gamja3288 Level 1 of the Dungeon [Shop] Vocohek's Magic Scroll Shop 3 scrolls of vulnerability (unknown) (132 gold) a scroll of poison (unknown) (44 gold) a scroll of teleportation (33 gold) a scroll of identify (22 gold) a scroll of vulnerability (unknown) (44 gold) a scroll of identify (22 gold) a scroll of silence (unknown) (104 gold) (0, 0, D:1) a +0 whip (11, -23, D:1) 4 stones (17, -37, D:1) a +2 dagger of distortion (28, -18, D:1) a +0 dagger (37, -24, D:1) a +0 dagger (40, -22, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a bat skeleton (5, -22, D:2) a rat skeleton (10, -4, D:2) a rat skeleton (10, 18, D:2) a +0 war axe an orc corpse (skeletalised by now) (12, 18, D:2) a +0 dagger a +0 robe a +0 dagger an orc corpse (skeletalised by now) (13, 18, D:2) a +0 whip (15, -3, D:2) a +0 club (19, 15, D:2) a rat skeleton (21, -11, D:2) a +0 club (21, 7, D:2) an adder skeleton (22, 15, D:2) a +0 robe (23, -15, D:2) an adder corpse (skeletalised by now) (28, -10, D:2) a +0 dagger a goblin skeleton (29, 6, D:2) a quokka corpse (skeletalised by now) (32, -15, D:2) a bat skeleton (35, -17, D:2) a quokka skeleton Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet of the Duke {rF+ Regen+ Str+2} (4820 gold) [amulet of regeneration] rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). the +6 whip of Ashenzari's Favour {venom, rF+} (4700 gold) rF+: It protects you from fire. It cannot be enchanted further. the +9 dagger of Veeri {pain, Int+4} (6540 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the earth staff of the Final Chapter {+Blink rElec rCorr Earth} (5160 gold) [staff of earth] +Blink: It lets you blink. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. the fortress talisman "Peefext" {rF+} (4500 gold) [fortress talisman] rF+: It protects you from fire. the +1 robe "Ewuitua" {Harm Fly rPois rN+} (2340 gold) Harm: It increases damage dealt and taken. Fly: It grants you flight. rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. the ring of Laantosch {rC+ Int+3 Stlth+} (4110 gold) [ring of protection from cold] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. the +8 dagger "Tafesaih" {venom, rN+} (5360 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the ring of Fysoc {rElec rF++ rC+ MP+9 Str+3} (8170 gold) [ring of protection from cold] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). the ring of Vehumet's Castigation {Str+2 Dex+6 Stlth+} (5000 gold) [ring of dexterity] Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. the +9 whip "Nuxaonn" {drain, Dex+3} (6280 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 leather armour "Orratevvoa" {Slay+2} (2240 gold) Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the ring "Taetynuth" {rPois rF+ Int+6 Dex+3} (6050 gold) [ring of intelligence] rPois: It protects you from poison. rF+: It protects you from fire. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). the ring "Mivuqyb" {Fly rN++ Str-3 Int+6 Stlth-} (4790 gold) [ring of intelligence] Fly: It grants you flight. rN++: It greatly protects you from negative energy. Str-3: It affects your strength (-3). Int+6: It affects your intelligence (+6). Stlth-: It makes you less stealthy. the amulet of Wungarek {rN++ RegenMP+} (4750 gold) [amulet of magic regeneration] rN++: It greatly protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. the conjuration staff of Soufruor {rElec Conj} (3900 gold) [staff of conjuration] rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. the +4 mace of Zeta {flame, rElec SInv} (4360 gold) rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. the earth staff of Distraction {Int+2 Hexes Earth} (4180 gold) [staff of earth] Int+2: It affects your intelligence (+2). Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. the +4 ring mail of Doomed Joy {Harm rF- Will+ Int+3} (3590 gold) Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +0 leather armour "Ysun" {Rampage *Slow rN+} (760 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. It cannot be enchanted further. (0, 0, D:3) the +0 ring mail of Egguos {rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (4, -26, D:3) a ball python corpse (skeletalised by now) (12, -17, D:3) a +0 short sword of venom a stone a kobold corpse (skeletalised by now) (14, 9, D:3) a bat corpse (skeletalised by now) (22, 8, D:3) a +0 club a goblin corpse (skeletalised by now) (23, 9, D:3) a bat corpse (skeletalised by now) (30, 6, D:3) a ball python corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a potion of berserk rage (7, 0, D:5) 15 gold pieces (9, -5, D:5) 6 poisoned darts (11, 8, D:5) 19 gold pieces (16, 1, D:5) an iguana corpse