garlicwater Level 1 of the Dungeon (0, 0, D:1) a rat skeleton (0, 5, D:1) a hobgoblin skeleton (10, 11, D:1) a +0 club 5 stones a kobold skeleton (18, 8, D:1) a +0 robe (22, 33, D:1) a +0 club a stone (25, -9, D:1) a +0 dagger (25, -8, D:1) a +0 club (27, 11, D:1) a +0 club a goblin skeleton (29, 25, D:1) a +0 leather armour (34, 23, D:1) a +0 scale mail (57, 6, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 whip (5, 11, D:2) a +0 club an orc corpse (skeletalised by now) (7, 10, D:2) an inkwell talisman (9, 10, D:2) a +3 dagger of freezing (10, 7, D:2) a frilled lizard skeleton (13, 15, D:2) a +0 war axe (17, 15, D:2) a +0 mace (18, 17, D:2) a +0 ring mail (21, 44, D:2) a +0 club a +0 halberd (21, 45, D:2) a +0 club (24, 43, D:2) a +0 club (25, 19, D:2) a ball python skeleton (28, 19, D:2) a ball python skeleton (33, 42, D:2) a +0 club (46, 39, D:2) a +0 short sword (51, 9, D:2) the +1 ring mail "Boune Ecu" {Int+2 SInv Stlth+} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. Level 3 of the Dungeon (2, -25, D:3) a parchment of Swiftness (3, -9, D:3) a bat skeleton (5, -29, D:3) 19 gold pieces (5, -23, D:3) a +0 club an orc corpse (9, -28, D:3) a bat corpse (11, -25, D:3) a +0 club a goblin corpse