Dungeon Crawl Stone Soup version 0.35-a0-236-gf12886d13b (webtiles) character file. Game seed: 11332071268580220312 0 flipcanvas the Vexing (level 1, -7/15 HPs) Began as a Barachi Hexslinger on Mar 26, 2026. Mangled by a gnoll ... wielding a +0 spear (8 damage) ... on level 1 of the Dungeon. The game lasted 00:00:33 (25 turns). flipcanvas the Vexing (Barachi Hexslinger) Turns: 25, Time: 00:00:34 Health: -7/15 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: unable to hop, attractive, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison Skills: - Level 1.2 Fighting * Level 2.0 Ranged Weapons - Level 2.1 Dodging - Level 1.1 Spellcasting + Level 3.2 Hexes - Level 1.1 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 11% 2 Magic Dart Conj 0% 1d3 28% 1 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 58% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. Okay, then. Unknown command. Okay, then. Okay, then. It was a potion of attraction. You feel attractive to monsters. The gnoll hits you but does no damage. The rat is attracted toward you. The gnoll is attracted toward you. Hop to where? Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Okay, then. Hop to where? Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Okay, then. Unknown command. Hop to where? Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Boing! The rat is attracted toward you. The gnoll is attracted toward you. You shoot a sling bullet. The sling bullet closely misses the rat. The sling bullet hits the gnoll! The gnoll is heavily wounded. The gnoll barely misses you. The rat bites you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the rat! You kill the rat! The gnoll hits you from afar with a +0 spear! Ouch! That really hurt! You die... ..♣♣♣ # .♣... ####. # ♣...) ..#.########.# ..... . ##............. .......♣# ....#...#... P.....♣~♣♣♣##........# PP...♣~♣...♣#....... PPP♣~♣.....♣.....# PPP♣~♣......♣...@.# PP♣~♣P......♣...†.# ♣♣~♣PPP.....♣...j.# ~~♣PPPPP...♣#...§.#.# <~♣PPPPP..♣...°.§...# ~~♣ PP....♣#.#§##.## ♣♣~♣PP......♣.#§# .. ♣~♣P......♣.#.# ... ♣~♣......♣.#.# ... You could see a gnoll. Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | flipcanvas the Barachi Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 25 | D:1 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_basic Action || total ---------------------------++------- Fire: Sling || 6 Ability: Hop || 1 Drink: Attraction || 1 Armour: Robe || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 29 | 29 | 0 | 0 | 15 | 1 | 29.0 | Dungeon | 29 | 29 | 0 | 0 | 15 | 1 | 29.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 29 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+