Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.30.2 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 8109791844463465126, deterministic pregen: 1 Command line: /usr/games/crawl-0.30 -name fuwafuwa -rc /dgldir/rcfiles/crawl-0.30/fuwafuwa.rc -macro /dgldir/rcfiles/crawl-0.30/fuwafuwa.macro -morgue /dgldir/morgue/fuwafuwa/ -webtiles-socket /crawl-master/webserver/sockets/fuwafuwa:2025-11-29.17:47:34.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.30(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x629d01fd9e1e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.30(_Z13do_crash_dumpv+0x43a) [0x629d01fe7daa]: do_crash_dump() /usr/games/crawl-0.30(_Z20crash_signal_handleri+0x1fa) [0x629d01fda2fa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x78c437e26330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x78c437e1c6a2]: /usr/games/crawl-0.30(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x629d021c3aa5]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-0.30(_Z19fire_item_no_quiverP4dist+0x237) [0x629d025e74f7]: fire_item_no_quiver(dist*) /usr/games/crawl-0.30(+0xb2d5f3) [0x629d026ce5f3]: /usr/games/crawl-0.30(+0xb2e065) [0x629d026cf065]: /usr/games/crawl-0.30(main+0x1f7) [0x629d01f23787]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x78c437e0b1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x78c437e0b28b]: /usr/games/crawl-0.30(_start+0x25) [0x629d01f241a5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000078c437ef17a7 in __GI___wait4 (pid=3738548, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000078c437ef17a7 in __GI___wait4 (pid=3738548, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000629d01fda4cc in call_gdb (file=0x78c437fe54e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3623403\000\000\000\000\000" #2 0x0000629d01fe7dc8 in do_crash_dump () at dbg-asrt.cc:692 t = 1764439680 dir = "/dgldir/morgue/fuwafuwa/" name = "/dgldir/morgue/fuwafuwa/crash-fuwafuwa-20251129-180800.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x78c437fe54e0 <_IO_2_1_stderr_> #3 0x0000629d01fda2fa in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x000078c437e1c6a2 in isspace (c=-1002) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.30/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.30/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.30/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 8 Level id: D:8 Level build method = random_map_in_depth, level layout type = rooms, absdepth0 = 7 Level vaults: minmay_the_grid_plus [minmay_the_grid_minigrid_small, minmay_the_grid_paths, minmay_the_grid_all_tris, minmay_the_grid_embedded, minmay_the_grid_prize_trominoes] layout_basic demons_altar enter_ossuary_2 enter_bailey_2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< That beam is likely to hit you. Continue anyway? Okay, then. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (heavily wounded, summoned, friendly, 68% to hit) Really fire at your ice beast? Okay, then. Unknown command. Your ice beast disappears in a puff of smoke! Found a stone. You see here 5 stones. A shadow imp, a black bear, a water moccasin and a sky beast come into view. The shadow imp shouts, "Scamper away, thou plume-plucked sheep-biting codpiece!" The black bear growls angrily. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The water moccasin hisses angrily. You hear a shout! You hear an angry buzzing noise. A hornet comes into view. The wall freezes the sky beast but does no damage. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the sky beast. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The wall freezes the water moccasin. The water moccasin seems to slow down. The wall freezes the hornet. The wall freezes the water moccasin! The wall freezes the hornet. The wall freezes something! A sky beast appears from thin air! Reactivating autopickup. You block the sky beast's attack. You hit the sky beast. The sky beast is heavily wounded. The wall freezes the hornet but does no damage. The wall freezes the black bear. The shadow imp resists. The wall freezes the shadow imp. The wall freezes the sky beast! The sky beast misses you. You hit the sky beast but do no damage. The sky beast is almost dead. The wall freezes the hornet. The wall freezes the water moccasin. The water moccasin seems to slow down. The wall freezes the black bear! The wall freezes the hornet but does no damage. The shadow imp completely resists. The wall freezes the shadow imp but does no damage. The wall freezes the sky beast! You kill the sky beast! Your icy armour and frozen ramparts will break if you move. Continue? You swap places. Your icy armour cracks and falls away as you move. The frozen ramparts melt away as you move. Your ice beast hits the hornet. Your ice beast freezes the hornet! You see here 5 stones. Casting: Summon Ice Beast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the hornet. The hornet stings your ice beast! Your ice beast seems to slow down. Your ice beast hits the hornet. Your ice beast freezes the hornet! The hornet dies! The wall freezes the black bear. Your Ice Magic skill increases to level 10! You have reached level 10! The wall freezes the