garlicwater Level 1 of the Dungeon (0, 0, D:1) a potion of lignification (5, 4, D:1) a jackal corpse (skeletalised by now) (5, 5, D:1) a bat corpse (skeletalised by now) (7, -5, D:1) a potion of cancellation (7, 4, D:1) a jackal corpse (skeletalised by now) (20, -10, D:1) a potion of attraction (28, 15, D:1) a +0 short sword 2 stones a +0 short sword a kobold skeleton a kobold skeleton a bat skeleton (28, 16, D:1) a +0 club a kobold skeleton (28, 36, D:1) a parchment of Slow (29, 13, D:1) 5 stones a +0 dagger a kobold skeleton (35, 35, D:1) a rat corpse (skeletalised by now) (39, 8, D:1) a ball python corpse (skeletalised by now) (40, -10, D:1) a +0 scale mail (47, -3, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (47, -2, D:1) a jackal corpse (skeletalised by now) (48, -4, D:1) a +0 robe (48, -3, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 1, D:2) a +0 short sword a +0 animal skin the hobgoblin corpse of Robin (skeletalised by now) (0, 2, D:2) a hobgoblin corpse (skeletalised by now) (0, 3, D:2) a +0 dagger a +0 club a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (0, 4, D:2) a +0 club a +0 dagger (1, 14, D:2) a +0 club a goblin corpse (skeletalised by now) (4, 7, D:2) a hobgoblin corpse (skeletalised by now) (5, -5, D:2) a hobgoblin corpse (skeletalised by now) (9, 14, D:2) a potion of enlightenment (15, -19, D:2) a quokka corpse (skeletalised by now) (24, -7, D:2) a potion of lignification (24, 11, D:2) a +0 dagger a +0 sling (25, 11, D:2) an adder skeleton (26, 8, D:2) a +0 short sword (26, 9, D:2) an adder skeleton (28, 7, D:2) a +0 dagger (33, -16, D:2) a +0 short sword a kobold corpse (skeletalised by now) (41, 21, D:2) a potion of berserk rage (44, 24, D:2) a staff of cold (49, -9, D:2) a potion of magic (49, 32, D:2) a +0 club (57, 35, D:2) a rat corpse (skeletalised by now) (59, 31, D:2) a +0 dagger of protection 3 stones a kobold corpse (skeletalised by now) Level 3 of the Dungeon (5, 1, D:3) a +0 trident a +0 sling (14, 39, D:3) a +0 short sword (15, 25, D:3) a hobgoblin corpse (skeletalised by now) (16, 39, D:3) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (17, -5, D:3) a +0 shortbow (20, 10, D:3) a +0 club a kobold skeleton (24, 20, D:3) a frilled lizard skeleton (27, 9, D:3) a hound skeleton (30, 1, D:3) a potion of might (32, 35, D:3) a +0 club (33, 14, D:3) a potion of berserk rage (42, 14, D:3) a +0 dagger (44, 38, D:3) an orb of pyromania (47, 37, D:3) a potion of curing (48, 31, D:3) an adder skeleton (53, 30, D:3) a potion of attraction (64, 8, D:3) a potion of curing Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the fire staff "Kaurph" {^Fragile rF+ rN+ Str+5 Summ Fire} (4670 gold) [staff of fire] ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. the +3 ring mail "Utolick" {rPois rC- rN+++ Int+4} (5260 gold) rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +0 leather armour of Music {rF+ rN+} (2020 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. the conjuration staff "Dragon's Tongue" {rF- rN+ rCorr Int+2 Conj} (3900 gold) [staff of conjuration] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. a +2 vampiric spear (2100 gold) the +1 whip "Concordance" {vamp, ^Drain rC++ Int-5 Stlth+} (2370 gold) ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Nukedaet" {*Slow rN+ Str+5 Int+2} (3610 gold) [ring of positive energy] *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). the +7 mace of Aquiceem {vamp, ^Contam rF+ Will- Str+10} (6920 gold) ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Will-: It decreases your willpower. Str+10: It affects your strength (+10). It cannot be enchanted further. the +2 dagger "Ningyfidgh" {venom, Str+3} (2570 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. the +9 hand axe of Sulphur {sunder, ^Drain rElec rN+++ Dex-3} (7110 gold) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the ring of the Blind Eye {Will+ MP+9 Str+3} (3890 gold) [ring of magical power] Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). the +0 leather armour "Lekar" {Str+4 Slay+2 Stlth+} (2860 gold) Str+4: It affects your strength (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 robe of Leaves {Will- Int+6} (2130 gold) Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +9 hand axe of Prudence {elec, Dex+5} (7000 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the air staff "Lummo" {rElec rPois Int+7 Stlth- Air} (4950 gold) [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Int+7: It affects your intelligence (+7). Stlth-: It makes you less stealthy. Air: It increases the power of your Air spells. the +0 robe of the Sun {Fly rPois} (1420 gold) Fly: It grants you flight. rPois: It protects you from poison. It cannot be enchanted further. the blade talisman "Fankod" {*Silence rN++ Dex+2 Stlth+} (10770 gold) [blade talisman] *Silence: It may silence you when you take damage. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. a +2 hand axe of freezing (1740 gold) the +6 whip "Qirgh" {heavy, Str+6} (5410 gold) Str+6: It affects your strength (+6). It cannot be enchanted further. the alchemy staff of Oghaecs {*Corrode rElec rPois Dex+5 Alch} (4390 gold) [staff of alchemy] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). Alch: It increases the power of your Alchemy spells. (0, 0, D:4) a +0 club a +0 sling of freezing (14, -2, D:4) a potion of cancellation (15, -27, D:4) a +0 plate armour (15, -3, D:4) a +0 short sword (18, -26, D:4) a staff of cold (19, -28, D:4) a +0 dagger a +0 leather armour an orc skeleton (23, 4, D:4) a +0 flail a +0 club a goblin skeleton (23, 5, D:4) a +0 leather armour a +0 whip (24, -10, D:4) an iguana skeleton (24, -9, D:4) a ball python skeleton (24, 3, D:4) a +0 club (24, 4, D:4) a +0 falchion a +0 scale mail an orc skeleton (26, 1, D:4) a +0 whip a stone (27, -18, D:4) a potion of enlightenment (30, -23, D:4) a potion of ambrosia (36, -10, D:4) a +0 club a kobold skeleton (40, -12, D:4) a +0 scale mail Level 5 of the Dungeon (0, 4, D:5) a +0 flail (1, 7, D:5) a +0 club (2, 7, D:5) a +0 short sword (3, 11, D:5) a +0 spear (6, 1, D:5) a +0 helmet (8, 25, D:5) a +0 sling (10, 17, D:5) a +0 ring mail (10, 31, D:5) a +0 hand axe (14, 21, D:5) a +0 leather armour a +0 flail (19, 28, D:5) a +0 dagger a +0 dagger (20, 28, D:5) a +0 club a +0 mace a +0 leather armour a +0 whip a +0 ring mail (37, 10, D:5) a +0 giant club (45, 34, D:5) a potion of curing (54, 34, D:5) a +1 whip of flaming a +0 robe Level 6 of the Dungeon [Shop] Busayd's Antique Weapon Emporium a +0 dagger (52 gold) a +0 spear (78 gold) a +0 rapier (143 gold) a +0 lajatang (390 gold) a +4 falchion of protection (665 gold) a +0 partisan (182 gold) (5, -1, D:6) 2 boomerangs (11, 9, D:6) 2 flux baubles (12, 3, D:6) a +0 chain mail (12, 9, D:6) a +0 dagger (13, 8, D:6) a +0 dagger (13, 9, D:6) a +0 short sword (14, 8, D:6) a +0 dagger a +0 short sword a +0 short sword a stone (16, 8, D:6) a +0 club a +0 dagger 4 stones (18, 1, D:6) a +0 pair of gloves (28, 11, D:6) a +0 club