garlicwater Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -3, D:1) a +0 club (2, 30, D:1) a +0 flail (3, 8, D:1) a +1 dagger of freezing a goblin corpse (skeletalised by now) (3, 30, D:1) a +0 short sword (4, 42, D:1) a +0 whip (13, 20, D:1) a hobgoblin skeleton (15, -1, D:1) a +1 dagger of flaming (28, 5, D:1) a jackal skeleton a jackal skeleton (42, -9, D:1) a ball python corpse (skeletalised by now) (50, 0, D:1) a bat corpse (skeletalised by now) (50, 10, D:1) a +0 short sword a stone (64, 39, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (11, 33, D:2) a +0 short sword a kobold corpse (skeletalised by now) (12, 13, D:2) a dart slug corpse (14, 17, D:2) a +0 mace a +0 chain mail (20, 26, D:2) a +0 dagger (20, 35, D:2) the +7 hand axe of Patterns {freeze, rElec rC+ Will+} rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (22, 7, D:2) a +0 war axe (23, 27, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) (24, 11, D:2) a +0 ring mail (25, 11, D:2) a dart slug corpse (25, 27, D:2) an adder corpse (skeletalised by now)