gang Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (6, -1, D:1) a +0 dagger (6, 0, D:1) a quokka corpse (skeletalised by now) (7, -1, D:1) a +0 dagger (8, -1, D:1) a rat corpse (skeletalised by now) (12, -36, D:1) a +0 club (18, -19, D:1) a ball python skeleton (30, -6, D:1) a jackal corpse (skeletalised by now) (33, -38, D:1) a rat corpse (skeletalised by now) (36, -28, D:1) a +0 robe (39, -31, D:1) a +0 spear (46, -29, D:1) a +0 short sword of electrocution (49, -18, D:1) a +0 leather armour (52, -20, D:1) a +0 leather armour Level 2 of the Dungeon (12, 26, D:2) a +0 morningstar (16, 15, D:2) the +4 plate armour of the Little Devil {+Inv Dex+2} +Inv: It lets you turn invisible. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (21, 39, D:2) a +0 long sword (26, 1, D:2) a +0 whip (27, 17, D:2) a +0 sling (40, 6, D:2) an adder corpse (skeletalised by now) (45, 16, D:2) a +0 pair of boots (49, 21, D:2) a hobgoblin skeleton (51, 25, D:2) a +0 short sword (56, 31, D:2) a +0 falchion (59, 24, D:2) a +0 club a gnoll corpse (skeletalised by now) (59, 25, D:2) a +0 spear (60, 25, D:2) a +0 whip a gnoll corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (4, 6, D:3) a jackal corpse (skeletalised by now) (16, 10, D:3) a +0 leather armour (25, -7, D:3) a +0 dagger a goblin skeleton (30, 19, D:3) a +0 whip a kobold corpse (skeletalised by now) (30, 23, D:3) a ball python corpse (skeletalised by now) (40, 11, D:3) a bat skeleton (42, -3, D:3) a +0 dagger a kobold corpse (skeletalised by now) (43, 2, D:3) a +0 chain mail (46, 17, D:3) a +0 hand axe a +0 scale mail the human skeleton of Terence Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (4, -21, D:4) an adder corpse (skeletalised by now) (6, -20, D:4) an adder corpse (skeletalised by now) (9, -9, D:4) a +0 short sword (13, -13, D:4) a +0 dagger (18, -15, D:4) a +0 trident (24, -22, D:4) a +0 ring mail (24, -17, D:4) a ball python skeleton (28, -17, D:4) a staff of fire