garlicwater Level 1 of the Dungeon (0, 0, D:1) an inkwell talisman (9, 0, D:1) a +0 dagger a goblin skeleton (13, 11, D:1) 10 gold pieces (19, -10, D:1) a rat skeleton (19, 3, D:1) a +0 war axe (21, -11, D:1) a +0 club (21, -10, D:1) a rat skeleton (24, 2, D:1) a potion of resistance (25, 41, D:1) a +0 short sword (26, 18, D:1) a potion of brilliance (33, -3, D:1) a bat skeleton (34, 29, D:1) a potion of moonshine (36, 25, D:1) a +0 sling (42, 0, D:1) a ball python skeleton (48, -6, D:1) a +0 whip (48, 2, D:1) a +0 leather armour (53, 41, D:1) a +0 robe Level 2 of the Dungeon (0, 4, D:2) a +0 short sword (0, 5, D:2) a +0 scythe a +0 robe (3, 1, D:2) a potion of curing (6, -10, D:2) a +0 short sword (6, -3, D:2) a +0 dagger a goblin skeleton (7, -2, D:2) a +0 club a goblin skeleton (7, 4, D:2) a +0 dagger a kobold skeleton (7, 8, D:2) a hobgoblin skeleton (7, 15, D:2) a potion of might (8, -11, D:2) a potion of moonshine (8, -1, D:2) a rat corpse (skeletalised by now) (10, -13, D:2) a +0 spear (10, -9, D:2) a +0 ring mail (11, -1, D:2) a potion of attraction (20, -6, D:2) a +0 falchion (26, 2, D:2) a +0 barding (37, 4, D:2) a ball python corpse (skeletalised by now) (37, 6, D:2) a +0 club a ball python corpse (skeletalised by now) a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) the +6 hand axe of Might {distort, *Noise rCorr Int+5} *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (15, -9, D:3) an adder corpse (skeletalised by now) (17, 9, D:3) a clockroach corpse a sewer (0, 0, Sewer) an adder corpse (11, 1, Sewer) a dart slug corpse (12, 1, Sewer) a dart slug corpse (16, 9, Sewer) a dart slug corpse