garlicwater Level 1 of the Dungeon (6, 25, D:1) a +0 dagger (6, 29, D:1) a +0 whip (10, 10, D:1) a +0 club a gnoll corpse (skeletalised by now) (11, 9, D:1) a +0 helmet (17, -1, D:1) a +0 hand axe (17, 25, D:1) a +0 dagger (19, 16, D:1) a +0 club a goblin skeleton (28, 26, D:1) a +0 spear (29, -2, D:1) a rat skeleton (30, -9, D:1) a +0 robe (31, -11, D:1) a +0 dagger (32, -13, D:1) a +0 flail a gnoll corpse (skeletalised by now) (34, 28, D:1) a +0 club (45, -1, D:1) a +0 long sword (49, -8, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (12, -4, D:2) a quokka skeleton (16, 19, D:2) a rat skeleton (16, 20, D:2) a frilled lizard skeleton (17, 19, D:2) a quokka skeleton (18, 11, D:2) a +0 dagger (20, 9, D:2) a +0 hand axe an orc skeleton (23, 23, D:2) an adder skeleton (31, 4, D:2) a +0 spear (33, -8, D:2) a +0 leather armour (35, 21, D:2) the +4 short sword "Plog" {flame, Will+} Will+: It increases your willpower. It cannot be enchanted further. (36, 16, D:2) a +0 long sword Level 3 of the Dungeon (0, 0, D:3) a +0 buckler (12, 11, D:3) a +0 scythe a +0 club the human corpse of Sigmund a frilled lizard skeleton (13, 2, D:3) a parchment of Foxfire