gang Level 1 of the Dungeon [Shop] Lafipn's General Store a potion of invisibility (unknown) (88 gold) 2 potions of mutation (unknown) (176 gold) a parchment of Summon Seismosaurus Egg (143 gold) a Gell's gravitambourine (2/2) (440 gold) a +0 robe (9 gold) a parchment of Flame Wave (143 gold) a +2 ring mail of poison resistance (198 gold) a parchment of Static Discharge (63 gold) (3, -5, D:1) a +0 club (4, -5, D:1) a jackal corpse (skeletalised by now) (5, -20, D:1) a +0 dagger (5, 6, D:1) a bat corpse (skeletalised by now) (6, 5, D:1) a +0 club a goblin corpse (skeletalised by now) (7, -14, D:1) a +0 dagger a kobold skeleton (9, -25, D:1) a hobgoblin skeleton (12, -25, D:1) a ball python skeleton (12, 13, D:1) a bat skeleton (16, -15, D:1) a jackal skeleton (18, -12, D:1) a jackal skeleton (21, -19, D:1) a ball python skeleton (23, 17, D:1) a stone (24, -23, D:1) a quokka skeleton (27, -21, D:1) 6 large rocks (34, 6, D:1) a bat corpse (skeletalised by now) (43, -17, D:1) a ball python skeleton (48, 4, D:1) the inkwell talisman of Gugeiguw {rF+ Dex+3} [inkwell talisman] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Level 2 of the Dungeon (8, -6, D:2) a +0 club (10, 10, D:2) a bat corpse (skeletalised by now) (11, -8, D:2) a +0 leather armour (14, 23, D:2) a +0 dagger a goblin corpse (skeletalised by now) (16, -7, D:2) a ball python corpse (skeletalised by now) (18, 7, D:2) a +0 dagger (26, -12, D:2) a bat corpse (skeletalised by now) (28, 17, D:2) a hobgoblin skeleton (32, 30, D:2) a bat corpse (skeletalised by now) (37, 33, D:2) a bat skeleton (39, -12, D:2) a +0 kite shield (39, 31, D:2) a +0 dagger 3 stones (41, 6, D:2) a ball python skeleton Level 3 of the Dungeon (0, 8, D:3) a +0 dagger a goblin skeleton (7, 5, D:3) a +0 short sword (13, 6, D:3) a +0 club (13, 7, D:3) a +0 halberd a +0 spear a gnoll skeleton a gnoll skeleton a hobgoblin skeleton (13, 8, D:3) a +0 whip a gnoll skeleton (20, 19, D:3) a +0 long sword of holy wrath (21, 16, D:3) a +0 dagger a +0 sling (21, 19, D:3) a hobgoblin skeleton (21, 20, D:3) a +0 club a +0 animal skin (21, 22, D:3) a +0 club a +0 club a goblin skeleton a goblin skeleton (21, 23, D:3) a +0 sling a +0 club (22, 14, D:3) a +0 dagger (22, 15, D:3) a +0 dagger a goblin skeleton (22, 24, D:3) a +0 dagger (22, 25, D:3) a +0 club an adder skeleton (22, 32, D:3) a hobgoblin corpse (skeletalised by now) (23, 12, D:3) a rat skeleton (24, 0, D:3) a +0 flail (26, 0, D:3) a +0 robe a +0 dagger (26, 2, D:3) a +0 dagger (38, 11, D:3) a +0 trident a quokka corpse (skeletalised by now) (39, 10, D:3) a hobgoblin corpse (skeletalised by now) (43, 4, D:3) a +0 whip (44, -2, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a kobold corpse (skeletalised by now) (21, 5, D:4) a +0 club (23, 3, D:4) a +0 dagger a +0 sling (35, 15, D:4) a +0 whip (40, 2, D:4) a +0 dagger a goblin corpse (skeletalised by now) (50, 7, D:4) the +7 ice dragon arcanist's scales {IceExpos IceWiz rF- rC++ Str+3} IceExpos: Whenever you deal cold damage to an enemy without rColdāˆž, you may briefly leave it exposed, making it take increased damage for non-attack sources, less capable of dodging non-attack projectiles, and mildly reducing its Willpower. IceWiz: It increases the success rate of your Ice Magic spells. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. Level 5 of the Dungeon (0, 0, D:5) a +0 club (0, 2, D:5) a +0 flail (5, 15, D:5) a +0 dagger an orc corpse (5, 16, D:5) an adder corpse