black bear. The black bear bites your ice beast. The black bear claws your ice beast but does no damage. The black bear claws your ice beast. The wall freezes the shadow imp but does no damage. Your ice beast hits the black bear but does no damage. The wall freezes the black bear! The black bear bites your ice beast but does no damage. The black bear barely misses your ice beast. The black bear claws your ice beast but does no damage. The shadow imp resists. The wall freezes the shadow imp. Your ice beast is no longer moving slowly. Your ice beast hits the black bear. Your ice beast freezes the black bear! The black bear dies! The shadow imp completely resists. The wall freezes the shadow imp but does no damage. Your ice beast hits the shadow imp. Your ice beast freezes the shadow imp. The shadow imp resists. The shadow imp completely resists. The wall freezes the shadow imp but does no damage. The shadow imp closely misses your ice beast. The wall freezes the water moccasin! Your ice beast hits the shadow imp. The shadow imp dies! Your ice beast misses the water moccasin. The wall freezes the water moccasin. You kill the water moccasin! Your Summonings skill increases to level 9! The frozen ramparts melt away. Okay, then. A centaur comes into view. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits your ice beast! A centaur is nearby! A centaur is nearby! A centaur is nearby! The centaur shoots an arrow. The arrow hits your ice beast. Your ice beast hits the centaur. Your ice beast freezes the centaur! Unknown command. The centaur shoots an arrow. The arrow hits your ice beast. Your ice beast dies! Your ice beast disappears in a puff of smoke! The centaur shoots an arrow. The arrow misses you. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the centaur. The centaur unwields a +0 shortbow. The centaur hits you. The centaur kicks you but does no damage. The wall freezes the centaur. You block the centaur's attack. The centaur kicks you but does no damage. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - centaur Aim: a centaur (moderately wounded) You freeze the centaur! The centaur is almost dead. The wall freezes the centaur. You kill the centaur! Unknown command. The frozen ramparts melt away. You now have 224 gold pieces (gained 14). Things that are here: a +0 shortbow; a centaur corpse Things that are here: a water moccasin corpse; a black bear corpse; a sky beast corpse h - 6 potions of degeneration (gained 2) You now have 236 gold pieces (gained 12). Found a sparkling altar of Nemelex Xobeh. m - 3 potions of heal wounds (gained 1) Found a stone staircase leading down. E - a scroll labelled ZYASEA GI RAPT F - a scroll labelled FABRALE DYBOEXT G - a fizzy white potion Found a leather armour. Found 6 stones. s - 3 potions of curing (gained 1) You see here a +3 ring mail. i - 7 scrolls labelled GORUBYETO HUIPS (gained 1) i - 8 scrolls labelled GORUBYETO HUIPS (gained 1) Found a stone staircase leading down. Found 5 curare-tipped darts. You now have 247 gold pieces (gained 11). You open the door. There is an open door here. Found an ancient bone altar of Kikubaaqudgha. i - 9 scrolls labelled GORUBYETO HUIPS (gained 1) d - 3 sedimented pink potions (gained 1) There is an open door here. You open the door. There is an open door here. z - a wand of flame (16) (gained 7 charges) A steam dragon comes into view. A steam dragon is nearby! A steam dragon is nearby! A steam dragon is nearby! A steam dragon is nearby! A steam dragon is nearby! A steam dragon is nearby! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The steam dragon hisses angrily. The steam dragon breathes steam at you. The ball of steam hits your ice beast!! The ball of steam hits you! Casting: Summon Ice Beast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You are engulfed in a cloud of scalding steam. Your ice beast is engulfed in a cloud of scalding steam. Casting: Summon Ice Beast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate There is a cloud of steam here. The walls around you are covered in ice. You are engulfed in a cloud of scalding steam. Your ice beast is engulfed in a cloud of scalding steam. Your ice beast hits the steam dragon but does no damage. The wall freezes the steam dragon but does no damage. The steam dragon breathes steam at you. The ball of steam hits your ice beast! Your ice beast dies! Your ice beast disappears in a puff of smoke! The ball of steam hits you! Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f - steam dragon Aim: a steam dragon (catching its breath, chance to affect: 64%) The steam dragon struggles to resist. You are engulfed in a cloud of scalding steam. The wall freezes the steam dragon but does no damage. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (grey smoke, catching its breath, chance to affect: 64%) The steam dragon's mind is blasted!! You are engulfed in a cloud of scalding steam. The wall freezes the steam dragon. The steam dragon closely misses you. The steam dragon claws you. * * * LOW HITPOINT WARNING * * * Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (almost dead, catching its breath) You freeze the steam dragon! You kill the steam dragon! You are engulfed in a cloud of scalding steam. * * * LOW HITPOINT WARNING * * * The frozen ramparts melt away as you move. Found a potion of magic. