garlicwater Level 1 of the Dungeon [Shop] Niemegg's Antique Weapon Shoppe a +0 whip (47 gold) a +0 short sword (57 gold) a +1 dagger of freezing (201 gold) a +0 quarterstaff of speed (323 gold) a +0 spear (57 gold) a +0 hand axe (57 gold) a +0 sling (28 gold) the +6 dire flail "Bazudoph" {freeze, rElec Will- SInv} (1007 gold) rElec: It insulates you from electricity. Will-: It decreases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. a +0 spear (57 gold) (0, 0, D:1) a +0 short sword (0, 7, D:1) a quokka corpse (skeletalised by now) (1, 36, D:1) a bat corpse (2, 8, D:1) a +0 dagger a +0 leather armour (11, 37, D:1) a +0 ring mail (18, 29, D:1) a +0 short sword (18, 39, D:1) a hobgoblin skeleton (18, 40, D:1) a +0 dagger (22, 25, D:1) a +0 short sword (22, 29, D:1) a +0 leather armour (24, 12, D:1) a +0 dagger a kobold skeleton (24, 37, D:1) a bat skeleton (26, 16, D:1) a +0 robe (32, 16, D:1) a +0 whip 3 stones a +0 dagger (33, 16, D:1) a +0 dagger a goblin corpse (skeletalised by now) (34, 16, D:1) a hobgoblin corpse (skeletalised by now) (34, 29, D:1) a +0 club (35, 7, D:1) a +0 club (35, 28, D:1) a +0 club a goblin skeleton (40, 2, D:1) a +0 club a goblin corpse (skeletalised by now) (40, 3, D:1) a quokka corpse (41, 3, D:1) a +0 robe (45, 17, D:1) 2 potions of invisibility (47, 6, D:1) a potion of attraction Level 2 of the Dungeon