Dungeon Crawl Stone Soup version 0.35-a0-683-g060c873c3b (webtiles) character file. Game seed: 10505867850646521987 70 flats the Conjurer (level 3, -3/26 HPs) Began as a Demigod Conjurer on July 7, 2026. Killed from afar by an orc wizard (6 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:01:27 (1389 turns). flats the Conjurer (Demigod Conjurer) Turns: 1389, Time: 00:01:27 Health: -3/26 AC: 2 Str: 8 XL: 3 Next: 76% Magic: 0/9 EV: 11 Int: 24 God: Gold: 59 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (100%) d - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: hasted, very quick A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - +0 fire dragon scales Jewellery c - a ring of positive energy Scrolls c - a scroll of fog {unknown} d - a scroll of blinking {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting * Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 14% 3d6 13% 3 Scorch Fire 6% 2d5 17% 2 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dragon's Call Summ 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Something hits you. Something hits you. You miss something. The invisible orc wizard hits you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) The invisible orc wizard hits you. You stop channelling your searing ray. You hear some strange, mumbled words. Something tries to affect you, but you resist. Something hits you. You closely miss something. You hear some strange, mumbled words. You are confused. You bump into the rock wall. The invisible orc wizard hits you. You bump into the rock wall. The invisible orc wizard hits you. You're too confused to cast spells. Sorry, you're not good enough to have a special ability. It was a potion of haste. You feel yourself speed up. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. You bump into the rock wall. The invisible orc wizard hits you. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. You feel less confused. Something hits you but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an invisible orc wizard (remembered, no longer here, 100% to hit) The magic dart hits something but does no damage. The invisible orc wizard hits you. * * * LOW HITPOINT WARNING * * * A magic dart appears from out of thin air! The magic dart hits you. You die... .[.......# #....# #....#.# .........####....# #...##.# ...........##....# ###.....##### .S...............####...##..#<..# ...####.....#....##......#.>###.# ...# #.....#.........#..#......# .).# #.....####..#...####.###### ...####.#.#.#.....#......#....# .$..........o...@....>##.#...## ........#####.....#....#.#.### ####................#........# #..............###....##### #......................# ##.........#######.###.# #.....##### #.# .# ......# # .# ## You were aware of an invisible orc wizard. Vanquished Creatures An orc wizard (D:2) 3 adders 2 endoplasms 3 hobgoblins (D:1) 2 jackals (D:1) 2 orcs 2 quokkas (D:1) 2 bats (D:1) 2 goblins 2 kobolds 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | flats the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 657 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 660 | D:1 | Learned a level 2 spell: Searing Ray 779 | D:1 | Reached skill level 4 in Conjurations 1108 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/9 1389 | D:2 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_basic, serial_corexii_hall, corexii_hall_statues_deadend, chequers_hall_statues_corner_a, dreamdust_ecumenical_altar_grove D:2: layout_basic, chequers_serial_rivers_micro_a, minmay_tall_x Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.5 Conjurations | 4 | 4.6 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Unarmed || 7 Dagger || 2 Cast: Magic Dart || 56 Searing Ray || 3 Drink: Magic || 1 Haste || 1 Armour: Robe || 32 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1387 | 1344 | 43 | 164 | 977 | 2 | 693.5 | Dungeon | 1387 | 1344 | 43 | 164 | 977 | 2 | 693.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1201 daAuts D:2: 186 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+