Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 3032177578238928669 21 fromore the Conjurer (level 2, -4/17 HPs) Began as an Octopode Conjurer on Feb 4, 2025. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 1 of the Dungeon. The game lasted 00:01:46 (305 turns). fromore the Conjurer (Octopode Conjurer) Turns: 305, Time: 00:01:46 Health: -4/17 AC: 1 Str: 6 XL: 2 Next: 87% Magic: 0/5 EV: 12 Int: 20 God: Gold: 44 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . b - +2 dagger (elec) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons b - a +2 dagger of electrocution (weapon) Scrolls c - a scroll of identify {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 3.0 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations + Level 1.2 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A gnoll comes into view. It is wielding a +0 spear. The rat twitches its whiskers. The rat closely misses you. You closely miss the rat. Your grab misses the rat. The rat bites you. You take 1 HP, and have [16/17] HP You hit the rat. You kill the rat! HP Full. (17) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) You lose 2MP, and have [3/5] MP The searing ray misses the gnoll. The gnoll hits you from afar with a +0 spear! You take 8 HP, and have [9/17] HP !!!!! HP Warning !!!!! You lose 1MP, and have [2/5] MP The searing ray hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. You lose 1MP, and have [1/5] MP The searing ray hits the gnoll but does no damage. The gnoll is almost dead. You finish channelling your searing ray. The gnoll barely misses you. You lose 1MP, and have [0/5] MP A quokka comes into view. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * You take 7 HP, and have [3/17] HP !!!!! HP Warning !!!!! The gnoll hits you with a +0 spear! You die... ## ... .... ..... # ......##########.# ......†.....g@...# .....#....######## ................############ #..#...####.###............# ..........# #####†.......# .......#.#### #........# #.##.........# #........# #. #........†# #........# #.........# ###..##### You could see a gnoll. Vanquished Creatures A gnoll (D:1) A dart slug (D:1) A giant cockroach (D:1) A goblin (D:1) A quokka (D:1) 2 ball pythons (D:1) A kobold (D:1) 3 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fromore the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 101 | D:1 | Reached XP level 2. HP: 11/17 MP: 1/5 117 | D:1 | Learned a level 2 spell: Searing Ray 207 | D:1 | Reached skill level 1 in Alchemy 305 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_waterhouse, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Alchemy | 1 | 1.2 Dodging | | 2.0 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 7 Constrict || 5 Tentacles || 2 Dagger || 7 Cast: Magic Dart || 8 Searing Ray || 2 Stab: Sleeping || 1 Armour: Skin || 9 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 304 | 304 | 0 | 0 | 193 | 1 | 304.0 | Dungeon | 304 | 304 | 0 | 0 | 193 | 1 | 304.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 304 daAuts