gang Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (2, 13, D:1) a +0 dagger (3, 2, D:1) a +0 ring mail (4, 13, D:1) a +0 spear (6, -16, D:1) a +0 dagger (9, 9, D:1) a frilled lizard corpse (skeletalised by now) (10, -8, D:1) a +0 robe (18, -24, D:1) a +0 short sword a kobold skeleton (20, -6, D:1) a +0 robe (22, -19, D:1) a +0 leather armour (32, -11, D:1) a ball python corpse (skeletalised by now) (36, -12, D:1) a +0 dagger (36, -11, D:1) a +0 short sword (39, -18, D:1) a +0 short sword (41, -25, D:1) a +0 dagger a goblin corpse (skeletalised by now) (43, -13, D:1) a +0 short sword a kobold corpse (skeletalised by now) (43, 3, D:1) a +0 ring mail (47, -26, D:1) a rat skeleton (51, -9, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Istel's Weapon Emporium a +0 morningstar (66 gold) a throwing net (33 gold) a +0 sling (16 gold) a +0 short sword (33 gold) a throwing net (33 gold) a +2 double sword of protection (488 gold) 6 poisoned darts (39 gold) a +0 morningstar (66 gold) the +6 dagger of Saudd {devious, rF++ rC- Int-5 SInv} (475 gold) rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. It cannot be enchanted further. a +2 sling of freezing (161 gold) a +0 rapier (60 gold) (0, 0, D:2) a +0 hand axe (0, 9, D:2) a ball python corpse (skeletalised by now) (5, 19, D:2) a ball python corpse (skeletalised by now) (6, 2, D:2) a hobgoblin skeleton (6, 12, D:2) an adder corpse (skeletalised by now) (6, 15, D:2) a +0 dagger (21, -3, D:2) a +0 leather armour (21, -2, D:2) a frilled lizard corpse (skeletalised by now) (25, 9, D:2) a +0 short sword a kobold corpse (skeletalised by now) (30, 14, D:2) a hobgoblin skeleton (31, 5, D:2) a +0 mace (32, -1, D:2) a +0 dagger a kobold skeleton (38, 11, D:2) an adder skeleton (42, 21, D:2) a +0 whip a +0 dagger (44, 0, D:2) a quokka skeleton (45, -5, D:2) a +0 dagger a kobold corpse (skeletalised by now) (49, 23, D:2) a +0 mace (49, 30, D:2) a +0 robe (53, 27, D:2) a +0 ring mail Level 3 of the Dungeon (2, -9, D:3) a +0 club (4, 22, D:3) a hobgoblin skeleton (8, 16, D:3) a +0 whip (9, -9, D:3) a rat skeleton (20, 28, D:3) a bat skeleton (30, -8, D:3) a bat skeleton (37, -8, D:3) an adder corpse (skeletalised by now) (38, -9, D:3) a +0 club (40, -8, D:3) a jackal corpse (skeletalised by now) (41, 23, D:3) a +0 club (43, 10, D:3) a hobgoblin corpse (skeletalised by now) (46, -4, D:3) a +0 mace (46, 14, D:3) a jackal corpse (skeletalised by now) (48, 15, D:3) 2 stones (49, 20, D:3) a +0 leather armour (53, 22, D:3) a parchment of Apportation Level 4 of the Dungeon (0, 0, D:4) a +0 club a kobold corpse (skeletalised by now) (0, 4, D:4) an adder corpse (4, 8, D:4) a +0 whip (6, -5, D:4) a +0 short sword a +0 leather armour a +0 dagger an orc corpse a goblin corpse (7, -11, D:4) a jackal corpse (7, -4, D:4) a +0 hand axe (10, -11, D:4) a +0 club a goblin corpse (11, 6, D:4) a +0 hand axe an orc corpse (13, 4, D:4) a +0 dagger