froam Level 1 of the Dungeon (0, 0, D:1) 6 stones (7, 12, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (8, 11, D:1) a rat corpse (skeletalised by now) (9, -19, D:1) 6 stones (12, -18, D:1) a frilled lizard skeleton (17, -36, D:1) a +0 short sword (22, 15, D:1) 9 stones (23, -13, D:1) a +0 mace (24, -30, D:1) 4 stones (26, 15, D:1) a jackal skeleton a jackal skeleton (27, 17, D:1) a ball python skeleton (28, 6, D:1) a rat skeleton (29, 1, D:1) a +0 short sword (29, 4, D:1) a +0 dagger a goblin skeleton (30, 12, D:1) a +0 whip (40, -33, D:1) a +0 whip a kobold corpse (skeletalised by now) (43, -3, D:1) 4 stones (47, 2, D:1) a +0 club (48, 9, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 6 stones (11, -2, D:2) a ball python corpse (12, -4, D:2) a +0 robe (17, 11, D:2) a giant cockroach corpse (24, -3, D:2) a +0 falchion (25, -2, D:2) a +0 club (26, -6, D:2) a +0 short sword 2 stones a kobold corpse (26, 19, D:2) a hobgoblin corpse (27, 17, D:2) a quokka corpse (28, 16, D:2) a hobgoblin corpse (29, 16, D:2) a +0 club (36, 3, D:2) a +0 halberd a gnoll corpse (40, -1, D:2) the +6 scale mail of Hedaah {*Corrode rC+ Slay+6 SInv} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). SInv: It lets you see invisible. (40, 2, D:2) a hobgoblin corpse (40, 5, D:2) a +0 whip a gnoll corpse