garlicwater Level 1 of the Dungeon (0, 0, D:1) a +0 falchion (1, -13, D:1) a +0 dagger (16, -52, D:1) a rat corpse (skeletalised by now) (16, -39, D:1) a potion of resistance (18, -43, D:1) a +0 leather armour (19, -40, D:1) a +0 sling (19, -6, D:1) a potion of attraction (23, 4, D:1) a frilled lizard skeleton (24, 6, D:1) a +0 dagger a kobold skeleton (30, -39, D:1) a potion of curing (33, -28, D:1) a potion of haste (37, -46, D:1) a frilled lizard corpse (skeletalised by now) (39, -2, D:1) a +0 club (41, -50, D:1) a ball python corpse (skeletalised by now) (48, -53, D:1) a +0 dagger (55, -18, D:1) a hobgoblin skeleton (67, -28, D:1) a +0 club (67, -27, D:1) a +0 short sword Level 2 of the Dungeon (6, 13, D:2) a bat corpse (skeletalised by now) (13, 0, D:2) a ball python skeleton (16, -4, D:2) a potion of ambrosia (20, 8, D:2) a +0 club a kobold skeleton (25, -9, D:2) a +0 hammer (26, -8, D:2) a +3 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (31, -34, D:2) a +0 leather armour (33, 11, D:2) a frilled lizard skeleton (34, -12, D:2) a +0 club (36, -6, D:2) a potion of might (37, -4, D:2) a potion of ambrosia (44, 13, D:2) an adder corpse (skeletalised by now) (46, -7, D:2) a potion of berserk rage (46, 11, D:2) a +0 dagger a goblin skeleton (51, -6, D:2) a +0 dagger (64, -6, D:2) a frilled lizard corpse (skeletalised by now) (64, 0, D:2) a +0 club Level 3 of the Dungeon [Shop] Mahoaf's Jewellery Emporium a +4 ring of slaying (unknown) (468 gold) a ring of positive energy (unknown) (260 gold) a +6 ring of intelligence (unknown) (468 gold) an amulet of the acrobat (unknown) (390 gold) an amulet of reflection (unknown) (390 gold) a ring of protection from cold (unknown) (325 gold) a ring of poison resistance (260 gold) a ring of wizardry (unknown) (390 gold) the amulet "Inihaeq" {Wildshape rF+ Int+3} (653 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (2, -4, D:3) a potion of attraction (3, 10, D:3) a quokka skeleton (4, 15, D:3) a hobgoblin skeleton (5, -3, D:3) a hobgoblin skeleton (7, -2, D:3) a frilled lizard skeleton (8, 17, D:3) a +0 hand axe (11, 18, D:3) a scroll of teleportation (11, 19, D:3) a +0 ring mail (11, 20, D:3) a +2 heavy sling (unseen) (12, -3, D:3) a +0 dagger a kobold skeleton (12, 18, D:3) a parchment of Slow (12, 19, D:3) a +0 dagger (12, 20, D:3) a +0 hand axe (13, 18, D:3) a parchment of Call Imp (13, 19, D:3) 4 atropa-tipped darts (13, 20, D:3) a parchment of Summon Hydra (15, 15, D:3) a potion of mutation (16, 12, D:3) a spore talisman (17, 15, D:3) a +0 ring mail (17, 17, D:3) a +0 short sword (20, 1, D:3) a hobgoblin skeleton (21, 0, D:3) a +0 robe (22, -9, D:3) a +0 dagger a +0 trident a kobold skeleton (22, 20, D:3) a potion of lignification (22, 36, D:3) a potion of curing (30, 18, D:3) a +0 dagger (32, 16, D:3) a hobgoblin skeleton (32, 20, D:3) a +0 scythe a +0 robe (33, 24, D:3) a +0 short sword 2 stones a hobgoblin skeleton (38, -5, D:3) 2 potions of resistance (48, 17, D:3) a scarf of shadows (52, -4, D:3) a +0 long sword a gnoll corpse (skeletalised by now) (52, -3, D:3) a +0 dagger a goblin corpse (skeletalised by now) (52, -2, D:3) a +0 whip a gnoll corpse (skeletalised by now) (52, 4, D:3) a potion of heal wounds (54, -1, D:3) a +0 spear (60, -10, D:3) a +0 club Level 4 of the Dungeon [Shop] Zegeli's Information Kiosk a scroll of revelation (105 gold) 2 scrolls of revelation (210 gold) (0, 0, D:4) a +0 dagger (1, 11, D:4) a +0 war axe (7, -10, D:4) a quokka corpse (skeletalised by now) (23, -7, D:4) a +0 whip 3 stones (26, -3, D:4) a +0 short sword (27, 7, D:4) a +0 robe (35, 3, D:4) a +0 club (36, 20, D:4) a +1 heavy quarterstaff (43, 8, D:4) a +0 dagger a kobold skeleton (46, 35, D:4) a +0 spear of pain an orc skeleton (53, 19, D:4) a potion of haste (55, 31, D:4) a potion of haste (56, 19, D:4) a +0 whip Level 5 of the Dungeon [Shop] Qaustoz's Armour Shop the +1 scale mail of Resilience {rElec rF+ Dex+4} (537 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a scarf of resistance (448 gold) a +0 ring mail (56 gold) a +0 plate armour (252 gold) a +0 pair of boots (63 gold) a +0 chain mail (84 gold) a +0 robe (12 gold) the +2 leather armour of the Okapi {rF+ Str-5 Dex+3 Slay+2} (422 gold) rF+: It protects you from fire. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. a +0 scale mail (56 gold) a +0 robe (12 gold) a +0 chain mail (84 gold) [Shop] Xefi's General Store a +0 hat (40 gold) a +0 spear (30 gold) a +0 sling (15 gold) a +0 chain mail (60 gold) a parchment of Poisonous Vapours (40 gold) a phial of floods (400 gold) a box of beasts (400 gold) [Shop] Filafeot's Antique Armour Boutique a +2 helmet of light (494 gold) a +0 robe (20 gold) a +0 ring mail (92 gold) the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} (920 gold) Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. It cannot be enchanted further. the +4 robe of Clean Intercession {Dex+3} (786 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +8 chain mail "Teranow" {rElec Str+4} (1573 gold) rElec: It insulates you from electricity. Str+4: It affects your strength (+4). It cannot be enchanted further. a +2 robe of resistance (871 gold) an orb of mayhem (253 gold) [Shop] Ynwaa's Distillery a potion of mutation (120 gold) a potion of curing (45 gold) a potion of enlightenment (unknown) (75 gold) a potion of curing (45 gold) a potion of lignification (45 gold) 2 potions of curing (90 gold) a potion of attraction (45 gold) a potion of magic (unknown) (120 gold) (3, 38, D:5) a +0 dagger a +0 robe (7, 32, D:5) a potion of heal wounds (26, 47, D:5) a human corpse (skeletalised by now) (28, -6, D:5) a +0 ring mail (28, 28, D:5) a +3 mace a +0 robe (28, 47, D:5) a human corpse (skeletalised by now) (29, 45, D:5) a +0 short sword 5 stones (29, 46, D:5) a human corpse (skeletalised by now) (30, 43, D:5) a +0 dagger 4 stones (30, 44, D:5) a +0 short sword (30, 45, D:5) a +0 short sword a +0 scale mail (30, 50, D:5) a human corpse (skeletalised by now) (31, 31, D:5) a +0 dagger (31, 40, D:5) a +0 club (31, 41, D:5) a +0 whip (31, 44, D:5) a +0 dagger a +0 short sword (31, 50, D:5) a human corpse (skeletalised by now) (31, 52, D:5) a potion of might (34, 18, D:5) a +0 club a +0 giant club an ogre corpse (skeletalised by now) a hound corpse (skeletalised by now) (34, 38, D:5) a +5 dagger of venom a +0 dagger a +0 club 5 stones (35, 33, D:5) a +1 short sword of venom a +0 short sword 3 stones a +0 club (35, 34, D:5) a +0 quarterstaff a +0 short sword a +0 short sword of venom a +0 dagger a +0 short sword a +0 whip a +0 whip 8 stones a +0 club (35, 36, D:5) a +0 