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. Found a hide-covered altar of Uskayaw. b - 2 potions of magic (gained 1) There is an open door here. Found a blossoming altar of Fedhas. An iguana comes into view. Found a bloodstained altar of Trog. An iguana is nearby! An iguana is nearby! An iguana is nearby! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Casting: Summon Ice Beast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Your ice beast barely misses the iguana. The wall freezes the iguana! The iguana seems to slow down. Your ice beast hits the iguana. Your ice beast freezes the iguana! The iguana dies! Unknown command. You swap places. The frozen ramparts melt away as you move. Your ice beast disappears in a puff of smoke! Magic restored. Found a stone staircase leading up. There is a stone staircase leading up here. You now have 261 gold pieces (gained 14). A gnoll comes into view. It is wielding a +0 spear. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! A gnoll comes into view. It is wielding a +0 club. A gnoll sergeant comes into view. It is wielding a +3 vampiric spear. The gnoll sergeant shouts! The gnoll shouts! A gnoll comes into view. It is wielding a +0 halberd. The gnoll shouts! The gnoll closely misses you. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the gnoll sergeant but does no damage. The gnoll sergeant misses you. The wall freezes the gnoll! The gnoll closely misses you. The wall freezes the gnoll. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the gnoll sergeant. The gnoll sergeant hits you from afar with a +3 vampiric spear. The wall freezes the gnoll but does no damage. The gnoll barely misses you. The wall freezes the gnoll. The wall freezes the gnoll but does no damage. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded) You freeze the gnoll. The gnoll is almost dead. The wall freezes the gnoll sergeant. The gnoll sergeant closely misses you. The wall freezes the gnoll. You kill the gnoll! The wall freezes the gnoll! The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! Unknown command. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That would be overly suicidal. Okay, then. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Summon Ice Beast. You are very lightly contaminated with residual magic. Nothing appears to happen. The wall freezes the gnoll sergeant. The gnoll sergeant hits you from afar with a +3 vampiric spear. The gnoll sergeant draws strength from your wounds! The wall freezes the gnoll. The gnoll barely misses you. There are monsters nearby! Unknown command. Casting: Summon Ice Beast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The wall freezes the gnoll sergeant. The gnoll sergeant hits you from afar with a +3 vampiric spear! The gnoll sergeant draws strength from your wounds! The wall freezes the gnoll. You kill the gnoll! The wall freezes the gnoll sergeant. The gnoll sergeant hits you from afar with a +3 vampiric spear! The gnoll sergeant draws strength from your wounds! The wall freezes the gnoll sergeant! The gnoll sergeant hits you from afar with a +3 vampiric spear. The gnoll sergeant draws strength from your wounds! The wall freezes the gnoll! You kill the gnoll! Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +3 vampiric spear, wearing a +0 scale mail and wearing a +0 kite shield (severely wounded, 81% to hit) The puff of flame hits the gnoll sergeant. The gnoll sergeant is almost dead. The wall freezes the gnoll sergeant! You kill the gnoll sergeant! You tear a large gash into the net. Unknown command. You struggle against the net. You rip the net and break free! The frozen ramparts melt away. Your icy armour cracks and falls away as you move. You see here a +0 spear. Items here: ) [[ †. H - a +3 vampiric spear; I - a +0 kite shield Your magical contamination has completely faded away. Found a plate armour. Things that are here: a +0 scale mail; a gnoll corpse You see here a +0 spear. Found a stone staircase leading up. There is a stone staircase leading up here. J - a black potion K - a throwing net Found 3 stones. You see here 3 stones. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. There is a stone staircase leading up here. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. There is a transporter here. You enter the transporter and appear at another place. z - a wand of flame (33) (gained 18 charges) There is a transporter landing site here. Casting: Summon Ice Beast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. You open the door. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You swap places. There is a transporter landing site here. There is a transporter landing site here. Your ice beast hits the electric eel. Your ice beast freezes the electric eel! The electric eel seems to slow down. The electric eel dies! You hear a splash. Your ice beast disappears in a puff of smoke! Casting: Summon Ice Beast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. There is an open door here. You swap places. