fongfui Level 1 of the Dungeon [Shop] Ydghy's Antique Weapon Shop a +0 mace (84 gold) a +0 spear (84 gold) a +0 long sword (98 gold) a +0 hand axe (84 gold) a +0 flail (98 gold) a +0 mace (84 gold) a +0 war axe (98 gold) the +13 scythe of Curses {drain, curses, ^Drain} (2240 gold) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. [Shop] Jegocku's General Store a +0 quarterstaff of draining (154 gold) a potion of curing (42 gold) a +6 ring of intelligence (unknown) (504 gold) a parchment of Rending Blade (182 gold) 2 poisoned darts (16 gold) a potion of curing (42 gold) a lightning rod (4/4) (560 gold) a scroll of amnesia (unknown) (56 gold) a parchment of Forge Blazeheart Golem (182 gold) [Shop] Buuttey's Antique Weapon Shoppe a +0 war axe (87 gold) a +2 scimitar of freezing (570 gold) a +1 orcbow of freezing (355 gold) a +0 falchion (75 gold) a +0 orcbow (100 gold) a +0 sling (37 gold) a +0 whip (62 gold) a +0 mace of draining (185 gold) a +0 dagger (50 gold) (0, 0, D:1) a +0 club a +0 dagger a kobold corpse (skeletalised by now) a rat corpse (skeletalised by now) (9, 1, D:1) a +0 short sword (17, 0, D:1) a +0 short sword a stone (26, 31, D:1) a ball python corpse (skeletalised by now) (30, 11, D:1) a +0 sling (32, 7, D:1) 2 flux baubles (32, 31, D:1) a rat corpse (skeletalised by now) (33, 3, D:1) a quill talisman (40, 27, D:1) a +0 club a goblin corpse (skeletalised by now) (49, 2, D:1) a +0 leather armour (51, 2, D:1) a +0 club (58, 17, D:1) a bat corpse (skeletalised by now) (64, 11, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (3, -4, D:2) the +11 trident of Antique Daring {heavy, Bane rF+ rN+ Str+3} Bane: It inflicts you with a random bane when you equip it. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (7, 3, D:2) a staff of conjuration (10, 16, D:2) a +0 club 5 stones (11, 0, D:2) a +0 club a +0 leather armour (13, -3, D:2) a +0 club (24, 24, D:2) a +0 robe (26, 19, D:2) a rat corpse (skeletalised by now) (33, 29, D:2) a quokka corpse (skeletalised by now) (49, -2, D:2) a quokka skeleton (49, 5, D:2) a +0 ring mail (50, -1, D:2) a +0 dagger (51, 1, D:2) a +0 falchion (55, 33, D:2) a bat skeleton (62, 26, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (7, -4, D:3) a +0 whip (14, -1, D:3) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (15, 0, D:3) a frilled lizard corpse (skeletalised by now) (26, -32, D:3) a +0 flail a +0 scale mail a +0 dagger (27, -33, D:3) a rat skeleton (30, -35, D:3) the felid skeleton of Natasha (34, -39, D:3) a +0 dagger (39, -19, D:3) a +0 dagger (40, -37, D:3) a +0 spear a +0 leather armour a hobgoblin skeleton (44, -33, D:3) a +0 dagger (49, -34, D:3) a rat skeleton (52, -30, D:3) a hobgoblin skeleton Level 4 of the Dungeon [Shop] Haet's Assorted Antiques a Gell's gravitambourine (2/2) (960 gold) a +0 robe (21 gold) the +0 scale mail "Joesin" {rC- rN+++ Slay-2 Stlth+} (465 gold) rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a Gell's gravitambourine (2/2) (960 gold) the +0 buckler of the Desert {rF- Regen+ Dex+3} (259 gold) rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a scroll of torment (228 gold) [Shop] Billycs's Weapon Emporium the +0 trident of Sunlight {flame, rElec rF- SInv} (210 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. It cannot be enchanted further. a +0 sling (18 gold) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (800 gold) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. a +0 hand axe (36 gold) a +0 flail (42 gold) a +0 spear (36 gold) the +1 falchion of Cobwebs {spect, rElec} (318 gold) rElec: It insulates you from electricity. It cannot be enchanted further. 3 large rocks (54 gold) a +2 great sword of valour (264 gold) [Shop] Beuceargh's Distillery 2 potions of might (88 gold) a potion of curing (33 gold) a potion of enlightenment (unknown) (55 gold) a potion of brilliance (44 gold) a potion of lignification (33 gold) a potion of brilliance (44 gold) 2 potions of enlightenment (unknown) (110 gold) a potion of resistance (unknown) (110 gold) 2 potions of moonshine (unknown) (22 gold) a potion of heal wounds (unknown) (88 gold) 2 potions of lignification (66 gold) a potion of haste (110 gold) (0, 0, D:4) a hobgoblin corpse (skeletalised by now) (6, -13, D:4) a +0 morningstar (10, -7, D:4) a +0 hand axe 2 stones a kobold skeleton (15, -10, D:4) a +0 whip (22, -13, D:4) a ball python skeleton (31, -24, D:4) a +0 club a +0 leather armour a +0 falchion a +0 short sword a +0 ring mail a +0 mace a +0 trident an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (34, 0, D:4) a +0 dagger a +0 robe (34, 2, D:4) a +0 club a +0 leather armour an orc corpse (37, -2, D:4) a +0 ring mail (37, 17, D:4) a +1 scythe of entangling a +0 robe (38, -11, D:4) a +0 scale mail (38, 17, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a scroll of immolation (1, 8, D:5) 2 potions of attraction (2, 2, D:5) a +0 leather armour (23, 2, D:5) a +0 whip (still there?) a curare-tipped dart (still there?)