garlicwater Level 1 of the Dungeon [Shop] Lockuhuo's Book Shoppe a parchment of Magic Dart (48 gold) a parchment of Stone Arrow (105 gold) a parchment of Launch Clockwork Bee (105 gold) a manual of Unarmed Combat (960 gold) a parchment of Static Discharge (69 gold) a parchment of Summon Ice Beast (105 gold) a parchment of Apportation (48 gold) (6, 2, D:1) a +0 dagger (9, 3, D:1) a rat corpse (skeletalised by now) (11, 3, D:1) a frilled lizard corpse (skeletalised by now) (11, 39, D:1) a bat corpse (skeletalised by now) (12, 3, D:1) a +0 dagger (17, 37, D:1) a +2 ring mail of fire resistance (23, 34, D:1) a +0 pair of gloves (24, 46, D:1) a +0 sling (25, 48, D:1) a +0 dagger a goblin corpse (skeletalised by now) (27, 27, D:1) a +0 whip (28, 13, D:1) a frilled lizard skeleton (35, 35, D:1) a +0 dagger a kobold skeleton (39, 30, D:1) a +0 sling (41, 54, D:1) a +0 short sword a jackal corpse (skeletalised by now) a kobold corpse (skeletalised by now) (44, 7, D:1) a ball python skeleton (46, 47, D:1) a rat corpse (skeletalised by now) (48, 41, D:1) a +0 club 5 stones (53, 25, D:1) a +0 club (57, 19, D:1) a ball python corpse (skeletalised by now) (57, 20, D:1) a +0 short sword a kobold corpse (skeletalised by now) (61, 22, D:1) a +0 mace Level 2 of the Dungeon (10, 1, D:2) a +0 club (13, -8, D:2) a +0 whip (24, 0, D:2) an adder skeleton (25, 14, D:2) a +0 robe (31, 7, D:2) a +0 whip a kobold skeleton (35, 4, D:2) a +0 short sword (35, 5, D:2) a +0 club (36, 4, D:2) a +0 club a goblin skeleton (37, 5, D:2) a bat skeleton (44, 0, D:2) a bat skeleton (45, 18, D:2) a +0 dagger a goblin corpse (skeletalised by now) (46, -1, D:2) an adder skeleton (47, -7, D:2) a quokka corpse (skeletalised by now) (51, -11, D:2) a +0 leather armour (55, 15, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (2, -1, D:3) a scroll of teleportation (18, -4, D:3) the +0 leather armour of Nibayc {Rampage rElec rF+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. (22, -6, D:3) a +0 dagger (27, 4, D:3) a +0 mace (29, -10, D:3) a +0 dagger of venom (30, -10, D:3) a quokka corpse (skeletalised by now) (31, 1, D:3) a bat corpse (skeletalised by now) (34, 1, D:3) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (34, 9, D:3) a frilled lizard corpse (35, 9, D:3) a +0 pair of boots (40, 13, D:3) a ball python corpse (46, -1, D:3) the +8 hand axe of Jiablacime {drain, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further.