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits your ice beast! The bolt of electricity hits you! The bolt of electricity hits the plant! The plant begins to die. The bolt of electricity hits the plant! The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits your ice beast! The bolt of electricity hits you! The bolt of electricity hits the plant! x2 Your ice beast closely misses the electric eel. Your ice beast hits the electric eel but does no damage. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits your ice beast! Your ice beast dies! Your ice beast disappears in a puff of smoke! The bolt of electricity hits you! The bolt of electricity hits the plant! x2 A nearby plant withers and dies. Casting: Summon Ice Beast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - electric eel Aim: an electric eel (fire blocked by a translucent stone wall) There's something in the way. Okay, then. You start resting. Your ice beast disappears in a puff of smoke! Magic restored. You start resting. HP restored. Casting: Summon Ice Beast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. There is an open door here. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! x2; Your ice beast hits the plant. The plant begins to die. Your ice beast freezes the plant. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - electric eel Aim: an electric eel (ally target, 48% to hit) The puff of flame hits the electric eel. The electric eel is moderately wounded. The electric eel is engulfed in a cloud of scalding steam. Your ice beast hits the plant. Your ice beast freezes the plant! Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - electric eel Aim: an electric eel (steam, severely wounded, ally target, 48% to hit) The puff of flame hits the electric eel. You kill the electric eel! You start resting. A nearby plant withers and dies. Your ice beast disappears in a puff of smoke! Magic restored. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. There is an open door here. You now have 283 gold pieces (gained 22). i - 10 scrolls labelled GORUBYETO HUIPS (gained 1) Partly explored, unvisited transporter. There is a transporter here. You enter the transporter and appear at another place. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple Where to? (Enter - D:7 @ (x,y), ? - help) There is a stone staircase leading down here. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! There is a stone staircase leading up here. Okay, then. As you read the scroll labelled GORUBYETO HUIPS, it crumbles to dust. It is a scroll of identify. d - 3 potions of haste As you read the scroll of identify, it crumbles to dust. e - 3 scrolls of immolation As you read the scroll of identify, it crumbles to dust. J - a potion of cancellation As you read the scroll of identify, it crumbles to dust. o - 2 potions of might As you read the scroll of identify, it crumbles to dust. C - 2 potions of attraction As you read the scroll of identify, it crumbles to dust. j - a potion of resistance As you read the scroll of identify, it crumbles to dust. G - a potion of berserk rage As you read the scroll of identify, it crumbles to dust. B - a potion of mutation As you read the scroll of identify, it crumbles to dust. u - a scroll of silence As you read the scroll of identify, it crumbles to dust. E - a scroll of fog Okay, then. You open the door. Found a leather armour. There is an open door here. You hear the slow hiss of a very distant avalanche of sand. You hear the faint creaking of a very distant portcullis. 2 bullfrogs and a steam dragon come into view. Found 18 gold pieces. The bullfrog gives a loud, deep croak! The steam dragon hisses angrily. You hear a shout! You hear an angry buzzing noise. A water moccasin comes into view. The bullfrog moves out of view. The steam dragon moves out of view. An orc comes into view. It is wielding a +0 hand axe. Found a trident. A hornet comes into view. A kobold brigand comes into view. It is wielding a +0 short sword and quivering curare-tipped darts. Casting: Summon Ice Beast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The water moccasin hisses angrily. The orc shouts! Casting: Summon Ice Beast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the bullfrog! The bullfrog seems to slow down. The wall freezes the hornet. The wall freezes the bullfrog. The wall freezes the steam dragon. You block the steam dragon's attack. The steam dragon closely misses you. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the hornet. The wall freezes the water moccasin. The water moccasin seems to slow down. The wall freezes the bullfrog! You kill the bullfrog! The wall freezes the steam dragon. The steam dragon bites you. The steam dragon closely misses you. The wall freezes the hornet but does no damage. The wall freezes the kobold brigand. