Dungeon Crawl Stone Soup version 0.35-a0-526-g5a55508c95 (webtiles) character file. Game seed: 14659196561318380668 45 flats the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on June 15, 2026. Slain by a gnoll ... wielding a +0 whip (4 damage) ... on level 2 of the Dungeon on June 16, 2026. The game lasted 00:01:37 (1969 turns). flats the Magician (Djinni Conjurer) Turns: 1969, Time: 00:01:38 Health: -1/25 AC: 2 Str: 12 XL: 3 Next: 90% Gold: 72 EV: 11 Int: 21 God: SH: 4 Dex: 17 rFire + + . (33%) e - +4 dagger (holy) rCold x . . (150%) g - +0 buckler rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... c - +6 ring of dexterity Stlth ++ b - +6 ring of strength HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons e - a +4 dagger of holy wrath (weapon) Armour a - a +0 robe (worn) g - a +0 buckler (worn) Jewellery b - a +6 ring of strength (worn) c - a +6 ring of dexterity (worn) d - a +5 ring of evasion f - an amulet of reflection Scrolls c - a scroll of immolation {unknown} e - a scroll of teleportation {unknown} h - 2 scrolls of identify {unknown} j - a scroll of enchant armour {unknown} k - a scroll of silence {unknown} Potions d - a potion of haste {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 0.0 Shields * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Forgecraft * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 c - Fulminant Prism Conj/Alch 11% 3d8 28% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 28% 4 e - Summon Small Mammal Summ 88% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll shouts! x4; You hear an angry hiss. Found four items. There is a stone staircase leading up here. There are monsters nearby! There are monsters nearby! There are monsters nearby! The magic dart hits the gnoll. The gnoll is lightly wounded. The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. The gnoll barely misses you. The gnoll closely misses you. You encounter a kobold. It is wielding a +0 dagger. The gnoll hits you with a +0 whip. You fly upwards. There is a stone staircase leading down here. The gnoll hits you with a +0 whip. The gnoll hits you with a +0 whip. The gnoll attacks as it pursues you! You block the gnoll's attack. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 87% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The searing ray misses the gnoll. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. You die... #........########.# #.######.##........ #.# #.##.###.... #.######.##.###.#.. #>................. #..##.##.##.###.... #).......##.####... ##ğ##.##.##........ #@##[##.########.# #.##.##.# #.# #.##.##.# ##'# #.......# ##... ####.###### ##.... ##.....[.###..... #....###.##...... #....# #..+...... #....###.##...... You could see a gnoll. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) 3 orcs (D:2) A ribbon worm (D:2) An endoplasm (D:1) 5 hobgoblins A quokka (D:1) 6 ball pythons 5 bats A frilled lizard (D:2) 3 goblins 5 kobolds (D:1) 4 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | flats the Djinni Conjurer began the quest for the Orb. 0 | D:1 | flats set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 185 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 1078 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 1078 | D:2 | Learned a level 1 spell: Summon Small Mammal 1087 | D:2 | Upgraded the game from 0.35-a0-522-gfc95cd1e1a to | 0.35-a0-526-g5a55508c95 1969 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_basic D:2: layout_loops_corners D:3: layout_basic, chequers_temple_overflow_minitemple, shapermc_ecumenical_altar_ellora Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Dagger || 1 Cast: Magic Dart || 84 Searing Ray || 2 Armour: Robe || 11 Dodge: Dodged || 9 Block: Buckler || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1968 | 1908 | 60 | 0 | 1728 | 3 | 656.0 | Dungeon | 1968 | 1908 | 60 | 0 | 1728 | 3 | 656.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1073 daAuts D:2: 889 daAuts D:3: 5 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+