short sword (37, 17, D:5) a potion of resistance (38, 16, D:5) the +7 sling "Okiellei" {speed, rElec rCorr SInv} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (44, 9, D:5) a potion of curing (46, 5, D:5) an orb of attunement (48, 23, D:5) a rimehorn talisman (56, 45, D:5) a +0 quarterstaff (62, 50, D:5) a parchment of Sublimation of Blood (62, 51, D:5) a +0 chain mail of poison resistance Level 6 of the Dungeon [Shop] Fonlamih's Distillery a potion of attraction (36 gold) a potion of brilliance (unknown) (48 gold) a potion of attraction (36 gold) a potion of lignification (36 gold) 2 potions of attraction (72 gold) a potion of berserk rage (60 gold) a potion of heal wounds (96 gold) a potion of brilliance (unknown) (48 gold) [Shop] Egrydd's Antique Weapon Boutique a +0 arbalest (180 gold) a +0 club (12 gold) the +10 short sword "Zeemer" {freeze, *Corrode rElec rPois Str+3} (1783 gold) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. a +1 dagger of speed (312 gold) a +0 dagger (48 gold) a +1 whip of venom (240 gold) a +0 scimitar (144 gold) a +0 morningstar (144 gold) (15, -10, D:6) a ring of poison resistance (16, -7, D:6) 2 potions of might (20, -27, D:6) a +0 sling (21, -29, D:6) a +0 robe a +3 hand axe (30, -12, D:6) a +0 robe a +5 morningstar (40, -3, D:6) a +0 robe (41, -40, D:6) a staff of fire (44, -12, D:6) a potion of lignification (47, -15, D:6) a +0 ring mail (49, -20, D:6) a +0 robe a +5 long sword (56, -17, D:6) a +0 scale mail a +0 dagger (56, -16, D:6) a +5 scimitar a +0 robe (57, -18, D:6) a +0 flail (57, -16, D:6) a +0 robe a +0 dagger (58, -16, D:6) a +0 leather armour of cold resistance a +0 falchion (61, -9, D:6) a +0 robe (62, -7, D:6) a +0 dagger a +0 robe a +0 dagger (63, -41, D:6) a +0 scale mail (63, -7, D:6) a +1 dagger of speed a +2 mace of venom (63, -6, D:6) a +0 short sword a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 buckler (12, -8, D:7) a +0 hand axe (20, -29, D:7) a parchment of Maxwell's Portable Piledriver (20, 22, D:7) a +0 great sword (21, -22, D:7) a potion of mutation (26, 24, D:7) a +0 club a +0 dagger a +0 robe a +1 flail of protection a +0 short sword (27, -3, D:7) a +0 whip (27, -1, D:7) a +0 trident a +0 scale mail (27, 0, D:7) a +0 spear (27, 1, D:7) a +0 club (28, -2, D:7) a +0 war axe a +0 robe (30, -21, D:7) a +0 war axe (31, -18, D:7) a +5 flail a +0 robe (37, -23, D:7) a +2 long sword of flaming a +0 robe (38, -5, D:7) a +0 scale mail (41, -23, D:7) a +0 mace a +0 robe (42, -23, D:7) a +0 falchion a +0 robe (45, -22, D:7) a +4 falchion a +0 robe (48, 8, D:7) a +0 club (53, -15, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (26, 2, D:8) a +0 shortbow of freezing (27, 11, D:8) a +0 scale mail (30, -8, D:8) the +3 robe "Soizes" {Bane Harm rN+++ Int-4} Bane: It inflicts you with a random bane when you equip it. Harm: It increases damage dealt and taken. rN+++: It renders you almost immune to negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (31, 16, D:8) a +0 cloak (37, 19, D:8) a potion of haste (39, 4, D:8) a +0 leather armour (39, 16, D:8) a +0 rapier (44, -28, D:8) a +0 dagger (49, -9, D:8) a +0 dagger (52, -30, D:8) 4 gold pieces (55, -28, D:8) 39 gold pieces a +0 battleaxe (56, -13, D:8) a +0 dagger (61, -14, D:8) a potion of brilliance the Ecumenical Temple