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - steam dragon Aim: a steam dragon (heavily wounded, ally target) You freeze the steam dragon. The steam dragon is severely wounded. The water moccasin is no longer moving slowly. The wall freezes the bullfrog. A komodo dragon comes into view. The wall freezes the hornet. The hornet stings you! You suddenly lose the ability to move! The wall freezes the water moccasin. The wall freezes the steam dragon! You kill the steam dragon! The steam dragon scales are intact enough to wear. The wall freezes the kobold brigand! The kobold brigand throws a curare-tipped dart. The curare-tipped dart barely misses you. The curare-tipped dart closely misses your ice beast. The komodo dragon hisses angrily. The wall freezes the bullfrog! The wall freezes the water moccasin. The water moccasin seems to slow down. The wall freezes the hornet. The hornet stings you! You feel yourself slow down. The wall freezes the water moccasin! The water moccasin seems to slow down. The wall freezes the bullfrog! The bullfrog seems to slow down. The wall freezes the hornet. The hornet stings you but does no damage. The wall freezes the orc. The wall freezes the kobold brigand. You can move again. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped darts (severely wounded) You freeze the kobold brigand! The kobold brigand is almost dead. The wall freezes the hornet. The hornet stings you but does no damage. The wall freezes the water moccasin! You kill the water moccasin! The wall freezes the bullfrog. The bullfrog seems to slow down. The wall freezes the bullfrog! You kill the bullfrog! The wall freezes the orc! You kill the orc! The wall freezes the kobold brigand. You kill the kobold brigand! The wall freezes the hornet. The hornet stings you! You feel as though you will be slow longer. Unknown command. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hornet Aim: a hornet (severely wounded, ally target) You freeze the hornet! You kill the hornet! Your Ice Magic skill increases to level 11! Unknown command. Your icy armour and frozen ramparts will break if you move. Continue? You swap places. Your icy armour cracks and falls away as you move. The frozen ramparts melt away as you move. The komodo dragon bites your ice beast. You feel yourself speed up. Your ice beast hits the komodo dragon. Your ice beast freezes the komodo dragon! The komodo dragon seems to slow down. The komodo dragon barely misses your ice beast. Your ice beast hits the komodo dragon but does no damage. The komodo dragon bites your ice beast. An efreet comes into view. It is wielding a +3 scimitar of flaming. Your ice beast hits the komodo dragon. Your ice beast freezes the komodo dragon! The komodo dragon seems to slow down. Magic courses through your body. The komodo dragon bites your ice beast!! Your ice beast closely misses the komodo dragon. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Your ice beast hits the komodo dragon but does no damage. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the komodo dragon but does no damage. The komodo dragon bites your ice beast!! Your ice beast dies! Your ice beast disappears in a puff of smoke! Aiming: Charm Press: ? - help, Shift-Dir - straight line, f - komodo dragon Aim: a komodo dragon (heavily wounded, slow, chance to affect: 31%) The komodo dragon is charmed. The wall freezes the efreet. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The wall freezes the efreet but does no damage. The efreet gestures at you. The fireball explodes! The fireball engulfs your komodo dragon! The fireball engulfs the efreet. The efreet completely resists. The fireball engulfs you! The fireball engulfs your ice beast!!! Your ice beast melts! Your ice beast dies! Your ice beast disappears in a puff of smoke! The heat melts your icy armour. Casting: Summon Ice Beast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Your komodo dragon barely misses the efreet. The efreet is frozen! The wall freezes the efreet! The efreet closely misses your komodo dragon. Your komodo dragon is no longer moving slowly. The efreet is frozen! The wall freezes the efreet. The efreet gestures at you. The bolt of fire misses your komodo dragon. The bolt of fire misses you. Your ice beast hits the efreet but does no damage. Your komodo dragon bites the efreet. Your ice beast hits the efreet but does no damage. The efreet is frozen! The wall freezes the efreet. The efreet hits your komodo dragon with a +3 scimitar of flaming! The efreet burns your komodo dragon. Your komodo dragon dies! Your Summonings skill increases to level 10! Okay, then. Press: ? - help, v - describe, . - travel Here: an efreet, wielding a +3 scimitar of flaming (heavily wounded, ally target) The floor. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You feel much better. The wall freezes the efreet but does no damage. Your ice beast hits the efreet but does no damage. