garlicwater Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -3, D:1) a rat skeleton (8, 24, D:1) a rat corpse (skeletalised by now) (12, -2, D:1) a +0 cloak (13, -5, D:1) a ball python skeleton (13, 2, D:1) a +0 club (15, 3, D:1) a +2 dagger of venom a goblin skeleton (16, 21, D:1) a +0 vampiric whip 2 stones (21, 22, D:1) a +0 club a stone (22, -8, D:1) a +0 dagger 3 stones a kobold skeleton (29, -6, D:1) a +0 dagger a goblin skeleton (33, -8, D:1) a hobgoblin skeleton (35, 4, D:1) a bat corpse (skeletalised by now) (35, 39, D:1) a +0 club a kobold corpse (skeletalised by now) (38, 4, D:1) a hobgoblin corpse (skeletalised by now) (39, -6, D:1) a +0 mace (41, 34, D:1) a ball python corpse (skeletalised by now) (42, -8, D:1) a +0 dagger a goblin skeleton (45, -8, D:1) a frilled lizard skeleton (50, -16, D:1) a parchment of Tukima's Dance (50, 11, D:1) a ball python corpse (skeletalised by now) (51, 1, D:1) a +0 leather armour (55, 10, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 6 curare-tipped darts (7, 9, D:2) a bat corpse (skeletalised by now) (8, 7, D:2) a +0 club a goblin skeleton (13, 17, D:2) a +0 short sword (24, -3, D:2) a +0 long sword (24, -2, D:2) the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). It cannot be enchanted further. (24, 22, D:2) a +0 club a goblin corpse (skeletalised by now) (28, -17, D:2) a +0 dagger (33, 6, D:2) a +0 whip (33, 9, D:2) a bat corpse (skeletalised by now) (33, 12, D:2) 3 poisoned darts (33, 31, D:2) a quokka skeleton (33, 39, D:2) a staff of earth (35, 10, D:2) a hobgoblin corpse (skeletalised by now) (35, 37, D:2) a hobgoblin skeleton (36, 8, D:2) a +2 rapier of flaming (45, 1, D:2) a +0 club (48, 17, D:2) a +2 short sword of electrocution 5 stones (53, 9, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (8, -6, D:3) a +0 dagger (16, 22, D:3) a +0 dagger a goblin corpse (skeletalised by now) (16, 26, D:3) a bat corpse (skeletalised by now) (22, 16, D:3) a +0 whip a stone a kobold corpse (skeletalised by now) (28, 20, D:3) a bat skeleton (32, 16, D:3) a ball python skeleton (33, 15, D:3) a jackal skeleton (33, 19, D:3) a +0 ring mail (36, 9, D:3) a +0 ring mail (37, 27, D:3) a quill talisman (44, 14, D:3) a bat skeleton (45, 43, D:3) a +0 dagger (47, 0, D:3) a +0 flail an orc skeleton (47, 2, D:3) a +0 dagger a +0 leather armour (48, 2, D:3) a +0 short sword an orc skeleton (49, 2, D:3) a +0 whip a +0 scale mail an orc skeleton (49, 8, D:3) a +0 war axe (50, 36, D:3) a +0 club a goblin skeleton Level 4 of the Dungeon (5, -9, D:4) a +0 flail a +0 leather armour (5, -8, D:4) a +0 short sword (5, -7, D:4) a +0 whip 5 stones (11, -22, D:4) a +0 dagger a +0 club a +0 club a +0 club a hobgoblin skeleton a hobgoblin skeleton (11, -21, D:4) a +0 dagger a +0 sling (12, -24, D:4) a +0 dagger a +0 helmet a +0 animal skin a +0 dagger the hobgoblin skeleton of Robin (13, -25, D:4) a +0 club (23, -30, D:4) a +0 club (23, -27, D:4) the +10 mace "Ymaos" {flame, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (23, 1, D:4) a ball python corpse (skeletalised by now) (28, -33, D:4) a +0 ring mail (28, 1, D:4) a +0 club (30, -18, D:4) 6 poisoned darts (36, -32, D:4) a ball python skeleton (37, -8, D:4) a parchment of Freeze (55, -6, D:4) a +0 short sword Level 5 of the Dungeon [Shop] Kovystrol's General Store a potion of lignification (39 gold) a phial of floods (520 gold) a +2 dagger of protection (187 gold) a parchment of Manifold Assault (488 gold) a parchment of Mercury Arrow (79 gold) a book of Callings (330 gold) a +0 helmet (58 gold) a wand of polymorph (6) (unknown) (109 gold) a ring of see invisible (195 gold) (23, 4, D:5) a +0 pair of boots (23, 40, D:5) a +0 dagger a +0 scale mail (27, 22, D:5) a +0 leather armour (35, 12, D:5) a +0 short sword a stone (36, 38, D:5) a +0 whip (37, 38, D:5) a +0 spear (47, 31, D:5) a +0 halberd (50, 9, D:5) a +0 giant club (59, 13, D:5) a +0 flail a +0 dagger a +0 short sword (60, 13, D:5) a +0 leather armour a +0 short sword a +0 leather armour a +0 dagger Level 6 of the Dungeon (0, 0, D:6) 4 javelins (9, -9, D:6) a +0 long sword (14, -2, D:6) a +0 leather armour (19, -8, D:6) 6 boomerangs (38, -2, D:6) a +0 hand axe (39, 12, D:6) a +0 falchion (43, 8, D:6) a +0 short sword (43, 9, D:6) a +0 short sword (44, 7, D:6) a +0 dagger (44, 8, D:6) a +0 club 2 poisoned darts (48, 4, D:6) 8 poisoned darts a +0 short sword (50, 4, D:6) a +0 sling (58, 8, D:6) the +7 chain mail of the Shimmering Gods {Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. Level 7 of the Dungeon (0, 0, D:7) a +0 whip (14, 1, D:7) the +1 spear of Untimely Demise {flame, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (16, 8, D:7) a parchment of Awaken Armour (21, 35, D:7) a +0 sling (45, 10, D:7) a +0 whip Level 8 of the Dungeon (7, -31, D:8) a scroll of poison (8, 3, D:8) a +2 short sword of draining (9, 3, D:8) a +0 whip a +0 dagger (10, 3, D:8) a +0 dagger (13, -27, D:8) a scroll of vulnerability (14, -25, D:8) a scroll of identify (22, -6, D:8) a +0 short sword a +0 short sword a +0 short sword a +0 whip a +0 whip 13 stones a +2 whip of venom a +0 club a +0 short sword (24, 1, D:8) a +0 dagger (25, -24, D:8) 11 gold pieces a +0 dagger a +0 robe a +0 flail (29, -25, D:8) a +0 dagger (34, -38, D:8) an inkwell talisman the Ecumenical Temple