Dungeon Crawl Stone Soup version 0.35-a0-895-geb6f693df5 (webtiles) character file. Game seed: 18369574172878922520 14 flats the Conjurer (level 2, -3/19 HPs) Began as a Human Conjurer on Aug 29, 2026. Slain by Terence ... wielding a +1 short sword of speed (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:42 (921 turns). flats the Conjurer (Human Conjurer) Turns: 921, Time: 00:00:43 Health: -3/19 AC: 2 Str: 7 XL: 2 Next: 41% Magic: 0/5 EV: 11 Int: 18 God: Gold: 18 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} Potions d - a potion of lignification {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting * Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 26% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +1 short sword of speed and wearing a +0 scale mail (asleep, 100% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +1 short sword of speed! The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +1 short sword of speed. Magic courses through your body. Terence closely misses you. x2 Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +1 short sword of speed and wearing a +0 scale mail (moderately wounded, 87% to hit) You miscast Searing Ray. Nothing appears to happen. Terence hits you with a +1 short sword of speed. Terence closely misses you. Terence hits you with a +1 short sword of speed. * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +1 short sword of speed and wearing a +0 scale mail (moderately wounded, 87% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +1 short sword of speed. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is heavily wounded. Terence barely misses you. x2 Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +1 short sword of speed. You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #.......:# #........# #........# #........# #........# #.......?# #........# #.@@...... #........# ##.####### #.# #.. ... ... .... You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) A goblin (D:1) 2 kobolds (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | flats the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 285 | D:1 | Reached XP level 2. HP: 12/19 MP: 0/5 894 | D:2 | Encountered Terence 910 | D:1 | Learned a level 2 spell: Searing Ray 921 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_nine_rooms, layout_loops_ring D:2: layout_rooms, uniq_terence Action || total ---------------------------++------- Attack: Normal || 1 Melee: Dagger || 1 Cast: Magic Dart || 25 Searing Ray || 2 Drink: Magic || 1 Armour: Robe || 8 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 923 | 908 | 15 | 4 | 809 | 2 | 461.5 | Dungeon | 923 | 908 | 15 | 4 | 809 | 2 | 461.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 907 daAuts D:2: 15 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+