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - efreet Aim: an efreet, wielding a +3 scimitar of flaming (heavily wounded, ally target) You freeze the efreet! The efreet is frozen! The efreet is almost dead. The efreet is frozen! The wall freezes the efreet! You kill the efreet! Unknown command. Your icy armour cracks and falls away as you move. The frozen ramparts melt away as you move. Items here: ( )) [ ††. i - a curare-tipped dart; L - +0 steam dragon scales Okay, then. Okay, then. Okay, then. You drop a curare-tipped dart. You drop +0 steam dragon scales. Items here: ( )) [ ††. i - a curare-tipped dart; L - +0 steam dragon scales You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your +0 steam dragon scales. x5 You finish putting on your +0 steam dragon scales. M - a +3 scimitar of flaming You hear the slow hiss of a very distant avalanche of sand. You hear the faint creaking of a very distant portcullis. HP restored. Your ice beast disappears in a puff of smoke! You hear the slow hiss of a very distant avalanche of sand. You hear the faint creaking of a very distant portcullis. Magic restored. You now have 301 gold pieces (gained 18). r - 2 scrolls labelled YMYCAGR BEUSUD (gained 1) A vampire mosquito comes into view. The vampire mosquito buzzes angrily. A vampire mosquito is nearby! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The vampire mosquito bites you! The vampire mosquito draws strength from your injuries! You hit the vampire mosquito. The vampire mosquito convulses. The vampire mosquito is lightly damaged. The vampire mosquito barely misses you. The vampire mosquito misses you. Your ice beast hits the vampire mosquito. Your ice beast freezes the vampire mosquito! You hit the vampire mosquito. The vampire mosquito convulses. The vampire mosquito is severely damaged. The vampire mosquito bites you. The vampire mosquito draws strength from your injuries! The vampire mosquito bites you but does no damage. Your ice beast closely misses the vampire mosquito. You hit the vampire mosquito. The vampire mosquito convulses. The vampire mosquito is severely damaged. The vampire mosquito barely misses you. The vampire mosquito misses you. Your ice beast hits the vampire mosquito but does no damage. You barely miss the vampire mosquito. The vampire mosquito is severely damaged. The vampire mosquito bites you! The vampire mosquito draws strength from your injuries! The vampire mosquito barely misses you. Your ice beast hits the vampire mosquito. Your ice beast freezes the vampire mosquito! You miss the vampire mosquito. The vampire mosquito is almost destroyed. The vampire mosquito bites you! The vampire mosquito draws strength from your injuries! You block the vampire mosquito's attack. Your ice beast hits the vampire mosquito. Your ice beast freezes the vampire mosquito! The vampire mosquito is destroyed! No target in view! You hear the slow hiss of a very distant avalanche of sand. You hear the faint creaking of a distant portcullis. Your ice beast disappears in a puff of smoke! You hear the slow hiss of a very distant avalanche of sand. You hear the creaking of a distant portcullis. You see here a vampire mosquito corpse. You hear the hiss of a very distant avalanche of sand. You hear the creaking of a distant portcullis. A kobold brigand comes into view. It is wielding a +0 whip and quivering poisoned darts. The kobold brigand shouts! You hear a loud, deep croak! You hear a shout! A bullfrog comes into view. You hear a howl! Casting: Summon Ice Beast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the bullfrog. The bullfrog seems to slow down. The wall freezes the kobold brigand! The wall freezes the bullfrog! The bullfrog seems to slow down. The bullfrog barely misses you. The wall freezes the kobold brigand. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The wall freezes the bullfrog! You kill the bullfrog! The wall freezes the kobold brigand. You hit the kobold brigand. The kobold brigand is severely wounded. The wall freezes the kobold brigand. The kobold brigand hits you with a +0 whip. Unknown command. You barely miss the kobold brigand. The kobold brigand is almost dead. The wall freezes the kobold brigand. You kill the kobold brigand! No target in view! Unknown command. The frozen ramparts melt away as you move. Items here: ( ) ††. You swap places. An orc comes into view. It is wielding a +0 dagger. The orc shouts! Items here: ( ) ††. N - 5 poisoned darts You freeze the orc! You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Your ice beast disappears in a puff of smoke! You hear the hiss of a very distant avalanche of sand. You hear the steady creaking of a distant portcullis. Things that are here: a +0 dagger; a +0 chain mail A deep elf pyromancer comes into view. It is wielding a +0 long sword of draining. The deep elf pyromancer moves out of view. A deep elf pyromancer and a water moccasin come into view. The deep elf pyromancer is wielding a +0 long sword of draining. The deep elf pyromancer shouts! The water moccasin hisses angrily. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. A wraith comes into view. The deep elf pyromancer mumbles some strange words. Send 'em back where they came from! Your ice beast shudders. Casting: Summon Ice Beast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the water moccasin. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the water moccasin. The water moccasin seems to slow down. The water moccasin closely misses you. Your ice beast hits the deep elf pyromancer but does no damage. The wall freezes the deep elf pyromancer! The deep elf pyromancer casts a spell. The deep elf pyromancer blinks! Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (lightly wounded, slow) You freeze the water moccasin. The water moccasin is lightly wounded. The wall freezes the water moccasin. The water moccasin seems to slow down. You block the water moccasin's attack. Unknown command. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, slow) You freeze the water moccasin. The water moccasin is heavily wounded. The wall freezes the water moccasin! The water moccasin seems to slow down. You block the water moccasin's attack. The wall freezes the wraith but does no damage. The deep elf pyromancer gestures wildly while chanting. Unknown command. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, slow) You freeze the water moccasin. The water moccasin is almost dead. The wall freezes the water moccasin. The water moccasin closely misses you. The wall freezes the wraith but does no damage. Unknown command. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, slow) You freeze the water moccasin. You kill the water moccasin! Your ice beast closely misses the deep elf pyromancer. The wraith resists. The wall freezes the wraith. The deep elf pyromancer hits your ice beast with a +0 long sword of draining! The deep elf pyromancer drains your ice beast. You hear an angry hiss. Unknown command. You closely miss the wraith. The wraith is lightly damaged. The wraith resists. The wall freezes the wraith. You block the wraith's attack. Your ice beast hits the deep elf pyromancer but does no damage. The deep elf pyromancer hits your ice beast but does no damage. Aiming: Charm Press: ? - help, Shift-Dir - straight line, f - wraith Aim: a wraith (lightly damaged, chance to affect: 17%) The wraith is charmed. A howler monkey comes into view. The howler monkey hoots and howls with incredible vigour! Your ice beast barely misses the deep elf pyromancer. The deep elf pyromancer hits your ice beast with a +0 long sword of draining! You hear a shout! The frozen ramparts melt away. Your ice beast closely misses the deep elf pyromancer. The deep elf pyromancer misses your ice beast. Your icy armour will break if you move. Continue? Okay, then. Your icy armour will break if you move. Continue? Okay, then. Something closely misses your ice beast. Your ice beast hits the deep elf pyromancer but does no damage. The deep elf pyromancer casts a spell. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, p - wraith There's nothing there! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - deep elf pyromancer Aim: a deep elf pyromancer, wielding a +0 long sword of draining and wearing a +0 chain mail (lightly wounded, ally target) Attack! The fire elemental disappears in a puff of smoke! Your ice beast hits the deep elf pyromancer but does no damage. The deep elf pyromancer casts a spell at you. The bolt of fire hits your ice beast!! Your ice beast melts! Your ice beast dies! Your ice beast disappears in a puff of smoke! The bolt of fire hits the fire elemental. The fire elemental completely resists. The bolt of fire hits you! The heat melts your icy armour. Your icy armour will break if you move. Continue? Your icy armour cracks and falls away as you move. The deep elf pyromancer gestures at you while chanting. The bolt of fire hits the fire elemental. The fire elemental completely resists. The bolt of fire misses you. You see here a water moccasin corpse. The fire elemental closely misses your wraith. Your wraith hits the fire elemental! Your wraith drains the fire elemental's vigour! The fire elemental seems to slow down. The deep elf pyromancer casts a spell at you. The bolt of fire misses you. The bolt of fire hits the fire elemental. The fire elemental completely resists. The fire elemental hits you. The fire elemental burns you! The fire elemental hits your wraith. The fire elemental burns your wraith! The fire elemental closely misses your wraith. The fire elemental hits you. The fire elemental burns you! Your wraith barely misses the fire elemental. The deep elf pyromancer gestures wildly while chanting. The deep elf pyromancer blinks! A water moccasin comes into view. The fire elemental misses your wraith. The fire elemental hits your wraith. The fire elemental burns your wraith! The howler monkey hoots and howls with incredible vigour! The fire elemental hits you. The fire elemental burns you! Your wraith hits the fire elemental! Your wraith drains the fire elemental's vigour! The fire elemental seems to slow down. The water moccasin moves out of view. You hear a croak. You hear a shout! The fire elemental hits your wraith. The fire elemental burns your wraith! The fire elemental barely misses your wraith. Your wraith hits the fire elemental. Found 7 gold pieces. The fire elemental closely misses your wraith. The fire elemental misses your wraith. Your wraith hits the fire elemental. The fire elemental is no longer moving slowly. The fire elemental hits you. The fire elemental burns you! * * * LOW HITPOINT WARNING * * * The fire elemental hits your wraith. The fire elemental burns your wraith! Your wraith completely misses the fire elemental. You feel much better. The fire elemental hits you. The fire elemental burns you! * * * LOW HITPOINT WARNING * * * The fire elemental hits your wraith. The fire elemental burns your wraith! Your wraith is destroyed! You feel protected. You hear the brisk hiss of a distant avalanche of sand. You hear the steady creaking of a portcullis nearby. The fire elemental hits you. The fire elemental burns you! You resist. * * * LOW HITPOINT WARNING * * * You feel much better. You block the fire elemental's attack. The fire elemental misses you. The fire elemental is no longer moving slowly. The deep elf pyromancer mumbles some strange words. The deep elf pyromancer blinks! The howler monkey hoots and howls with incredible vigour! