gang Level 1 of the Dungeon (5, -16, D:1) a +0 dagger (10, -16, D:1) a +0 club a goblin skeleton (12, -16, D:1) a hobgoblin skeleton (14, -30, D:1) a hobgoblin skeleton (16, -26, D:1) a +0 dagger (17, 1, D:1) a +0 chain mail (19, -3, D:1) a +0 club a kobold skeleton (19, -1, D:1) a ball python skeleton (22, -30, D:1) a +0 mace (30, -37, D:1) a +0 dagger (32, -37, D:1) a bat corpse (skeletalised by now) (33, -17, D:1) a +0 dagger a goblin corpse (skeletalised by now) (36, -11, D:1) a +0 flail (36, 0, D:1) a hobgoblin skeleton (40, -8, D:1) a bat skeleton (40, -4, D:1) a +0 dagger (40, -3, D:1) a +0 club 4 stones (46, -18, D:1) a +0 club a goblin corpse (skeletalised by now) (49, 4, D:1) a +0 dagger a kobold skeleton (51, -18, D:1) a rat skeleton (51, -7, D:1) a +0 dagger (53, -38, D:1) a +0 dagger (54, -8, D:1) a +0 club 3 stones (59, -36, D:1) a parchment of Poisonous Vapours (71, -26, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a parchment of Summon Small Mammal (6, -5, D:2) a quill talisman (10, 31, D:2) a rat skeleton (11, -4, D:2) a +0 leather armour (11, 31, D:2) a +0 club (13, -3, D:2) a +0 dagger a goblin corpse (skeletalised by now) (13, 16, D:2) a +0 whip (14, 23, D:2) a +0 dagger (18, 9, D:2) a frilled lizard corpse (skeletalised by now) (19, 23, D:2) a jackal skeleton (20, -5, D:2) the +3 spear "Z" {freeze, *Rage rCorr Dex+5} *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (22, 21, D:2) a jackal skeleton (23, 20, D:2) a +0 short sword 5 stones a jackal skeleton (34, 32, D:2) an adder skeleton (36, 3, D:2) a rat corpse (skeletalised by now) (40, -6, D:2) a bat corpse (skeletalised by now) (48, -1, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 whip (7, 24, D:3) a frilled lizard skeleton (7, 28, D:3) a hound corpse (skeletalised by now) a hound corpse (skeletalised by now) (8, 28, D:3) a +0 flail (12, 23, D:3) a frilled lizard corpse (skeletalised by now) (15, 33, D:3) a +0 falchion (23, 27, D:3) a +1 falchion of flaming a +0 leather armour an orc skeleton (24, 24, D:3) an adder skeleton (47, 3, D:3) a +0 trident a +0 leather armour (48, 18, D:3) a +0 club (49, 1, D:3) a +0 dagger an orc skeleton (49, 4, D:3) a +0 dagger an orc skeleton Level 4 of the Dungeon [Shop] Muytta's Weapon Boutique 5 silver javelins (630 gold) a +0 long sword (49 gold) the +5 long sword of Proximity {valour, ^Contam Fly rPois} (506 gold) ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rPois: It protects you from poison. It cannot be enchanted further. a +5 giant club (407 gold) 2 silver javelins (252 gold) a +0 hand axe of freezing (103 gold) the +5 falchion "Tuib" {speed, rElec rF- rN+++ Dex-5} (721 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. 4 poisoned darts (33 gold) 3 poisoned darts (25 gold) (5, 1, D:4) a +0 buckler (21, -19, D:4) an adder corpse (27, -23, D:4) a ball python corpse (30, -2, D:4) a +0 ring mail (36, -27, D:4) an adder corpse (40, 0, D:4) a +0 hand axe an orc corpse (skeletalised by now) (42, 4, D:4) a +0 trident a +0 ring mail (42, 5, D:4) a +0 dagger a +0 robe (44, -22, D:4) a +0 flail (49, -28, D:4) a +0 war axe (51, -20, D:4) an adder corpse (57, -13, D:4) a +0 club (57, 2, D:4) a +0 whip a kobold corpse (skeletalised by now)