Dungeon Crawl Stone Soup version 0.35-a0-34-g75df0cf6de (webtiles) character file. Game seed: 17099179632012338182 315 garlicwater the Magician (level 6, -1/40 HPs) Began as a Djinni Conjurer on Feb 3, 2026. Slain by a drude (6 damage) ... on level 5 of the Dungeon. The game lasted 00:02:53 (3148 turns). garlicwater the Magician (Djinni Conjurer) Turns: 3148, Time: 00:02:54 Health: -1/40 AC: 2 Str: 6 XL: 6 Next: 72% Gold: 157 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) c - +1 spear (venom) rCold x . . (150%) b - orb {Attunement} rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 157 gold pieces. Inventory: Hand Weapons c - a +1 spear of venom (weapon) Armour a - a +0 robe (worn) b - an orb of attunement (worn) Jewellery d - a ring of willpower Scrolls c - 3 scrolls of identify {unknown} e - 2 scrolls of enchant armour {unknown} h - a scroll of fog {unknown} k - a scroll of immolation {unknown} Potions d - a potion of might {unknown} f - a potion of heal wounds {unknown} j - 2 potions of brilliance {unknown} l - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.8 Spellcasting + Level 5.8 Conjurations + Level 5.8 Hexes + Level 5.8 Summonings + Level 5.8 Necromancy + Level 5.8 Translocations + Level 5.8 Forgecraft + Level 5.8 Fire Magic + Level 5.8 Ice Magic + Level 5.8 Air Magic + Level 5.8 Earth Magic + Level 5.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 16% 3d10 9% 4 d - Iskenderun's Mystic Conj/Tloc 32% 2d8 (+2d4 9% 4 e - Kiss of Death Conj/Necr 100% 2d13 1% 1 f - Mercury Arrow Conj/Alch 64% 2d9 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The drude hits you. Your doom draws closer. The drude closely misses you. The searing ray hits the drude. The drude is heavily wounded. The drude hits you. Your doom draws closer. The drude barely misses you. The searing ray hits the drude. The drude is severely wounded. You finish channelling your searing ray. The drude hits you but does no damage. The drude hits you. Your doom draws closer. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (severely wounded, 63% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (severely wounded, chance to weaken: 100%) Okay, then. Casting: Mercury Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (severely wounded, 63% to hit) The searing ray misses the drude. (Press . to maintain the ray.) The drude misses you. The drude barely misses you. The drude closely misses you. The drude hits you but does no damage. The searing ray misses the drude. The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The drude closely misses you. The searing ray hits the drude. The drude is almost dead. * * * LOW HITPOINT WARNING * * * The drude hits you! * * * LOW HITPOINT WARNING * * * Your doom draws closer. The drude hits you. You die... #.#.# ###...# #.# ###..#### ##########..### .......#..### ..⌠ß⌠..'.## .......#..### ##########..### ###.# ###..##.....# ###@5.# ##### You could see a drude. Vanquished Creatures Sigmund (D:2) A clockroach (D:3) 4 gnolls (D:3) 3 adders 4 dart slugs 5 orcs (D:3) 2 ribbon worms (D:3) 5 endoplasms 3 hobgoblins 4 jackals (D:1) 3 quokkas 7 ball pythons 8 bats 3 frilled lizards 5 goblins A kobold (D:1) 7 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | garlicwater the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | garlicwater set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 196 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 733 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 733 | D:1 | Learned a level 1 spell: Kiss of Death 1346 | D:2 | Encountered Sigmund 1688 | D:2 | Killed Sigmund 1689 | D:2 | Reached skill level 5 in Spellcasting 1689 | D:2 | Reached skill level 5 in Conjurations 1689 | D:2 | Reached skill level 5 in Hexes 1689 | D:2 | Reached skill level 5 in Summonings 1689 | D:2 | Reached skill level 5 in Necromancy 1689 | D:2 | Reached skill level 5 in Translocations 1689 | D:2 | Reached skill level 5 in Forgecraft 1689 | D:2 | Reached skill level 5 in Fire Magic 1689 | D:2 | Reached skill level 5 in Ice Magic 1689 | D:2 | Reached skill level 5 in Air Magic 1689 | D:2 | Reached skill level 5 in Earth Magic 1689 | D:2 | Reached skill level 5 in Alchemy 1689 | D:2 | Reached XP level 4. HP: 20/31 MP: 0/0 1689 | D:2 | Reached XP level 5. HP: 22/35 MP: 0/0 1689 | D:2 | Learned a level 2 spell: Mercury Arrow 1795 | D:2 | Reached XP level 6. HP: 39/40 MP: 0/0 3075 | D:3 | You are sucked into a shaft and drop 2 floors! 3075 | D:5 | Entered Level 5 of the Dungeon 3148 | D:5 | Slain by a drude Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_basic, minivault_4 D:2: layout_basic, corexii_hall_statues_i, feat_on_display, uniq_sigmund D:3: layout_loops_ring, corexii_shack, darby_scavenged_remnants D:5: layout_loops_ring, grunt_decor_clamped, corexii_shack Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.8 Conjurations | 5 | 5.8 Hexes | 5 | 5.8 Summonings | 5 | 5.8 Necromancy | 5 | 5.8 Translocations | 5 | 5.8 Forgecraft | 5 | 5.8 Fire Magic | 5 | 5.8 Ice Magic | 5 | 5.8 Air Magic | 5 | 5.8 Earth Magic | 5 | 5.8 Alchemy | 5 | 5.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 56 | 76 || 132 Searing Ray | 2 | 6 || 8 Kiss of Death | 2 | 1 || 3 Armour: Robe | 10 | 14 || 24 Dodge: Dodged | 7 | 19 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3150 | 2983 | 167 | 538 | 2126 | 4 | 787.5 | Dungeon | 3150 | 2983 | 167 | 538 | 2126 | 4 | 787.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1618 daAuts D:2: 920 daAuts D:3: 538 daAuts D:5: 73 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+