garlicwater Level 1 of the Dungeon [Shop] Ehayd's Distillery a potion of lignification (33 gold) a potion of attraction (33 gold) 2 potions of lignification (66 gold) a potion of curing (33 gold) a potion of brilliance (44 gold) a potion of might (44 gold) [Shop] Qeth's Jewellery Emporium a ring of protection from cold (unknown) (275 gold) a ring of see invisible (unknown) (165 gold) a +6 ring of intelligence (unknown) (396 gold) an amulet of magic regeneration (unknown) (330 gold) a +4 ring of protection (unknown) (396 gold) [Shop] Ylaiqul's Assorted Antiques a +0 mace (57 gold) a scroll of poison (76 gold) a +0 plate armour (342 gold) a +0 sling (28 gold) a +3 leather armour of cold resistance (456 gold) a scroll of immolation (76 gold) a potion of invisibility (152 gold) a +0 leather armour (38 gold) a +0 dagger (38 gold) a wand of warping (11) (501 gold) (0, 0, D:1) a +0 chain mail (3, 29, D:1) 3 poisoned darts (10, 27, D:1) a +0 ring mail (24, 5, D:1) a ball python corpse (skeletalised by now) (30, 24, D:1) a +0 sling (34, -9, D:1) a ball python corpse (skeletalised by now) (36, -15, D:1) a ball python corpse (skeletalised by now) (42, 6, D:1) a +0 war axe Level 2 of the Dungeon (0, 0, D:2) a +0 mace (3, 1, D:2) a staff of necromancy (6, 10, D:2) a quokka corpse (skeletalised by now) (8, 32, D:2) 3 large rocks (10, 3, D:2) a +0 leather armour (21, 24, D:2) a +0 short sword (22, 20, D:2) an orb of stardust (23, 1, D:2) a +0 club a goblin corpse (skeletalised by now) (23, 2, D:2) a hobgoblin corpse (skeletalised by now) (23, 26, D:2) a +0 club (35, 32, D:2) a +0 club a kobold skeleton (39, 3, D:2) a +0 war axe a +0 ring mail a hobgoblin corpse (skeletalised by now) (40, -2, D:2) a +0 spear (47, 19, D:2) a +0 dagger (49, 19, D:2) a hobgoblin skeleton (51, 3, D:2) a +0 dagger (53, 35, D:2) a +0 club a goblin skeleton (55, 13, D:2) a stone a +0 whip Level 3 of the Dungeon (3, -15, D:3) a rat corpse (skeletalised by now) (4, -9, D:3) a +0 leather armour a +0 hand axe (5, -8, D:3) a +0 halberd a +0 chain mail a stone a +0 club (9, 29, D:3) a +3 short sword (13, 7, D:3) a +0 flail (22, 17, D:3) a +0 flail a +0 hand axe a +0 leather armour an orc skeleton (23, 17, D:3) a +1 heavy mace a +0 ring mail (29, -2, D:3) a +0 scale mail a +0 whip a +0 leather armour a +0 short sword a +0 leather armour a +0 mace an orc skeleton an orc skeleton (30, -2, D:3) a +0 club a frilled lizard skeleton a hobgoblin skeleton (31, -2, D:3) a +0 club an orc skeleton (34, -2, D:3) a +0 robe a +0 dagger (36, -14, D:3) a +0 chain mail (37, 15, D:3) a +0 short sword 5 stones a +0 dagger (38, 26, D:3) a +0 whip (38, 27, D:3) a +0 spear a +0 whip a gnoll corpse (skeletalised by now) (39, -3, D:3) a +0 leather armour (46, -18, D:3) a +0 whip (48, -9, D:3) a +0 club an orc corpse (skeletalised by now) (48, -8, D:3) a +0 dagger a +1 whip of venom a +0 ring mail (48, -7, D:3) a +0 club a +0 leather armour (51, -7, D:3) a rat corpse (skeletalised by now) (51, 21, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (1, 14, D:4) the +1 robe of the Realm of Zot {Archmagi} Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (3, -8, D:4) a rimehorn talisman (6, -30, D:4) a +2 quarterstaff of chaos a +1 cloak (7, -33, D:4) a +0 hammer (8, 6, D:4) 5 poisoned darts a +0 dagger (13, -17, D:4) a +0 dagger (13, -16, D:4) a +0 trident (14, -39, D:4) a +0 spear (14, -21, D:4) a +0 dagger (19, -38, D:4) a +0 whip (20, -4, D:4) a +2 mace of protection (22, -19, D:4) a +0 giant club (24, -37, D:4) a +0 spear (33, -9, D:4) a +0 dagger a +0 ring mail (35, 10, D:4) a +0 club (36, 10, D:4) a +0 dagger a +0 robe a +0 hand axe an orc corpse (skeletalised by now) (37, -24, D:4) a ring of resist corrosion (41, -10, D:4) a +0 short sword 4 stones a kobold skeleton (41, -4, D:4) a parchment of Shock (42, -13, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 mace (6, -18, D:5) a +0 leather armour (13, 33, D:5) a +0 giant spiked club (18, 22, D:5) a +0 whip (20, 22, D:5) a +0 spear (21, 22, D:5) a +0 flail (25, -18, D:5) a parchment of Soul Splinter (53, 28, D:5) the +0 trident of Gozag's Generosity {freeze, Will+ Dex+5 Stlth+} Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (61, 9, D:5) a sanguine talisman Level 6 of the Dungeon (0, 0, D:6) 4 darts of disjunction (1, 0, D:6) 4 darts of disjunction (1, 1, D:6) 2 darts of disjunction (2, 0, D:6) 4 darts of disjunction (6, -10, D:6) a +0 club (6, -9, D:6) a +0 club (7, -13, D:6) a +0 club a +0 flail a +2 flail of holy wrath (7, 1, D:6) a +0 dagger (8, -1, D:6) a +1 hat (9, -14, D:6) a +0 ring mail a +0 spear (18, 13, D:6) a +0 giant club (22, -25, D:6) a +0 trident (22, 7, D:6) a +0 ring mail (29, 9, D:6) a +0 ring mail (32, -23, D:6) a +0 whip a +0 robe (32, -22, D:6) a +0 club a +0 whip (33, -23, D:6) a +2 flail of protection (36, -23, D:6) 2 poisoned darts (37, -13, D:6) a +0 short sword (37, -1, D:6) a +0 whip (37, 2, D:6) a +0 shortbow (38, 2, D:6) a +0 hand axe a +0 robe (38, 4, D:6) a +0 club 3 boomerangs a +0 leather armour (38, 5, D:6) a +0 mace a +0 leather armour (40, 3, D:6) a +0 giant spiked club (41, 6, D:6) a +0 flail a +0 ring mail Level 7 of the Dungeon (1, 6, D:7) a +0 whip (3, 21, D:7) a +0 short sword (14, -2, D:7) a +0 short sword (15, -2, D:7) 5 stones a +0 club a +0 whip (15, -1, D:7) 3 stones a +0 dagger (16, 0, D:7) a +0 dagger (16, 1, D:7) 4 poisoned darts a +0 club (23, -3, D:7) a +0 war axe (26, 0, D:7) a +0 dagger (40, -1, D:7) a +0 cloak (57, -22, D:7) a +0 dagger a +0 robe a +1 dagger of holy wrath a +0 dagger (58, -21, D:7) a +0 whip (59, -22, D:7) a +0 flail a +0 scale mail (59, 9, D:7) a +0 giant club Level 8 of the Dungeon [Shop] Tamiepn's Antique Weapon Boutique a +1 great sword of draining (700 gold) a +2 orcbow of freezing (537 gold) a +0 flail (98 gold) a +0 dagger (56 gold) a +0 dagger (56 gold) the +9 rapier of Eternal Vigilance {pain, ^Drain rN++ Str+3} (2153 gold) ^Drain: It drains your maximum health when unequipped. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 mace (84 gold) a +0 glaive (280 gold) a +0 dagger (56 gold) (2, -17, D:8) a parchment of Mercury Arrow (2, 2, D:8) a +0 dagger (3, -19, D:8) a +1 vampiric dagger (4, 2, D:8) a parchment of Shock (5, -18, D:8) a +0 hand axe (5, -17, D:8) a +0 scale mail a +0 morningstar a +0 robe a +0 dagger (5, -15, D:8) a +0 chain mail a +0 trident (7, -19, D:8) a +0 leather armour a +0 club (10, -18, D:8) a +0 chain mail a +0 broad axe (13, -18, D:8) a +0 robe a +0 dagger (15, -18, D:8) a +0 war axe (16, -17, D:8) a +0 club (21, -17, D:8) a +0 falchion (26, -4, D:8) a +0 ring mail a +0 falchion (26, -3, D:8) a +0 trident (26, -2, D:8) a +0 leather armour a +0 hand axe (26, 3, D:8) the +0 pair of gloves of the Imp {Parrying, rC- Int+7 Dex+2 SInv} rC-: It makes you vulnerable to cold. Int+7: It affects your intelligence (+7). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (28, 4, D:8) a +0 shortbow (44, -3, D:8) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 halberd (1, -1, D:9) a +0 spear (1, 1, D:9) a +0 halberd (2, 0, D:9) a +0 halberd (9, -6, D:9) a +0 flail (9, 15, D:9) a +0 flail a +0 short sword a +0 dagger (9, 16, D:9) a +0 mace a +0 scale mail (9, 17, D:9) a +0 battleaxe a +0 plate armour (11, -9, D:9) a +2 battleaxe a +0 robe (11, -6, D:9) a +4 spear a +0 robe (13, 10, D:9) a +0 falchion (15, -20, D:9) a curare-tipped dart {!f} a +0 club a +0 robe a +0 dagger (15, -9, D:9) a +0 dagger a +1 robe of cold resistance (15, -6, D:9) a +0 dagger a +0 robe (16, -20, D:9) a +0 robe a +0 dagger 3 poisoned darts a +0 dagger (16, 7, D:9) a +0 dagger a +0 robe a +0 dagger a +0 robe (17, 8, D:9) a +0 trident (17, 9, D:9) a +0 trident (18, 7, D:9) a +0 dagger a +0 robe (18, 8, D:9) a +0 club (18, 9, D:9) a +0 dagger a +0 robe (19, 7, D:9) a +0 flail (43, -6, D:9) a +3 ring mail of positive energy (45, 3, D:9) a +0 robe a +0 dagger (50, -17, D:9) a +4 trident of draining a +0 robe an orb of energy (53, -9, D:9) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). It cannot be enchanted further. Level 10 of the Dungeon (6, -31, D:10) a +0 hand axe (8, -45, D:10) a +0 club (12, -24, D:10) a +0 war axe (12, -22, D:10) a +0 robe a +0 dagger a +0 chain mail a +0 hand axe (13, -19, D:10) a +0 leather armour a +0 flail of holy wrath (14, -42, D:10) a +0 leather armour (15, -19, D:10) a +0 chain mail a +0 short sword of electrocution (22, -32, D:10) a +0 ring mail (24, -19, D:10) a +0 whip (24, -18, D:10) 5 poisoned darts a +0 dagger (24, -16, D:10) 7 poisoned darts a +0 short sword (25, -19, D:10) a stone a +0 dagger (25, -16, D:10) a +0 short sword (28, -44, D:10) a +0 shortbow (40, -38, D:10) the ring of Ruosiq {rElec rF- Wiz Dex+3 Slay+6} [ring of wizardry] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Wiz: It increases the success rate of your magical spells. Dex+3: It affects your dexterity (+3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (unseen) (40, -37, D:10) a staff of cold (unseen) (40, -36, D:10) a staff of earth (unseen) (41, -38, D:10) a +5 heavy long sword (unseen) (41, -37, D:10) a +3 dagger of speed (unseen) (41, -36, D:10) a +5 great mace of protection (unseen) (42, -36, D:10) the +1 longbow "Sarcophage" {heavy, rC+ Str+3 Dex+2} rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (51, -46, D:10) a parchment of Animate Dead (59, -43, D:10) a +2 heavy hand axe (59, -42, D:10) a +0 short sword (60, -43, D:10) a +0 dagger a +0 robe (61, -44, D:10) a +0 trident a +0 leather armour (62, -10, D:10) 3 atropa-tipped darts {!f} (63, -46, D:10) a +0 scimitar Level 11 of the Dungeon [Shop] Fesa's General Store a wand of flame (10) (233 gold) 4 curare-tipped darts (120 gold) a manual of Conjurations (2000 gold) the +1 chain mail of Feodix {rC- Str+2 Int+3 Stlth+} (607 gold) rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a phantom mirror (1000 gold) a +0 long sword of protection (155 gold) a +0 helmet of sniping (287 gold) a +2 plate armour of willpower (875 gold) (0, 0, D:11) a +0 short sword (0, 4, D:11) a +0 dagger a +0 robe (2, -17, D:11) a +0 club a +2 dire flail of holy wrath a +0 giant spiked club (3, -17, D:11) a +0 spear a +0 ring mail (3, 6, D:11) a +0 war axe (4, -17, D:11) a +0 whip (4, 7, D:11) a +0 dagger (5, -17, D:11) a +0 flail a +0 flail a +0 halberd (21, -1, D:11) a +0 falchion (23, 7, D:11) a +0 dire flail a +0 giant club (38, -6, D:11) a +0 flail a +0 chain mail (39, -6, D:11) a +0 arbalest a +0 halberd a +0 plate armour a +0 flail a +0 ring mail a +0 short sword (40, -6, D:11) a +0 dagger a +0 robe (44, -33, D:11) a +0 dagger (45, -6, D:11) a +0 plate armour (46, -29, D:11) a +0 chain mail (48, -8, D:11) 4 boomerangs (55, 3, D:11) a +0 ring mail (59, -35, D:11) a +0 mace (61, -36, D:11) a +0 dagger a +0 ring mail (61, -8, D:11) 4 poisoned darts (61, 4, D:11) a +0 hand axe (61, 5, D:11) a +0 scale mail of cold resistance a +0 whip a +0 robe a +0 dagger (63, -36, D:11) a +1 dagger of draining a +0 robe (64, -36, D:11) a +0 mace Level 12 of the Dungeon (0, 0, D:12) a scroll of identify (7, -10, D:12) a potion of moonshine (9, -14, D:12) a +0 arbalest (14, -7, D:12) 24 gold pieces (16, -25, D:12) a parchment of Static Discharge (17, -24, D:12) 4 large rocks (17, -23, D:12) a +0 dagger a +0 robe (17, -22, D:12) a +0 giant spiked club a +0 giant club (18, -20, D:12) +0 steam dragon scales (19, -24, D:12) a +0 shortbow (20, -24, D:12) 4 large rocks (25, -21, D:12) 19 gold pieces (25, -20, D:12) 3 gold pieces a +0 morningstar of holy wrath (32, -24, D:12) a +0 robe