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The fire elemental is frozen! The wall freezes the fire elemental! The fire elemental hits you. The fire elemental burns you! You resist. The howler monkey hoots and howls with incredible vigour! The fire elemental is frozen! The wall freezes the fire elemental! You block the fire elemental's attack. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. Unknown command. You completely miss the fire elemental. The fire elemental is heavily damaged. The fire elemental is frozen! The wall freezes the fire elemental! You block the fire elemental's attack. The wall freezes the water moccasin. The water moccasin seems to slow down. You closely miss the fire elemental. The fire elemental is almost destroyed. The fire elemental is frozen! The wall freezes the fire elemental! You destroy the fire elemental! The fire elemental disappears in a puff of smoke! The wall freezes the water moccasin! The water moccasin seems to slow down. Unknown command. Unknown command. Unknown command. Aiming: Charm Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (heavily wounded, slow, chance to affect: 49%) The water moccasin resists with some effort. The wall freezes the water moccasin! The deep elf pyromancer gestures wildly while chanting. The fire elemental disappears in a puff of smoke! The wall freezes the howler monkey. The wall freezes the water moccasin! You kill the water moccasin! The wall freezes the howler monkey. Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.30.2 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [fuwafuwa] Species: Human Job: Ice Elementalist HP: 29/63; mods: 0/0 MP: 1/14; mod: 0 Stats: 12 (12) 17 (17) 13 (13) Position: (34, 31), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/50 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 0 | 0 | 2 | 151 | 1/150 Stealth | X | 0 | 0 | 2 | 127 | 1/126 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 3 | 366 | 10/238 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 2 | 50 | 10 | 3024 | 249/600 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Transmutations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 2 | 50 | 11 | 3702 | 327/675 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Poison Magic | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #47: 630 #147: 38 Attributes: #12: 483 #13: 182 #23: 7425 #24: -929848021 #49: 593 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #6: +0 short sword of holy wrath eq slot #3, inv slot #16: +0 pair of gloves eq slot #6, inv slot #37: +0 steam dragon scales eq slot #9, inv slot #13: amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.###...##'# ........'..# #○E.#.######.# ##E°☼........# #E#####.##### #.### #.#### #h##. #....# #.##....#..# #@##.####.#####... #.....#.#......# #.###.#.##.####.# #.##..#....# .$##..))#..# ..#####.#### ..#####.##### #............#. .....######.#.#### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (8, 20): {{{{ CLASS: TimedMarker dur: 3803 started: true ticktype: 1 msg: CLASS: TimedMessaging ranges: 1: 1: 5000 2: slow 2: 1: 4000 2: 3: 1: 2500 2: brisk 4: 1: 1500 2: quick 5: 1: 0 2: rapid _have_entered_level: true range_adjectives: 1: 1: 28 2: very distant 2: 1: 21 2: distant 3: 1: 14 2: $F nearby 4: 1: 7 2: $F very nearby 5: 1: 0 2: $F noisemaker: avalanche of sand finalmsg: The hiss of flowing sand is almost imperceptible now. check: 3383 entity: staircase verb: hiss initmsg: 1: You hear the hiss of flowing sand. 2: There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! sound_channel: 29 dur_short: 7960 props: feat_tile: dngn_portal_ossuary_gone floor: expired_portal high: 796 low: 796 high_short: 79 single_timed: true entity: staircase turns: 796 low_short: 79 disappear: The hiss of flowing sand is gone. }}}} Lua marker 1 at (32, 14): {{{{ CLASS: TimedMarker dur: 2903 started: true ticktype: 1 msg: CLASS: TimedMessaging ranges: 1: 1: 5000 2: faint 2: 1: 4000 2: 3: 1: 2500 2: steady 4: 1: 1500 2: quick 5: 1: 0 2: loud _have_entered_level: true range_adjectives: 1: 1: 28 2: very distant 2: 1: 21 2: distant 3: 1: 14 2: $F nearby 4: 1: 7 2: $F very nearby 5: 1: 0 2: $F noisemaker: portcullis finalmsg: $F{The} has been lowered almost to the ground. check: 2483 entity: portcullis verb: creaking initmsg: 1: You hear the roar of battle. 2: There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! sound_channel: 29 dur_short: 7060 props: feat_tile: dngn_portal_bailey_gone floor: stone_arch high: 706 low: 706 high_short: 70 low_short: 70 single_timed: true entity: portcullis turns: 706 bailey_type: polearm disappear: The portal closes with a thud. }}}} >>>>>>>>>>>>>>>>>>>>>>