### .. #.#.# #. .. #.#.# #. #.#.# #. ..#.# .. # ### ## .# .# You could see an endoplasm (ally target) and a friendly solar ember (minion, charged). Vanquished Creatures A dart slug (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:1) A bat (D:1) A goblin (D:1) 2 kobolds (D:1) 5 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fjdsjfd the Human Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 154 | D:1 | Reached skill level 1 in Stealth 218 | D:1 | Reached XP level 2. HP: 16/22 MP: 2/2 484 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_1, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 2 | 2.0 Fighting | | 2.0 Long Blades | | 3.1 Throwing | | 2.0 Dodging | | 3.0 Action || total ---------------------------++------- Attack: Normal || 33 Melee: Long sword || 31 Unarmed || 2 Stab: Sleeping || 2 Armour: Leather armour || 23 Dodge: Dodged || 15 Form: Scarab || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 493 | 493 | 0 | 5 | 305 | 1 | 493.0 | Dungeon | 493 | 493 | 0 | 5 | 305 | 1 | 493.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 493 daAuts