fuwafuwa Level 1 of the Dungeon (5, -51, D:1) a +0 mace (15, 8, D:1) a +0 ring mail (17, -51, D:1) a +0 club (18, -31, D:1) a +0 short sword (23, -38, D:1) a +0 club (27, -18, D:1) a +0 club (37, -17, D:1) a +0 spear (46, -31, D:1) a +0 short sword (49, -3, D:1) 6 stones (50, -41, D:1) a +0 short sword a stone (51, 3, D:1) a +0 dagger (54, -7, D:1) a +0 leather armour (56, -7, D:1) a +0 dagger (60, -9, D:1) a +0 club Level 2 of the Dungeon (16, -5, D:2) a +0 dagger (23, 3, D:2) a +0 sling a +0 club (28, 23, D:2) a +0 club (30, -2, D:2) a +0 short sword (32, 22, D:2) a +0 dagger of venom a +0 animal skin (35, 25, D:2) a +0 club (35, 26, D:2) a +0 ring mail a +0 dagger a +0 dagger (37, 25, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 1, D:3) the +0 chain mail of Akhlefful {Rampage rPois rC- Str+5} Str: It affects your strength (+5). rC: It makes you vulnerable to cold. rPois: It protects you from poison. Rampage: It bestows one free step when moving towards enemies. (1, 0, D:3) a +0 club (1, 1, D:3) a +0 dagger (4, -7, D:3) a +0 club (4, -6, D:3) a +0 quarterstaff a +0 club a +0 chain mail (5, -9, D:3) a +0 sling (5, -3, D:3) a +0 sling (5, -2, D:3) a +0 sling (6, -4, D:3) a +0 club (14, -6, D:3) a +0 dagger (22, -8, D:3) a +0 mace (26, 3, D:3) a +0 robe (35, -1, D:3) a +0 flail (41, 3, D:3) a +0 flail a +0 ring mail a +0 dagger a +0 scale mail a +0 hand axe (42, 3, D:3) a +0 club a +0 leather armour (44, 20, D:3) a +0 club (47, 24, D:3) a +0 robe (49, 10, D:3) a +0 hand axe a +0 hand axe (49, 12, D:3) a +0 dagger (50, 9, D:3) a +0 club (59, 36, D:3) a +0 robe (64, 41, D:3) an amulet of guardian spirit (68, 41, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 5 stones (17, -5, D:4) a +0 hand axe a +1 dagger of electrocution (18, -6, D:4) a +0 short sword (18, -5, D:4) a +0 mace a +3 leather armour of fire resistance a +0 short sword a +0 scale mail (23, 1, D:4) a +0 short sword 3 stones (24, -26, D:4) a +0 dagger (33, -25, D:4) a +0 short sword (43, -10, D:4) a +0 dagger (57, -37, D:4) a +0 mace Level 5 of the Dungeon (26, -38, D:5) a +0 chain mail (36, -29, D:5) a +0 scale mail (47, -16, D:5) a +0 giant club (48, -38, D:5) a +0 flail of protection (49, -36, D:5) a +0 ring mail a +0 flail a +0 hand axe (50, -36, D:5) a +0 flail (50, -35, D:5) a +0 scale mail a +0 mace (51, -35, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 spear (26, -1, D:6) a +2 flail of venom a +0 leather armour (29, 9, D:6) 4 poisoned darts (33, 2, D:6) a +0 leather armour a +0 flail (33, 3, D:6) a +0 trident a +0 chain mail (34, 2, D:6) a +0 dagger a +0 robe (37, 13, D:6) a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 spear (5, 10, D:7) a +0 antimagic quarterstaff a +0 heavy sling a +0 leather armour (6, -4, D:7) a +0 spear a +0 plate armour a bailey (0, 0, Bailey) 2 potions of heal wounds (1, 0, Bailey) a +0 long sword (1, 1, Bailey) the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} *Fog: It may release a thick cloud of smoke when the wearer is hurt. Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (unseen) (1, 15, Bailey) a +0 trident a +0 scale mail (1, 16, Bailey) a +0 glaive a +0 chain mail (1, 17, Bailey) a +0 halberd a +0 scale mail an orc corpse (skeletalised by now) (1, 18, Bailey) a +0 halberd a +0 scale mail a +0 trident a +0 plate armour (1, 19, Bailey) a +0 spear a +0 chain mail an orc corpse (skeletalised by now) (2, 16, Bailey) a +0 glaive a +0 chain mail a +0 halberd a +0 scale mail (3, 0, Bailey) a +1 heavy mace (unseen) (3, 10, Bailey) a +0 spear a +0 chain mail an orc corpse (3, 11, Bailey) a +0 halberd a +0 ring mail (3, 19, Bailey) a +0 trident a +0 scale mail (5, 0, Bailey) a +0 crystal plate armour (7, -1, Bailey) a +0 halberd a +0 chain mail an orc skeleton (7, 0, Bailey) a +0 trident a +0 scale mail an orc skeleton (8, -2, Bailey) a +0 spear a +0 chain mail an orc corpse (skeletalised by now) (8, 0, Bailey) a +0 halberd a +0 plate armour