Dungeon Crawl Stone Soup version 0.32-a0-2121-g385508daed (webtiles) character file. Game seed: 8531719096214091214 35 gb0801 the Conjurer (level 3, -7/26 HPs) Began as an Armataur Conjurer on Aug 17, 2024. Mangled by an ogre ... wielding a +0 giant spiked club (33 damage) ... on level 4 of the Dungeon. The game lasted 00:01:46 (1403 turns). gb0801 the Conjurer(Armataur Conjurer) Turns: 1403, Time: 00:01:47 Health: -7/26 AC: 4 Str: 12 XL: 3 Next: 16% Magic: 4/7 EV: 9 Int: 20 God: Gold: 104 SH: 0 Dex: 14 Spells: 6/7 levels left rFire . . . a - +3 quarterstaff (spect) rCold . . . (shield currently unavailable) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ g - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.43/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons a - a +3 spectral quarterstaff (weapon) Armour c - a +0 robe (worn) Jewellery g - a +6 ring of dexterity (left hand) Wands d - a wand of flame (16) Scrolls M - a scroll of blinking Potions D - 2 potions of enlightenment P - a potion of magic Skills: - Level 1.3 Dodging - Level 2.1 Stealth * Level 2.7 Spellcasting + Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Inner Flame Hex/Fire 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Irradiate Conj/Alch 5% 3d13 87% 5 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. You now have 6/7 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. You now have 5/7 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. You now have 4/7 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 100% to hit) The magic dart hits the ogre. The ogre is severely wounded. You now have 3/7 mp. You roll towards the ogre! You thump the ogre! The ogre is almost dead. Your +3 spectral quarterstaff hits the ogre but does no damage. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ...... ..# ...... #..# ......##..#.# .......#..#.# ..........#.# ............#### ##....O(........ #......@......# #.#####..#.##.# # ##...##.# ###.# ###....# ... ##...##.# #......# ##.....## ##.....# ####..#...# You could see an ogre and a friendly +3 spectral quarterstaff. Vanquished Creatures 3 dart slugs 3 bats (D:1) 2 goblins (D:2) 4 hobgoblins (D:1) 6 jackals 2 ball pythons (D:2) A kobold (D:1) 4 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gb0801 the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 254 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 741 | D:1 | Found Newuolos's Weapon Shoppe. 1228 | D:2 | Reached XP level 3. HP: 23/26 MP: 4/7 1238 | D:2 | Reached skill level 4 in Conjurations 1266 | D:2 | You fall into a shaft and drop 2 floors! 1398 | D:4 | Noticed an ogre 1403 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_basic, serial_shops, shop, minivault_27 D:2: layout_basic, basic_ecumenical_altar, uniq_natasha D:4: cheibrodos_barr_body, layout_basic, mainiacjoe_overflow_small_starburst Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.7 Conjurations | 4 | 4.0 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 15 Quarterstaff || 19 Tailslap || 3 Cast: Magic Dart || 43 Use: Scroll || 8 Armour: Robe || 32 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1407 | 1389 | 18 | 339 | 912 | 3 | 469.0 | Dungeon | 1407 | 1389 | 18 | 339 | 912 | 3 | 469.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 996 daAuts D:2: 274 daAuts D:4: 136 daAuts