Dungeon Crawl Stone Soup version 0.33-a0-961-gec4e1d79e0 (webtiles) character file. Game seed: 3547896594204436713 25 fromore the Conjurer (level 2, -2/16 HPs) Began as a Deep Elf Conjurer on Feb 18, 2025. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:48 (304 turns). fromore the Conjurer (Deep Elf Conjurer) Turns: 304, Time: 00:01:48 Health: -2/16 AC: 2 Str: 4 XL: 2 Next: 82% Magic: 0/8 EV: 11 Int: 22 God: Gold: 26 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... i - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.62/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery i - an amulet of magic regeneration (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of identify {unknown} f - a scroll of immolation {unknown} h - a scroll of poison {unknown} Potions b - 3 potions of magic d - 3 potions of curing {unknown} g - a potion of mutation {unknown} Skills: + Level 0.6 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations + Level 1.0 Translocations + Level 1.0 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level x - Searing Ray Conj 48% 2d6 2% 2 z - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 16% N/A 12% 2 Call Imp Summ 6% N/A 19% 2 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11696 Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (asleep, 100% to hit) The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) You hear an angry hiss. You lose 2MP, and have [2/8] MP The searing ray hits the ribbon worm. The ribbon worm is severely wounded. An adder comes into view. The ribbon worm bites you but does no damage. The searing ray hits the ribbon worm! You kill the ribbon worm! The searing ray misses the adder. The adder bites you. You take 4 HP, and have [8/16] HP !!!!! HP Warning !!!!! The searing ray misses the adder. You finish channelling your searing ray. The adder bites you. You take 3 HP, and have [5/16] HP; You lose 1MP, and have [1/8] MP Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder. The adder is moderately wounded. The adder closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... ..........##. #.# ##...#)#..## .# #..##.##..# .# #.#. ###..### # . # #..##.# # ##.†#.#..# # # ##†....# ....#.#..##### #...S@## ####.......$. ########## You could see an adder. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) A giant cockroach (D:1) 2 goblins A hobgoblin (D:1) 3 kobolds 2 quokkas (D:2) 2 bats (D:2) A frilled lizard (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fromore the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 40 | D:1 | Found Kanaag's Antique Armour Boutique. 206 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 209 | D:2 | Learned a level 2 spell: Searing Ray 296 | D:2 | Reached skill level 1 in Translocations 296 | D:2 | Reached skill level 1 in Alchemy 304 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_rooms, serial_shops, shop D:2: layout_loops_ring, minmay_between, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.0 Alchemy | 1 | 1.0 Fighting | | 0.6 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 14 Searing Ray || 8 Armour: Robe || 10 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 303 | 303 | 0 | 0 | 25 | 2 | 151.5 | Dungeon | 303 | 303 | 0 | 0 | 25 | 2 | 151.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 171 daAuts D:1: 131 daAuts